我想开发一个基于插件的Qt应用程序。
作为应用程序的一部分,插件应该能够向应用程序的MainWindow添加工具栏或小部件。我认为插件工具栏应该在插件的实现中创建并传递给MainWindow。
参考以下链接: Qt对象管理与Qt插件,我写我的代码。我使用一个on_Action_triggered()(函数no param)作为插槽来接收工具栏操作triggered()的信号,然后将操作addShapeAction连接到on_Action_triggered(),使用:
connect(addShapeAction,SIGNAL(triggered(bool)),this,SLOT(on_Action_triggered()))但我在构建代码时遇到了一些错误。在这里输入图像描述,例如:
C:\Qt\Qt5.10.1\5.10.1\msvc2015\include\QtCore\qobject.h:320: error: C2338: Signal and slot arguments are not compatible.如何解决这个问题?有什么更好的方法来构建插件工具栏吗?
这里是shapeplugininterface.h的代码
#ifndef SHAPEPLUGININTERFACE_H
#define SHAPEPLUGININTERFACE_H
#include <QObject>
#include <QString>
#include <QtWidgets/QMainWindow>
class ShapePluginInterface{
public:
virtual ~ShapePluginInterface(){}
virtual QString description() = 0;
virtual void generateShape(QString shapeType) = 0;
virtual void Initialize(QMainWindow* window);
};
#define SHAPEPLUGININTERFACE_IID "com.geolike.shapeplugininterface"
Q_DECLARE_INTERFACE(ShapePluginInterface, SHAPEPLUGININTERFACE_IID)
#endif // SHAPEPLUGININTERFACE_H,这是basic_shape_plugin.h:的代码
#ifndef BASIC_SHAPE_PLUGIN_H
#define BASIC_SHAPE_PLUGIN_H
#include "basic_shape_plugin_global.h"
#include "shapeplugininterface.h"
#include <QtPlugin>
#include <QDebug>
#include <QtWidgets/QAction>
#include <QtWidgets/QToolBar>
class BASIC_SHAPE_PLUGINSHARED_EXPORT Basic_Shape_Plugin:
public QObject,
public ShapePluginInterface
{
Q_OBJECT
Q_PLUGIN_METADATA(IID "com.geolike.shapeplugininterface")
Q_INTERFACES(ShapePluginInterface)
public:
Basic_Shape_Plugin();
~Basic_Shape_Plugin();
QString description();
void generateShape(QString shapeType);
void Initialize(QMainWindow* window);
public slots:
void on_Action_triggered();
};
#endif // BASIC_SHAPE_PLUGIN_Hbasic_shape_plugin.cpp文件:
#include "basic_shape_plugin.h"
Basic_Shape_Plugin::Basic_Shape_Plugin(){}
Basic_Shape_Plugin::~Basic_Shape_Plugin(){}
QString Basic_Shape_Plugin::description()
{
return "This is a plugin to generate shapes.";
}
void Basic_Shape_Plugin::generateShape(QString shapeType)
{
qDebug() << shapeType;
}
void Basic_Shape_Plugin::on_Action_triggered(){
this->generateShape("Action Triggered!");
}
void Basic_Shape_Plugin::Initialize(QMainWindow *window)
{
QAction* addShapeAction = new QAction(window);
connect(addShapeAction,SIGNAL(triggered(bool)),this,SLOT(on_Action_triggered()));
QToolBar* toolBar = new QToolBar;
toolBar->addAction("Shapes",addShapeAction);
window->addToolBar(toolBar);
}发布于 2018-06-18 10:37:59
您尝试使用的addAction方法签名并不能完成您认为它所做的事情。
有两种方法可以修复代码。理想情况下,您应该让addAction为您提供一个操作--这就是整个方便API设计的目的所在:
void Basic_Shape_Plugin::Initialize(QMainWindow *window)
{
auto *toolBar = new QToolBar;
auto *addShapeAction = toolBar->addAction("Shapes");
connect(addShapeAction, &QAction::triggered, this, &Basic_Shape_Plugin::on_Action_triggered);
window->addToolBar(toolBar);
}或者,您可以自己使用所需的文本创建操作:
void Basic_Shape_Plugin::Initialize(QMainWindow *window)
{
auto *addShapeAction = new QAction("Shapes", window);
connect(addShapeAction, &QAction::triggered, this, &Basic_Shape_Plugin::on_Action_triggered);
auto *toolBar = new QToolBar;
toolBar->addAction(addShapeAction);
window->addToolBar(toolBar);
}该操作的父级并不重要--不管您是将其创建为window的子级,还是QToolBar::addAction将其创建为toolBar的父级。
https://stackoverflow.com/questions/50905688
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