当我写这篇文章时,我假设第二个控制台日志将是一个4的数组。我的印象是,我的代码将带谁,然后将其连接到数组2的第一个console.log,然后下一个迭代将是一个4的数组,因为它是连接的。
let player1Hand = [];
function drawDeck(whom, whichDeck, howMany) {
whom = whom.concat(whichDeck.splice(0, howMany));
console.log(whom);
}
drawDeck(player1Hand, genericDeck, 2);
drawDeck(player1Hand, genericDeck, 2);相反,控制台日志是第一个数组,然后第二个日志是一个分隔数组。我想当我写这篇文章的时候,我自己躲起来了。
发布于 2018-04-09 19:41:27
您遇到的问题是使用concat返回一个新数组,而不是将这些项添加到您已经拥有的当前数组中。将其设置为旧值不会更新引用。所以你应该和推荐人合作。
使用ES6,您可以使用spread运算符
const newItems = whichDeck.splice(0, howMany)
whom.push(...newItems);或者没有ES6,你可以用
var newItems = whichDeck.splice(0, howMany)
whom.push.apply(whom, newItems)
let playerDeck1 = []
let playerDeck2 = []
let remainingCards = [1,2,3,4,5,6,7,8,9,
10,11,12,13,14,15,16,17,18,19,
20,21,22,23,24,25,26,27,28,29]
const deal = (playerDeck, pile, drawCount) => {
const newItems = pile.splice(0, drawCount) // remove top N cards from the deck
playerDeck.push(...newItems); // put them on the end of the players current hand
}
console.group("turn1")
deal(playerDeck1, remainingCards, 5) // 1,2,3,4,5
deal(playerDeck2, remainingCards, 5) // 6,7,8,9,10
console.log("player1", JSON.stringify(playerDeck1))
console.log("player2", JSON.stringify(playerDeck2))
console.groupEnd("turn1")
console.group("turn2")
deal(playerDeck1, remainingCards, 2) // 1,2,3,4,5 + 11,12
deal(playerDeck2, remainingCards, 2) // 6,7,8,9,10 + 13,14
console.log("player1", JSON.stringify(playerDeck1))
console.log("player2", JSON.stringify(playerDeck2))
console.groupEnd("turn2")
console.group("turn3")
deal(playerDeck1, remainingCards, 2) // 1,2,3,4,5,11,12 + 15,16
deal(playerDeck2, remainingCards, 2) // 6,7,8,9,10,13,14 + 17,18
console.log("player1", JSON.stringify(playerDeck1))
console.log("player2", JSON.stringify(playerDeck2))
console.groupEnd("turn3")
发布于 2018-04-09 19:35:22
let player1Hand = [];
function drawDeck(whom, whichDeck, howMany) {
whom = whom.concat(whichDeck.splice(0, howMany));
console.log(whom);
player1Hand = whom;
}
drawDeck(player1Hand, genericDeck, 2);
drawDeck(player1Hand, genericDeck, 2);我只是躲着自己..。在这个函数是临时的,我需要重新评估player1Hand的值,让它回到函数的范围之外。因此,第二次运行时,player1Hand值已更改为第一项.
抱歉的。也许这会对其他人有所帮助。
发布于 2018-04-09 19:40:33
whom = whom.concat(whichDeck.splice(0, howMany));它用一个新数组重写存储到局部变量whom中的引用。它不以任何方式更改传递的引用或外部变量。因此,playerHand1不会改变。相反,您可以扩展到Array.push中来实际地对传递的数组进行变异:
whom.push(...whichDeck.splice(0, howMany));或者只返回新的数组:
return whom.concat(whichDeck.splice(0, howMany));然后将其存储在playerHand1中
playerHand1 = drawDeck(playerHand1, genericDeck, 2);https://stackoverflow.com/questions/49740319
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