我正在尝试用opengl将一些javascript代码移植到python。但我不知道我在翻译prog.uniform[u] = gl.getUniformLocation(prog, u);时做错了什么
Javascript:
let v = buildShader(vert, gl.VERTEX_SHADER);
let f = buildShader(frag, gl.FRAGMENT_SHADER);
let prog = gl.createProgram();
gl.attachShader(prog, v);
gl.attachShader(prog, f);
gl.linkProgram(prog);
prog.uniform = {};
u = ['model','bounds','frac','aspect'];
_.each(u, function(u){ prog.uniform[u] = gl.getUniformLocation(prog, u); });Python3 3/PyOpenGl:
v = self.buildShader(vert, GL_VERTEX_SHADER)
f = self.buildShader(frag, GL_FRAGMENT_SHADER)
prog = glCreateProgram()
glAttachShader(prog, v)
glAttachShader(prog, f)
glLinkProgram(prog)
for u in ['model','bounds','frac','aspect']:
loc = glGetUniformLocations(prog,u)
glProgramUniform(prog,loc,u)发布于 2018-11-24 16:58:59
glProgramUniform将一个值分配给一个统一的值,其中第三个参数是值。
glProgramUniform(prog,loc,u)没有任何意义,当u是字符串时,它是制服的名称。
您必须创建一个字典,其中包含每个名称的制服位置:
uniform = {}
for u in ['model','bounds','frac','aspect']:
uniform[u] = glGetUniformLocation(prog, u)或者简单的
uniform = { u : glGetUniformLocation(prog, u) for u in ['model','bounds','frac','aspect'] }https://stackoverflow.com/questions/53460303
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