目前,SkiaSharp不支持tiff图像。(它支持jpg、gif、bmp、png和其他一些。)
如何将tiff图像转换为SKBitmap对象?
有一个想法:也许有一种转换tiff流> png流> SKBitmap对象的有效方法?我不确定System.Drawing能否有效地处理tiff>png流。另一个可能的选择是LibTiff.Net,但是需要一个如何将tiff流转换为png流的示例。
另一个想法:访问tiff像素并将其直接绘制到SKCanvas上?
其他想法?
发布于 2018-05-16 12:07:29
@DougS
您的实现基本上是正确的,但由于有多个内存分配和副本,所以性能不太好。
我注意到您正在创建3个内存块,每个块的总大小为(w*h*4字节):
// the int[]
raster = new int[width * height];
// the SKColor[]
pixels = new SKColor[width * height];
// the bitmap
bitmap = new SKBitmap(width, height)您还多次在内存之间复制像素:
// decode the TIFF (first copy)
tifImg.ReadRGBAImageOriented(width, height, raster, Orientation.TOPLEFT)
// convert to SKColor (second copy)
pixels[arrayOffset] = new SKColor(...);
// set bitmap pixels (third copy)
bitmap.Pixels = pixels;我想我创建了一个类似的方法来解码流,只有一个副本和内存分配:
public static SKBitmap OpenTiff(Stream tiffStream)
{
// open a TIFF stored in the stream
using (var tifImg = Tiff.ClientOpen("in-memory", "r", tiffStream, new TiffStream()))
{
// read the dimensions
var width = tifImg.GetField(TiffTag.IMAGEWIDTH)[0].ToInt();
var height = tifImg.GetField(TiffTag.IMAGELENGTH)[0].ToInt();
// create the bitmap
var bitmap = new SKBitmap();
var info = new SKImageInfo(width, height);
// create the buffer that will hold the pixels
var raster = new int[width * height];
// get a pointer to the buffer, and give it to the bitmap
var ptr = GCHandle.Alloc(raster, GCHandleType.Pinned);
bitmap.InstallPixels(info, ptr.AddrOfPinnedObject(), info.RowBytes, null, (addr, ctx) => ptr.Free(), null);
// read the image into the memory buffer
if (!tifImg.ReadRGBAImageOriented(width, height, raster, Orientation.TOPLEFT))
{
// not a valid TIF image.
return null;
}
// swap the red and blue because SkiaSharp may differ from the tiff
if (SKImageInfo.PlatformColorType == SKColorType.Bgra8888)
{
SKSwizzle.SwapRedBlue(ptr.AddrOfPinnedObject(), raster.Length);
}
return bitmap;
}
}生活在这里的要旨:https://gist.github.com/mattleibow/0a09babdf0dc9d2bc3deedf85f9b57d6
让我解释一下密码..。我基本上是像您一样创建int[],但随后将其传递给SKBitmap并让它接管。当SKBitmap驻留在非托管内存中时,我会将它固定在一起,GC可能会移动它,但当位图被释放时,我肯定会将它解锁。
下面是一个更详细的步骤:
// this does not actually allocate anything
// - the size is 0x0 / 0 bytes of pixels
var bitmap = new SKBitmap();
// I create the only buffer for pixel data
var raster = new int[width * height];
// pin the managed array so it can be passed to unmanaged memory
var ptr = GCHandle.Alloc(raster, GCHandleType.Pinned);
// pass the pointer of the array to the bitmap
// making sure to free the pinned memory in the dispose delegate
// - this is also not an allocation, as the memory already exists
bitmap.InstallPixels(info, ptr.AddrOfPinnedObject(), info.RowBytes, null, (addr, ctx) => ptr.Free(), null);
// the first and only copy from the TIFF stream into memory
tifImg.ReadRGBAImageOriented(width, height, raster, Orientation.TOPLEFT)
// an unfortunate extra memory operation for some platforms
// - this is usually just for Windows as it uses a BGR color format
// - Linux, macOS, iOS, Android all are RGB, so no swizzle is needed
SKSwizzle.SwapRedBlue(ptr.AddrOfPinnedObject(), raster.Length);仅对于调试会话中的一些原始统计数据,您的代码对于我的图像大约需要500 my,但是我的代码只需要20 my。
我希望我不要对你的代码太苛刻/否定,我不是那个意思。
发布于 2018-05-13 17:28:27
我不是专家,所以我欢迎任何能够使代码更高效的专家(或者有完全不同的想法来进入SKBitmap)。
这使用LibTiff.Net
using BitMiracle.LibTiff.Classic;
. . . .
public static void ConvertTiffToSKBitmap(MemoryStream tifImage)
{
SKColor[] pixels;
int width, height;
// open a Tiff stored in the memory stream, and grab its pixels
using (Tiff tifImg = Tiff.ClientOpen("in-memory", "r", tifImage, new TiffStream()))
{
FieldValue[] value = tifImg.GetField(TiffTag.IMAGEWIDTH);
width = value[0].ToInt();
value = tifImg.GetField(TiffTag.IMAGELENGTH);
height = value[0].ToInt();
// Read the image into the memory buffer
int[] raster = new int[width * height];
if (!tifImg.ReadRGBAImageOriented(width, height, raster, Orientation.TOPLEFT))
{
// Not a valid TIF image.
}
// store the pixels
pixels = new SKColor[width * height];
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
int arrayOffset = y * width + x;
int rgba = raster[arrayOffset];
pixels[arrayOffset] = new SKColor((byte)Tiff.GetR(rgba), (byte)Tiff.GetG(rgba), (byte)Tiff.GetB(rgba), (byte)Tiff.GetA(rgba));
}
}
}
using (SKBitmap bitmap = new SKBitmap(width, height))
{
bitmap.Pixels = pixels;
// do something with the SKBitmap
}
}https://stackoverflow.com/questions/50312937
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