这里的学生Java开发人员正在寻找一些帮助,用一个C++程序开发一种新的语言。
问题是,这段代码不会在gcc上编译,我完全不知道为什么。
意图的行为作为一种游戏遵循一组规则:
游戏被表示为一个二维数组,随机填充的二进制单元,每个活的或死的。
每个“回合”的游戏,细胞生存或死亡的基础上的规则子集。
如果一个牢房有4个或4个以上的活邻居,它就会因过度拥挤而死亡。
如果一个牢房有一个或更少的活邻居,它就会孤独而死。
如果一个死掉的细胞正好有三个邻居,它就会像殖民地一样活过来。
为了确定邻居,板的每一面都被认为是相邻的。因此,右侧与左侧相邻,反之亦然。同样适用于顶部和底部,也适用于角落。
例如:有8个邻居,上面是n- 1,在同一行是,下面是1,1和1。
运行,直到板中没有任何更改或用户指定的最大周期已经完成。
其中最令人困惑的元素可能是,我选择以最简单的方式表示它,方法是通过N+2数组将N×N数组镜像到一个N+2数组中,并在周围的"shell“中填充表示内部相对邻居的”幽灵值“。
如果你能帮我把这个从一楼弄出去,我将不胜感激。去看更多的书我走了。
#include "Life.h"
#include <stdio.h> /* printf, scanf, puts, NULL */
#include <stdlib.h> /* rand */
#include <time.h> /* time */
#include<iostream>
#include<fstream>
using namespace std;
/*
* Main handles the first steps, collecting user input. It creates the initial board, then passes it for further manipulation.
*/
int main(){
time_t start;
time(&start);
int rows;
cout << "Please input the row number \n";
cin >> rows;
rows += 2;
int maxCycles;
cout << "Please input Maximum cycles \n";
cin >> maxCycles;
int** board = new int*[rows];
for(int i = 0; i < rows; ++i){
board[i] = new int[rows];
}
initBoard(board, rows);
playGame(board, rows, maxCycles);
time_t end;
cout << "Runtime:" << end-start << "\n";
return 0;
}
/*
* Randomizes the chance of a cell to be alive in the initial cycle. After values are initialized, passes board to set ghost values, i.e., the surrounding opposite side neighbors.
*/
void initBoard(int** board, int rows){
for(int i = 1; i < rows-1; ++i){
for(int j = 1; j < rows-1; ++j){
if(rand()%4 == 0){
board[i][j] = 1;
}else{
board[i][j] = 0;
}
}
}
setGhosts(board, rows);
}
/*
* Sets the ghost values framing the functioning game board
*/
void setGhosts(int** board, int rows){
for(int i = 1; i < rows-1; ++i){
board[0][i] = board[rows-2][i];
board[rows-1][i] = board[1][i];
board[i][0] = board[i][rows-2];
board[i][rows-1] = board[i][1];
}
//Sets corner values
board[0][0] = board[rows-2][rows-2];
board[rows-1][rows-1] = board[1][1];
board[0][rows-1] = board[rows-2][1];
board[rows-1][0] = board[1][rows-2];
}
//Runs up to maxCycles cycles of the game, with each cycle altering the value of board.
void playGame(int** board, int rows, int maxCycles){
int boolean = 1;
for(int k = 0; k < maxCycles; ++k){
//initialize temp array
int** temp = new int*[rows];
for(int i = 0; i < rows; ++i){
temp[i] = new int[rows];
}
//Begin game
for(int i = 1; i < rows-1;++i){
for(int j = 1; j < rows; ++j){
//check live neighbors
int count = neighbors(board, i, j);
if(board[i][j] == 1){//If alive, check if it stays alive
if(count < 4 || count > 1){
temp[i][j] = 1;
}else{
temp[i][j] = 0;
boolean = 0;
}
}else if(board[i][j] == 0){//If dead, check if it stays dead
if(count == 3){
temp[i][j] = 1;
boolean = 0;
}else{
temp[i][j] = 0;
}
}
}
}
setGhosts(temp, rows);
board = temp;
if(boolean == 1) break;//If there is no change in the board across a cycle, the game is over
}
printBoard(board, rows);
}
//Returns the number of living neighbors to the given cell[i][j]
int neighbors(int** board, int i, int j){
int count = 0;
if(board[i-1][j-1] == 1){ ++count;}
if(board[i-1][j] == 1){ ++count;}
if(board[i-1][j+1] == 1){ ++count;}
if(board[i][j-1] == 1){ ++count;}
if(board[i][j+1] == 1){ ++count;}
if(board[i+1][j-1] == 1){ ++count;}
if(board[i+1][j] == 1){ ++count;}
if(board[i+1][j+1] == 1){ ++count;}
return count;
}
void printBoard(int** board, int rows){
for(int i=1; i< rows-1; i++){
for(int j=1; j< rows-1; j++){
cout << board[i][j] << " ";
}
cout << endl;
}
}发布于 2018-02-12 21:57:52
从g++输出的观测误差
g++ -c -Wall -ansi -O3 -std=c++11 foo.cc
foo.cc: In function 'int main()':
foo.cc:51:26: error: 'initBoard' was not declared in this scope
initBoard(board, rows);
^
foo.cc:52:36: error: 'playGame' was not declared in this scope
playGame(board, rows, maxCycles);
^
foo.cc: In function 'void initBoard(int**, int)':
foo.cc:72:26: error: 'setGhosts' was not declared in this scope
setGhosts(board, rows);
^
foo.cc: In function 'void playGame(int**, int, int)':
foo.cc:106:50: error: 'neighbors' was not declared in this scope
int count = neighbors(board, i, j);
^
foo.cc:128:27: error: 'printBoard' was not declared in this scope
printBoard(board, rows);
^
make: *** [foo.o] Error 1如何修复它
您必须转发声明所有函数,以便编译器在调用它们时了解它们。在调用这些函数的方式上,您有一个顺序依赖关系。将函数的顺序更改为类似于int main()位于文件底部的顺序。
void setGhosts(int** board, int rows)void initBoard(int** board, int rows)int neighbors(int** board, int i, int j)void printBoard(int** board, int rows)void playGame(int** board, int rows, int maxCycles)int main()您也有一些不必要的包含,如#include "Life.h"和#include <stdio.h>。另一个C包括应该使用C++格式,即不是#include <stdlib.h>,它应该是#include <cstdlib>,而不是#include <math.h>,它应该是#include <cmath>。
最后,在未初始化end的情况下,您在end的末尾遇到了一个问题。一旦你把所有其他问题都解决了,你就会看到它。
https://stackoverflow.com/questions/48755863
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