我正在制作照片编辑应用程序,我使用UIImageview有3个滚动视图,我想设置Scrollviews如下所示

我曾经尝试过"Scenekit“,但是它无法工作,因为我想要ScrollableView。
基本上我想创建3D拼贴
还有别的办法吗?
可以设置像3d广场一样的UIScrollView吗?
发布于 2018-07-24 09:37:17
我使用以下代码使用CATransform3D实现了这一目标
我用UIImageview在StoryBoard中创建了3个滚动视图
@IBOutlet var faces: [UIView]!ViewDidiLoad
var perspective: CATransform3D = CATransform3DIdentity
perspective.m34 = -1.0 / 500.0
self.view?.layer.sublayerTransform = perspective
perspective = CATransform3DRotate(perspective, CGFloat(-Double.pi / 4), 1, 0, 0)
perspective = CATransform3DRotate(perspective, CGFloat(-Double.pi / 4), 0, 1, 0)
print(perspective)
self.view.layer.sublayerTransform = perspective
//add cube face 1
var transform: CATransform3D = CATransform3DMakeTranslation(0, 0, 50)
addFace(0, withTransform: transform)
//add cube face 2
transform = CATransform3DMakeTranslation(50, 0, 0)
transform = CATransform3DRotate(transform, CGFloat(Double.pi / 2), 0, 1, 0)
addFace(1, withTransform: transform)
//add cube face 3
transform = CATransform3DMakeTranslation(0, -50, 0)
transform = CATransform3DRotate(transform, CGFloat(Double.pi / 2), 1, 0, 0)
addFace(2, withTransform: transform)addFace函数
func addFace(_ index: Int, withTransform transform: CATransform3D) {
let face: UIView? = faces[index]
if let aFace = face {
self.view.addSubview(aFace)
}
let containerSize: CGSize? = self.view.bounds.size
face?.center = CGPoint(x: (containerSize?.width ?? 0.0) / 2.0, y: (containerSize?.height ?? 0.0) / 2.0)
face?.layer.transform = transform
}输出

发布于 2018-07-24 06:16:35
看起来你需要用手势来旋转立方体来调整拼贴。因此,您不能只为了实现同样的目标而选择UIKit。
从UIKit坐标转换到SceneKit坐标是您的需求中具有挑战性的问题。
相反,您需要使用SceneKit和UIKit来完成同样的任务。
按照以下步骤执行
使用SceneKit创建多维数据集UI
import UIKit
import SceneKit
class ViewController: UIViewController {
@IBOutlet weak var mySceneView: SCNView!
override func viewDidLoad() {
super.viewDidLoad()
mySceneView.allowsCameraControl = true
//Create instance of scene
let scene = SCNScene()
mySceneView.scene = scene
//Add cube to scnview
AddCubeToScene()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func AddCubeToScene()
{
//Create a box of size 0.1 * 0.1 * 0.1
let myBox = SCNBox(width: 0.1, height: 0.1, length: 0.1, chamferRadius: 0)
myBox.firstMaterial?.diffuse.contents = UIColor.red
myBox.firstMaterial?.isDoubleSided = true
//Create SCnnode of from geometry and specified its position
let cubeNode = SCNNode(geometry: myBox)
//Add created scnnode to scene
mySceneView.scene?.rootNode.addChildNode(cubeNode)
}
}使用UIScrollView创建UIKit
weak var scrollView: UIScrollView?
override func viewDidLoad() {
super.viewDidLoad()
let scrollView = UIScrollView(frame: CGRect.zero)
scrollView.contentSize = contentSize
scrollView.delegate = self
scrollView.minimumZoomScale = 1
scrollView.maximumZoomScale = 3
scrollView.indicatorStyle = .white
self.scrollView = scrollView
let clearContentView = UIView(frame: CGRect(x: 0, y: 0, width: contentSize.width, height: contentSize.height))
clearContentView.backgroundColor = UIColor.clear
scrollView.addSubview(clearContentView)
self.clearContentView = clearContentView
clearContentView.addObserver(self, forKeyPath: "transform", options: .new, context: &ViewTransformChangedObservationContext)
skView.addSubview(scrollView)
}
override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
scrollView?.frame = view.bounds
scene?.size = view.bounds.size
if let scrollView = scrollView {
adjustContent(scrollView: scrollView)
}
}
func adjustContent(scrollView: UIScrollView) {
let zoomScale = scrollView.zoomScale
scene?.setContentScale(scale: zoomScale)
let contentOffset = scrollView.contentOffset
let contentSize = scrollView.contentSize
let scrollAreaHeight: CGFloat = contentSize.height - scrollView.bounds.height
let yUIKit: CGFloat = contentOffset.y
// Convert from UIKit coordinates to SpriteKit coordinates
// UIKit has 0,0 in the top-left corner
// SpriteKit has 0,0 in the bottom-left corner
let ySpriteKit = scrollAreaHeight - yUIKit
let contentOffsetSpriteKit = CGPoint(x: contentOffset.x, y: ySpriteKit)
scene?.contentOffset = contentOffsetSpriteKit
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
adjustContent(scrollView: scrollView)
}
func viewForZoomingInScrollView(scrollView: UIScrollView) -> UIView? {
return clearContentView
}
func scrollViewDidTransform(scrollView: UIScrollView) {
adjustContent(scrollView: scrollView)
}
// scale between minimum and maximum. called after any 'bounce' animations
func scrollViewDidEndZooming(_ scrollView: UIScrollView, with view: UIView?, atScale scale: CGFloat) {
adjustContent(scrollView: scrollView)
}现在将UIScrollView实例添加到多维数据集的两边(即子节点)
你在那儿!
发布于 2018-07-20 10:10:06
您正在寻找的解决方案可以作为一个框架。您可以查看这些开源项目。MKCubeController,CubeController和双子座。
CubeController是最接近您的需求的一个,您可能需要修改这些内容。双子座也有多维数据集实现。
https://stackoverflow.com/questions/51439737
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