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社区首页 >问答首页 >在Inno安装程序上启动Splash屏幕时添加音频

在Inno安装程序上启动Splash屏幕时添加音频
EN

Stack Overflow用户
提问于 2018-10-26 00:19:39
回答 1查看 441关注 0票数 0

我创建了一个带有inno安装程序的安装程序,我还成功地放置了一个启动屏幕,并且还为安装向导添加了一个声音。

我真正需要的是使我已经添加的音频可以播放时,飞溅的屏幕开始。

我的音频代码:

代码语言:javascript
复制
; Script generated by the Inno Setup Script Wizard.
; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!

[ISSI]
;; Name of the bitmap image:
#define ISSI_SplashScreen "C:\Users\Administrator\Desktop\Program\Splash\SPLASH.bmp"

;; Time in seconds:
#define ISSI_SplashScreen_T 10

;; Image Width:
#define ISSI_SplashScreen_X 700

;; Image Heigth:
#define ISSI_SplashScreen_Y 169

;; Rounded corners (Optional):
#define ISSI_Splash_Corner

;; Include ISSI (required)
#define ISSI_IncludePath "C:\ISSI"
#include ISSI_IncludePath+"\_issi.isi"

[Files]
Source: "C:\Users\Administrator\Desktop\Program\Splash\isgsg.dll"; Flags: dontcopy
Source: "C:\Users\Administrator\Desktop\Program\Splash\IsUtilsHb.dll"; Flags: dontcopy
Source: "C:\Users\Administrator\Desktop\Program\Splash\SPLASH.bmp"; Flags: dontcopy
; NOTE: Don't use "Flags: ignoreversion" on any shared system files

[Code]
const  
  BASS_SAMPLE_LOOP = 4;
  BASS_UNICODE = $80000000;
  BASS_CONFIG_GVOL_STREAM = 5;
const
  #ifndef UNICODE
    EncodingFlag = 0;
  #else
    EncodingFlag = BASS_UNICODE;
  #endif
type
  HSTREAM = DWORD;

function BASS_Init(device: LongInt; freq, flags: DWORD; 
  win: HWND; clsid: Cardinal): BOOL;
  external 'BASS_Init@files:bass.dll stdcall';
function BASS_StreamCreateFile(mem: BOOL; f: string; offset1: DWORD; 
  offset2: DWORD; length1: DWORD; length2: DWORD; flags: DWORD): HSTREAM;
  external 'BASS_StreamCreateFile@files:bass.dll stdcall';
function BASS_ChannelPlay(handle: DWORD; restart: BOOL): BOOL; 
  external 'BASS_ChannelPlay@files:bass.dll stdcall';
function BASS_SetConfig(option: DWORD; value: DWORD ): BOOL;
  external 'BASS_SetConfig@files:bass.dll stdcall';
function BASS_Free: BOOL;
  external 'BASS_Free@files:bass.dll stdcall';

procedure InitializeWizard;
var
  StreamHandle: HSTREAM;
begin
  ExtractTemporaryFile('AudioFile.mp3');
  if BASS_Init(-1, 44100, 0, 0, 0) then
  begin
    StreamHandle := BASS_StreamCreateFile(False, 
      ExpandConstant('{tmp}\AudioFile.mp3'), 0, 0, 0, 0, 
      EncodingFlag or BASS_SAMPLE_LOOP);
    BASS_SetConfig(BASS_CONFIG_GVOL_STREAM, 2500);
    BASS_ChannelPlay(StreamHandle, False);
  end;
end;

procedure DeinitializeSetup;
begin
  BASS_Free;
end; 

这是我根据马丁的解释尝试过的代码。

代码语言:javascript
复制
[Code]
function ISSI_InitializeSetup: Boolean;
begin
  procedure InitializeWizard;
var
  StreamHandle: HSTREAM;
begin
  ExtractTemporaryFile('AudioFile.mp3');
  if BASS_Init(-1, 44100, 0, 0, 0) then
  begin
    StreamHandle := BASS_StreamCreateFile(False, 
      ExpandConstant('{tmp}\AudioFile.mp3'), 0, 0, 0, 0, 
      EncodingFlag or BASS_SAMPLE_LOOP);
    BASS_SetConfig(BASS_CONFIG_GVOL_STREAM, 2500);
    BASS_ChannelPlay(StreamHandle, False);
  end;
end;

procedure DeinitializeSetup;
begin
  BASS_Free;
end; 

  Result := True;
end;
[/Code]

好的..。

EN

回答 1

Stack Overflow用户

回答已采纳

发布于 2018-10-30 02:37:07

也许你可以试试这个方法:

代码语言:javascript
复制
#define ISSI_InitializeSetup

[Code]
const  
  BASS_SAMPLE_LOOP = 4;
  BASS_UNICODE = $80000000;
  BASS_CONFIG_GVOL_STREAM = 5;
const
  #ifndef UNICODE
    EncodingFlag = 0;
  #else
    EncodingFlag = BASS_UNICODE;
  #endif
type
  HSTREAM = DWORD;

function BASS_Init(device: LongInt; freq, flags: DWORD; 
  win: HWND; clsid: Cardinal): BOOL;
  external 'BASS_Init@files:bass.dll stdcall';
function BASS_StreamCreateFile(mem: BOOL; f: string; offset1: DWORD; 
  offset2: DWORD; length1: DWORD; length2: DWORD; flags: DWORD): HSTREAM;
  external 'BASS_StreamCreateFile@files:bass.dll stdcall';
function BASS_ChannelPlay(handle: DWORD; restart: BOOL): BOOL; 
  external 'BASS_ChannelPlay@files:bass.dll stdcall';
function BASS_SetConfig(option: DWORD; value: DWORD ): BOOL;
  external 'BASS_SetConfig@files:bass.dll stdcall';
function BASS_Free: BOOL;
  external 'BASS_Free@files:bass.dll stdcall';

function ISSI_InitializeSetup: Boolean;
var
  StreamHandle: HSTREAM;
begin
  ExtractTemporaryFile('AudioFile.mp3');
  if BASS_Init(-1, 44100, 0, 0, 0) then
  begin
    StreamHandle := BASS_StreamCreateFile(False, 
      ExpandConstant('{tmp}\AudioFile.mp3'), 0, 0, 0, 0, 
      EncodingFlag or BASS_SAMPLE_LOOP);
    BASS_SetConfig(BASS_CONFIG_GVOL_STREAM, 2500);
    BASS_ChannelPlay(StreamHandle, False);
  end;

  Result := True;
end;
[/Code]
票数 1
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/52999778

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