因此,我一直在努力学习CMake,并将其与C++一起使用。我想尝试创建一个使用Direct3D 12的便携式游戏引擎。
目前,我的项目有以下CMakeLists.txt:
cmake_minimum_required(VERSION 3.0 FATAL_ERROR)
project(PsychoEngineCore)
set(SRCS_CXX ${CMAKE_CURRENT_LIST_DIR})
include(${CMAKE_CURRENT_SOURCE_DIR}/src/dir_src.cmake)
set(LIB_TYPE "STATIC" CACHE STRING "Static or Dynamic Linking")
if(${CMAKE_CXX_COMPILER_ID} STREQUAL GNU OR
${CMAKE_CXX_COMPILER_ID} STREQUAL Clang)
set(warnings "-Wall -Wextra -Werror")
elseif(${CMAKE_CXX_COMPILER_ID} STREQUAL MSVC)
set(warnings "/W4 /WX /EHsc")
endif()
if(NOT CONFIGURED_ONCE)
set(CMAKE_CXX_FLAGS "${warnings}"
CACHE STRING "Flags used by the compiler during all build types." FORCE)
endif()
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include)
# Do we want static libraries?
# When STATIC_LINKING is TRUE, then cmake looks for binaries ending in ".a".
# THIS IS FOR LINUX ONLY!
if(LIB_TYPE EQUAL STATIC)
if (UNIX AND NOT APPLE)
set(CMAKE_FIND_LIBRARY_SUFFIXES(".a"))
endif(UNIX AND NOT APPLE)
set(CMAKE_EXE_LINKER_FLAGS "-static")
set_target_properties(surface PROPERTIES LINK_SEARCH_END_STATIC 1)
endif(LIB_TYPE EQUAL STATIC)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include)
include(GenerateExportHeader)
add_library(${PROJECT_NAME} ${LIB_TYPE} ${SRCS_CXX})
GENERATE_EXPORT_HEADER(
${PROJECT_NAME}
EXPORT_MACRO_NAME PE_API
EXPORT_FILE_NAME ${CMAKE_CURRENT_SOURCE_DIR}/include/Engine/API/${PROJECT_NAME}Export.hpp
DEPRECATED_MACRO_NAME PE_API_DEP
STATIC_DEFINE PE_STATIC
)目前,我的d3d12.lib文件位于以下位置:
C:\Program Files (x86)\Windows Kits\10\Libs\10.0.16299.0\um\x64是否有一种方法来保持路径的动态,最好是“更新”,如果系统上有更新版本的话?
谢谢!
发布于 2018-02-25 15:18:50
把我的评论变成回答
一般来说,只需添加一个
target_link_libraries((${PROJECT_NAME} d3d12.lib) Windows (其中Direct3D SDK现在是位于标准搜索路径中,例如用于库的链接器)。所以它是由MSVC编译器和链接器自动找到的。
我不认为自动升级到一个更新的(但未知的) API版本不是一个好主意。您正在为特定的API版本编写程序。
工作示例
下面是一个最小的工作示例(经过测试的VS2017 15.5.5,CMake 3.9.0):
cmake_minimum_required(VERSION 3.0)
project(Direct3DExample)
find_package(Git REQUIRED)
set(_path "${CMAKE_BINARY_DIR}/DirectX-Graphics-Samples/Samples/Desktop/D3D12HelloWorld/src/HelloTriangle")
if (NOT EXISTS "${_path}")
execute_process(
COMMAND "${GIT_EXECUTABLE}" clone https://github.com/Microsoft/DirectX-Graphics-Samples.git
)
endif()
file(GLOB _files "${_path}/*")
list(APPEND _shader ${_files})
list(FILTER _files EXCLUDE REGEX "\\.vcxproj|\\.hlsl")
list(FILTER _shader INCLUDE REGEX "\\.hlsl")
get_filename_component(_name "${_path}" NAME)
add_executable(${_name} WIN32 ${_files})
target_compile_definitions(${_name} PRIVATE "UNICODE" "_UNICODE")
target_link_libraries(${_name} PRIVATE "d3d12.lib" "dxgi.lib" "d3dcompiler.lib")
add_custom_command(
TARGET ${_name}
POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy ${_shader} $<TARGET_FILE_DIR:${_name}>
)如果您需要更多(编译器/链接器没有自动找到Windows ),您可能需要查看以下find_package()配置代码:
https://stackoverflow.com/questions/48955632
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