在更新到虚幻4.20之后,我试图构建一个项目时,插件的代码中出现了以下错误:
1>[Adaptive unity build] Disabling PCH for excluded files. Set bAdaptiveUnityDisablesPCH to false in BuildConfiguration.xml to change this behavior.
1>[Adaptive unity build] Excluded from MyUnrealPlugin unity file: MyFile.cpp作为一个实验,我按照错误消息的建议禁用了bAdaptiveUnityDisablesPCH,但是这样做只是将上面的错误替换为:
<>c.<PrintExceptionInfo>b__4_1: ==============================================================================
<>c.<PrintExceptionInfo>b__4_0: UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: E:\GameDirectory\UE4\MyGame\Plugins\MyPlugin\Intermediate\Build\Win64\UE4Editor\Development\MyPlugin\UE4Editor-MyPlugin.lib
<>c.<PrintExceptionInfo>b__4_0: (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
<>c.<PrintExceptionInfo>b__4_1:
<>c.<PrintExceptionInfo>b__4_1: BuildException: UBT ERROR: Failed to produce item: E:\GameDirectory\UE4\MyGame\Plugins\MyPlugin\Intermediate\Build\Win64\UE4Editor\Development\MyPlugin\UE4Editor-MyPlugin.lib
<>c.<PrintExceptionInfo>b__4_1: at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute, Boolean bIsRemoteCompile, String& ExecutorName, String TargetInfoForTelemetry, EHotReload HotReload) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 570
<>c.<PrintExceptionInfo>b__4_1: at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 1673
<>c.<PrintExceptionInfo>b__4_1: ==============================================================================对我该做些什么来纠正这个问题有什么想法吗?
非常感谢!
发布于 2018-07-21 17:46:50
结果是一个红鱼--实际的错误在构建输出中进一步上升,并且源于Windows10SDK中的一个错误,该错误以前在Win8 SDK中被视为警告。在这种情况下,这些错误对我们没有意义,因此禁用这些错误纠正了问题。
#pragma warning(disable:4668) // x is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'
#pragma warning(disable:4005) // 'TEXT': macro redefinition发布于 2018-11-26 13:03:46
我自己搜索,我发现"[Adaptive unity build] Excluded from XXX unity file:“后面列出的文件是cpp文件,根据git进行修改。
不太确定这是否解决了你的问题,但它帮助我停止追逐这条信息。
https://stackoverflow.com/questions/51416259
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