嘿,伙计们,我们今天开始在我的计算机课上编写布冯针头模拟的代码。我的老师给我们看了下面的代码,但无法解释为什么模拟不能得到精确的近似。噪声很大,近似值在3.6到2.8之间变化很大。我认为有些东西是有缺陷的,但我只是看不清哪一部分。另外,我也不明白程序的最后一部分(如何绘制图表上的点)。18岁是从哪里来的?
如果你有一些空闲时间,我会感激的答案,因为我正在努力计算的时候。事先谢谢你的回答。
//set up and define all the variables that we will use
int numTrials = 0;
int intersects = 0;
int lineWidth = 30;
int needleWidth = 0.5*lineWidth;
int boardHeight;
float piApprox;
final float PI = 3.14159265359;
//Defines our initial enviroment properties and creates our grid
void setup(){
size(600,800);
background(255);
stroke(0);
boardHeight = int (height - 200);
for (int i = 0; i<=width; i+=lineWidth){
line(i,0,i,boardHeight);
}
}
//Continously executes the same command
void draw(){
//generates a random x and y co-ordinate. This becomes the first point
int a = round(random(width));
int b = round(random(boardHeight));
float theta = random(PI);
//Generates a random x and y co-ordinate which is one needlelength away from first point. This becomes the second point
int c = round(needleWidth*cos(theta)+a);
int d = round(needleWidth*sin(theta)+b);
numTrials++;
//checks for intersections
boolean touching = false;
for (int i = 0; i<=width; i+=lineWidth){
if ((min(a,c) <= i) && (max(a,c) > i)){
intersects++;
touching = true;
}
}
//changes colour of line
if (touching){
stroke(0,50,155);
}
else{
stroke(0,155,0);
}
line(a,b,c,d);
//Calculates PI and then calls upon the GUI and the graph functions which are updated after every new line)
piApprox =((numTrials)/( intersects));
printData();
graph();
}
void printData(){
PFont f;
f = createFont("LetterGothicStd.ttf",32,true);
textFont(f,12);
String e = "Number of Trials:" + numTrials + " ";
String f = "PI approximation: " + piApprox;
fill(255);
stroke(255);
rect(0,height-20,400,20);
fill(0);
text(e,3,height-8);
text(f,150,height-8);
}
void graph(){
//draw PI line
int piLine = height - 20 - round(18 * PI);
stroke(255,0,0);
line(0,piLine,width,piLine);
//Speed determines how often a point is drawn
int speed = 5;
//Clears graph when it reaches the end of the screen
if (round(numTrials/speed) % width == 0){
fill(255);
stroke(255);
rect(0,boardHeight,width,180);
}
//plots points
if(numTrials % speed == 0){
int pointW = round(numTrials/speed) % width;
int pointH = height - 20 - round(18 * piApprox);
stroke(0,55,55);
point(pointW,pointH);
}
}发布于 2018-08-20 12:59:33
我运行了代码,在移除字体、更改颜色(供我使用)并将intersects和numTrials更改为float类型之后,它很好地收敛,并且看起来像预期的那样工作。也许你没有通过足够的试验,这导致你的PI估计不合理地波动(你可以看到这种情况发生在我之前的测试中,如下面屏幕截图上的行所示)。
我添加了frameRate(600),使模拟运行速度快了10倍。

选择的数字18似乎提供了一个合理的边界之间的底部的舞台和位置的线是画。改变这个数字会影响到红线所在的y坐标,以及近似值线收敛到的坐标。
https://stackoverflow.com/questions/51920919
复制相似问题