我在玩游戏。它涉及到一辆能够转弯的汽车,但当它转弯时,汽车就会“摇晃”。运行下面的代码,并按住一个箭头键,如果您想知道我的意思。我不知道是什么问题,但我想保持线redcar_pos = list(int(v) for v in pos_red),因为它将有助于在游戏的后期阶段,一旦汽车离开赛道,游戏认识到这一点,并采取了一些措施。在游戏绘制的形状上,“抖动”可能不是很清楚,但是我仍然可以注意到,但是我想在我的游戏中使用一个图像(我没有添加图像以便更容易地运行代码)和图像“抖动”更多。下面是代码的一个简单版本。我希望有人能帮忙:)
import pygame
import pygame.freetype
from pygame.math import Vector2
pygame.init()
clock = pygame.time.Clock()
WIDTH = 900
HEIGHT = 550
screen = pygame.display.set_mode((WIDTH, HEIGHT))
REDCAR_ORIGINAL = pygame.Surface((50, 30), pygame.SRCALPHA)
redangle = 0
redspeed = 2
pos_red = Vector2(200, 200)
vel_red = Vector2(redspeed, 0)
redcar = REDCAR_ORIGINAL
pygame.draw.polygon(REDCAR_ORIGINAL, pygame.Color('dodgerblue'), [(0, 30), (50, 20), (50, 10), (0, 0)])
redrect = redcar.get_rect(center = pos_red)
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
redangle += 3
vel_red.rotate_ip(-3)
redcar = pygame.transform.rotate(REDCAR_ORIGINAL, redangle)
redrect = redcar.get_rect(center = redrect)
mask_red = pygame.mask.from_surface(redcar)
elif keys[pygame.K_RIGHT]:
redangle -= 3
vel_red.rotate_ip(3)
redcar = pygame.transform.rotate(REDCAR_ORIGINAL, redangle)
mask_red = pygame.mask.from_surface(redcar)
pos_red += vel_red
redrect = pos_red
redcar_pos = list(int(v) for v in pos_red)
screen.fill(pygame.Color('green'))
screen.blit(redcar, redcar_pos)
pygame.display.flip()
clock.tick(60)
pygame.quit() 发布于 2018-12-23 15:27:49
我不知道为什么要创建redcar_pos变量,因为您可以将redrect作为blit位置传递。您也不应该将pos_red分配给redrect,而应该分配给它的center属性,否则redrect将是向量而不是pygame.Rect。
在旋转部分,您可以创建新的rects,而不需要传递中心坐标,因为pos_red (实际的中心坐标)将分配给每个帧下面的redrect.center。
以下是我建议的修改:
if keys[pygame.K_LEFT]:
redangle += 3
vel_red.rotate_ip(-3)
redcar = pygame.transform.rotate(REDCAR_ORIGINAL, redangle)
redrect = redcar.get_rect() # No need to pass the previous center.
mask_red = pygame.mask.from_surface(redcar)
elif keys[pygame.K_RIGHT]:
redangle -= 3
vel_red.rotate_ip(3)
redcar = pygame.transform.rotate(REDCAR_ORIGINAL, redangle)
redrect = redcar.get_rect() # Create a new rect here as well.
mask_red = pygame.mask.from_surface(redcar)
pos_red += vel_red
redrect.center = pos_red # Just assign the pos_red to the center.
screen.fill(pygame.Color('green'))
screen.blit(redcar, redrect) # Blit it at the redrect.topleft coordinates.https://stackoverflow.com/questions/53897002
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