我的C++ Win32 32/64应用程序无法识别清单文件。我一直收到“你好世界!”而不是“来自Windows 10的你好世界!”
我做过研究,但我似乎什么都做了。
链接器流形特性

链接器流形工具特性

输出

解决方案探索者

来源
int main()
{
if (IsWindows10OrGreater())
{
std::cout << "Hello World from Windows 10!\n";
int diskOs = GetOsDisk();
EnumerateVolumes(diskOs);
}
else
std::cout << "Hello World!\n";
}清单:
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="MidLevelConsole.exe"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<!-- UAC Manifest Options
If you want to change the Windows User Account Control level replace the
requestedExecutionLevel node with one of the following.
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
Specifying requestedExecutionLevel element will disable file and registry virtualization.
Remove this element if your application requires this virtualization for backwards
compatibility.
-->
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
</security>
</trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- A list of the Windows versions that this application has been tested on
and is designed to work with. Uncomment the appropriate elements
and Windows will automatically select the most compatible environment. -->
<!-- Windows Vista -->
<!--<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />-->
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
<!-- Indicates that the application is DPI-aware and will not be automatically scaled by Windows at higher
DPIs. Windows Presentation Foundation (WPF) applications are automatically DPI-aware and do not need
to opt in. Windows Forms applications targeting .NET Framework 4.6 that opt into this setting, should
also set the 'EnableWindowsFormsHighDpiAutoResizing' setting to 'true' in their app.config. -->
<!--
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
</windowsSettings>
</application>
-->
<!-- Enable themes for Windows common controls and dialogs (Windows XP and later) -->
<!--
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
-->
</assembly>在VS中打开Exe:

在VS中将Exe作为项目/解决方案打开:

备注:
EXE链接:
我看过的几个链接使用SO和Google。
有什么想法?不管我尝试了什么,我总是让IsWindows10OrGreater()返回false,表示没有显式文件或它的问题。
发布于 2019-04-30 14:55:37
默认情况下必需设置:
配置属性>链接器>报表文件
配置属性>报表工具>输入和输出
设置所需设置后的问题::
问题是<ItemDefintionGroup...>节点中的空<ItemDefintionGroup...>节点。
好的项目文件片段1:
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Manifest>
<AdditionalManifestFiles>manifest.xml</AdditionalManifestFiles>
</Manifest>
</ItemDefinitionGroup>坏项目文件片段1:
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ManifestFile>
</ManifestFile>
</Link>
<Manifest>
<AdditionalManifestFiles>$(ProjectDir)$(TargetName)$(TargetExt).manifest</AdditionalManifestFiles>
<OutputManifestFile>$(TargetName).manifest</OutputManifestFile>
</Manifest>
</ItemDefinitionGroup>在无意中创建的设置中,有意义的行是:
<ManifestFile>
</ManifestFile>在<Link> . </Link>节点内。删除Manifest File节点解决了这个问题。对于每个配置和平台,我都必须这样做。
好的项目文件片段2:
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)obj\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>坏项目文件片段2:
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)obj\$(Platform)\$(Configuration)\</IntDir>
<EmbedManifest />
</PropertyGroup>和以前一样,我必须从每个Property /configuration节中删除空的manfest部分,即<EmbedManifest />。
我添加并删除了这些属性组中的项。从视觉上看,更改没有什么意义,添加然后删除,但是Visually 2017将节保留为一个空组,从而阻止了清单的加载。
以下是完整的工作项目文件:
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{64BA277A-6ED7-445D-B807-A7DD6B8FE458}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>VersionHelpersTest</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)obj\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)obj\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>true</GenerateManifest>
<OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)obj\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)obj\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Manifest>
<AdditionalManifestFiles>$(ProjectDir)$(TargetName)$(TargetExt).manifest</AdditionalManifestFiles>
<OutputManifestFile>$(TargetName).manifest</OutputManifestFile>
</Manifest>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Manifest>
<AdditionalManifestFiles>$(ProjectDir)$(TargetName)$(TargetExt).manifest</AdditionalManifestFiles>
<OutputManifestFile>$(TargetName).manifest</OutputManifestFile>
</Manifest>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Manifest>
<AdditionalManifestFiles>$(ProjectDir)$(TargetName)$(TargetExt).manifest</AdditionalManifestFiles>
<OutputManifestFile>$(TargetName).manifest</OutputManifestFile>
</Manifest>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Manifest>
<AdditionalManifestFiles>$(ProjectDir)$(TargetName)$(TargetExt).manifest</AdditionalManifestFiles>
<OutputManifestFile>$(TargetName).manifest</OutputManifestFile>
</Manifest>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="pch.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="VersionHelpersTest.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>对我来说,这在Visual中是一个巨大的bug,而且完全不明显。另一个错误是,通过VS2019,C++应用程序中的清单应该和使用C#应用程序一样容易,并且会自动出现。
https://stackoverflow.com/questions/55906598
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