我用Assimp做骨骼动画。因此,我总是需要它加载的数据。但由于某种原因,这些数据变得不可访问,并导致分割错误。下面是问题代码:
static Mesh processMesh(const aiMesh *aimesh, const aiScene *scene) {
Mesh mesh;
mesh.ai_scene = scene;
std::cout << mesh.ai_scene->mRootNode->mName.data; // OK
...
}但是如果你在网格内部这样做,它会导致一个错误。例如:
void boneTransform(float TimeInSeconds) {
glm::mat4 identity = glm::mat4();
std::cout << ai_scene->mRootNode->mName.data; // SEG FAULT
...
}编辑: ai_scene在网格结构中:
private:
const aiScene *ai_scene = nullptr;场景本身在模型结构中创建,如下所示:
void init(const std::string &path, const GLuint params) {
// Create an instance of the Importer class
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(path, params);
// If the import failed, report it
if (!scene) {
std::cout << importer.GetErrorString() << "\n";
return;
}
processNode(scene->mRootNode, scene);
}processNode代码:
void processNode(const aiNode *node, const aiScene *scene) {
for (size_t i = 0; i < node->mNumMeshes; i++) {
aiMesh *mesh = scene->mMeshes[node->mMeshes[i]];
meshes.push_back(Mesh::processMesh(mesh, scene));
}
for(size_t i = 0; i < node->mNumChildren; i++) {
processNode(node->mChildren[i], scene);
}
}这是什么问题?以及如何解决这个问题?
发布于 2019-03-29 11:48:42
通过扩大Assimp::Importer importer的范围,解决了问题。
// Create an instance of the Importer class
Assimp::Importer importer;
void init(const std::string &path, const GLuint params) {
const aiScene *scene = importer.ReadFile(path, params);
...
}https://stackoverflow.com/questions/55405904
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