我正在使用一个动画,每当球击中maxY时,它就会跳到上次的一半高度。然而,当我尝试这样做的时候,它是行不通的。
var imgBall = document.getElementById("imgBall");
var count = 0;
var dy = 2;
var dx = 1;
var ballY = imgBall.offsetTop;
var ballX = imgBall.offsetLeft;
imgBall.style.width = 50 + "px";
imgBall.style.height = 50 + "px";
var minX = 0
var maxX = 700;
var minY = 0;
var maxY = 500;
setInterval(ballAnimation, 10);
function ballAnimation() {
if ((count == 0) && (ballY == maxY)) {
dy = dy * -1;
count++;
}
if (ballY == maxY / 2 - imgBall.offsetWidth / 2) {
dy = dy * -1;
}
ballY = ballY + dy;
ballX = ballX + dx;
imgBall.style.top = ballY + "px";
imgBall.style.left = ballX + "px";
}这是if (ballY == maxY / 2 - imgBall.offsetWidth / 2)失败的部分。我尝试过测试它,当我编写if (ballY == maxY / 2)时,它将完全正常工作。
发布于 2018-10-27 21:11:14
bug具有逻辑性质,在每次迭代时都会增加(或减少) ballY of dy (2)。在这个特定的场景中,maxY / 2 - imgBall.offsetWidth / 2是225,这意味着您永远不会满足条件为true。一个快速的解决方法是将检查更改如下:
ballY >= maxY / 2 - imgBall.offsetWidth / 2将==替换为>=,即使它越过了边界,也可以捕获该位置。
https://stackoverflow.com/questions/53026025
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