我目前正在进行重要性抽样,为了测试目的,我需要能够生成uniform_real_distribution<float>可能为间隔0,1生成的所有可能值。我的想法是生成整数,然后我可以转换成浮点数。从我所做的测试来看,在0,1中的均匀单精度浮点数和0,2^24中的整数之间似乎有一个完美的双射。我的问题是,以这种方式生成的浮点数是否正是可以从uniform_real_distribution<float>生成的浮点数。您可以在下面找到我的整数<->浮动测试:
void floatIntegerBitsBijectionTest()
{
uint32 two24 = 1 << 24;
bool bij24Bits = true;
float delta = float(1.0) / float(two24);
float prev = float(0) / float(two24);
for (uint32 i = 1; i <= two24; ++i)
{
float uintMap = float(i) / float(two24);
if (uintMap - prev != delta || uint32(uintMap*float(two24)) != i)
{
std::cout << "No bijection exists between uniform floats in [0,1] and integers in [0,2^24].\n";
bij24Bits = false;
break;
}
prev = uintMap;
}
if(bij24Bits) std::cout << "A bijection exists between uniform floats in [0,1] and integers in [0,2^24].\n";
std::cout << "\n";
uint32 two25 = 1 << 25;
bool bij25Bits = true;
delta = float(1.0) / float(two25);
prev = float(0) / float(two25);
for (uint32 i = 1; i <= two25; ++i)
{
float uintMap = float(i) / float(two25);
if (uintMap - prev != delta || uint32(uintMap*float(two25)) != i)
{
std::cout << "No bijection exists between uniform floats in [0,1] and integers in [0,2^25].\n";
if (i == ((1 << 24) + 1)) std::cout << "The first non-uniformly distributed float corresponds to the integer 2^24+1.\n";
bij25Bits = false;
break;
}
prev = uintMap;
}
if (bij25Bits) std::cout << "A bijection exists between uniform floats in [0,1] and integers in [0,2^25].\n";
std::cout << "\n";
bool bij25BitsS = true;
delta = 1.0f / float(two24);
prev = float(-two24) / float(two24);
for (int i = -two24+1; i <= two24; ++i)
{
float uintMap = float(i) / float(two24);
if (uintMap - prev != delta || int(uintMap*float(two24)) != i)
{
std::cout << i << " " << uintMap - prev << " " << delta << "\n";
std::cout << "No bijection exists between uniform floats in [-1,1] and integers in [-2^24,2^24].\n";
bij25BitsS = false;
break;
}
prev = uintMap;
}
if (bij25BitsS) std::cout << "A bijection exists between uniform floats in [-1,1] and integers in [-2^24,2^24].\n";
}编辑:
有些相关:
real.c
https://lemire.me/blog/2017/02/28/how-many-floating-point-numbers-are-in-the-interval-01/
编辑2:
最后,我终于找到了uniform_real_distribution<float>所做的事情,至少当与mt19937引擎一起使用它的默认模板参数时是这样的(我说的是VS2017附带的实现)。可悲的是,它只是在0, 2^32 -1中生成一个随机整数,将其转换为浮动,然后除以2^32。不用说,这会产生非均匀分布的浮点数。不过,我猜想,除非一个人接近所生成的数字之间的差值的精度,否则这在大多数实际用途上是可行的。
发布于 2018-02-25 00:40:17
你可以强行解决这个问题。滚动你自己的随机浮动发电机。
编辑:我刚刚发现了std::generate_canonical<float>(),它做同样的事情,但不依赖于神奇的数字24。它可以从std::numerical_limits<float>::digits等.
#include <random>
static const unsigned long big = 1 << 24;
static std::default_random_engine re;
static std::uniform_int_distribution<unsigned long> uint(0, big - 1);
float rand_float() {
return uint(re) / static_cast<float>(big);
}https://stackoverflow.com/questions/48968831
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