我正在做一件简单的事情:
图像挂在被探测到的飞机上(在我的墙上)。在这两种情况下,我都从renderer:didAddNode:forAnchor:实现了ARSCNViewDelegate函数。我站在垂直平面检测和图像识别的地方。
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
guard let shipScene = SCNScene(named: "ship.scn"), let shipNode = shipScene.rootNode.childNode(withName: "ship", recursively: false) else { return }
shipNode.position = SCNVector3(anchor.transform.columns.3.x, anchor.transform.columns.3.y, anchor.transform.columns.3.z)
sceneView.scene.rootNode.addChildNode(shipNode)
print(anchor.transform)
}在垂直平面检测的情况下,anchor将是ARPlaneAnchor。在图像识别的情况下,anchor将是ARImageAnchor。
为什么这两个锚的变换矩阵如此不同?我正在打印anchor.transform,我得到了这些结果:
1.
simd_float4x4([
[0.941312, 0.0, -0.337538, 0.0)],
[0.336284, -0.0861278, 0.937814, 0.0)],
[-0.0290714,-0.996284, -0.0810731, 0.0)],
[0.191099, 0.172432, -1.14543, 1.0)]
])2.
simd_float4x4([
[0.361231, 0.10894, 0.926093, 0.0)],
[-0.919883, -0.121052, 0.373049, 0.0)],
[0.152743, -0.986651, 0.0564843, 0.0)],
[75.4418, 10.9618, -14.3788, 1.0)]
])因此,如果我想在检测到的垂直平面上放置一个3D对象,我可以简单地使用[x = 0.191099, y = 0.172432, z = -1.14543]作为坐标来设置我的节点(myNode)的位置,然后用sceneView.scene.rootNode.addChildNode(myNode)将这个节点添加到场景中,但是如果我想在检测到的图像的锚上放置一个3D对象,我就不能使用[x = 75.4418, y = 10.9618, z = -14.3788]。
我应该做些什么来将一个3D物体放置在检测到的图像的锚上?我真的不明白ARImageAnchor的变换矩阵。
发布于 2018-03-13 23:36:23
下面是我使用func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor)方法的一个示例:
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
//1. If Out Target Image Has Been Detected Than Get The Corresponding Anchor
guard let currentImageAnchor = anchor as? ARImageAnchor else { return }
let x = currentImageAnchor.transform
print(x.columns.3.x, x.columns.3.y , x.columns.3.z)
//2. Get The Targets Name
let name = currentImageAnchor.referenceImage.name!
//3. Get The Targets Width & Height In Meters
let width = currentImageAnchor.referenceImage.physicalSize.width
let height = currentImageAnchor.referenceImage.physicalSize.height
print("""
Image Name = \(name)
Image Width = \(width)
Image Height = \(height)
""")
//4. Create A Plane Geometry To Cover The ARImageAnchor
let planeNode = SCNNode()
let planeGeometry = SCNPlane(width: width, height: height)
planeGeometry.firstMaterial?.diffuse.contents = UIColor.white
planeNode.opacity = 0.25
planeNode.geometry = planeGeometry
//5. Rotate The PlaneNode To Horizontal
planeNode.eulerAngles.x = -.pi/2
//The Node Is Centered In The Anchor (0,0,0)
node.addChildNode(planeNode)
//6. Create AN SCNBox
let boxNode = SCNNode()
let boxGeometry = SCNBox(width: 0.1, height: 0.1, length: 0.1, chamferRadius: 0)
//7. Create A Different Colour For Each Face
let faceColours = [UIColor.red, UIColor.green, UIColor.blue, UIColor.cyan, UIColor.yellow, UIColor.gray]
var faceMaterials = [SCNMaterial]()
//8. Apply It To Each Face
for face in 0 ..< 5{
let material = SCNMaterial()
material.diffuse.contents = faceColours[face]
faceMaterials.append(material)
}
boxGeometry.materials = faceMaterials
boxNode.geometry = boxGeometry
//9. Set The Boxes Position To Be Placed On The Plane (node.x + box.height)
boxNode.position = SCNVector3(0 , 0.05, 0)
//10. Add The Box To The Node
node.addChildNode(boxNode)
}根据我的理解(我当然可能错了),您会知道您的安置区域是referenceImage.physicalSize的宽度和高度,以米表示:
let width = currentImageAnchor.referenceImage.physicalSize.width
let height = currentImageAnchor.referenceImage.physicalSize.height因此,您需要在这些边界内缩放您的内容(如果需要的话),前提是您希望它看起来覆盖图像。
https://stackoverflow.com/questions/49260590
复制相似问题