我对node.js/javascript有点陌生,来自C#世界:可能我的问题是如何将C#习惯转换为javascript.
我创建了一个小型node.js应用程序来重现我遇到的问题。在应用程序中,创建了两个“孩子”。他们每个人抓住一个气球,并使它以或多或少的力量(参数)弹跳。当气球停止爆炸时,我们从一个事件中得到一个日志。
我遇到的问题是,,第一个实例化的孩子,似乎被最后一个压垮了。暗恋似乎发生在呼唤‘反弹’功能。
下面是我期待的日志序列:
10.迈克的气球已经停止弹跳..。上面写着的名字是迈克。
下面是我得到的日志序列:
10.Elia的气球已经停止跳动..。上面写的名字是Elia。
这三个文件组成了应用程序。
app.js
const Kid = require('./kid.js');
var mike = new Kid('Mike');
var elia = new Kid('Elia');
console.log(`Ensure that Mike's name is ${mike.name}...`);
console.log(`Ensure that Elia's name is ${elia.name}...`);
mike.bounce(10);
elia.bounce(4);kid.js
const Balloon = require('./balloon.js');
var self;
function Kid(name){
self=this;
this.name=name;
console.log(`${this.name} arrived in the garden. The kid wants to play with a balloon....`);
}
Kid.prototype.bounce = function(force1To10) {
var balloon = new Balloon(self.name);
balloon.bounce(force1To10);
balloon.on('balloonStopped',(kidnameWrittenOnIt)=>{
console.log(`${self.name}'s balloon has stopped bouncing... The name written on it is ${kidnameWrittenOnIt}.`);
});
};
module.exports=Kid;balloon.js
const timers = require("timers");
var inherits = require('util').inherits;
var EventEmitter = require('events').EventEmitter;
var self;
function Balloon(kidName) {
self = this;
this.kidName = kidName;
this.bounce = function(kidsPower1To10){
console.log(`${self.kidName} makes the balloon bounce (force ${kidsPower1To10}) !`);
timers.setTimeout(() => {
self.emit('balloonStopped',self.kidName);
}, kidsPower1To10*1000);
}
console.log(`${this.kidName} just got a balloon and wrote his/her name on it !`);
}
inherits(Balloon, EventEmitter);
module.exports = Balloon;执行:
node app.js谢谢您提供任何有用的信息!
发布于 2018-02-02 19:32:13
实际上,问题在于bounce方法。您引用一个全局self变量,它将引用第二个人。因此,如果在第一个人上调用bounce,它仍然会引用其中的第二个人。
解决方案是直接使用this而不是self,或者在每个方法中定义self:
function Kid(name){
this.name=name;
console.log(`${this.name} arrived in the garden. The kid wants to play with a balloon....`);
}
Kid.prototype.bounce = function(force1To10) {
var balloon = new Balloon(this.name);
balloon.bounce(force1To10);
balloon.on('balloonStopped',(kidnameWrittenOnIt)=>{
console.log(`${this.name}'s balloon has stopped bouncing... The name written on it is ${kidnameWrittenOnIt}.`);
});
};现在,您仍然需要注意,当您引用bounce方法时,要确保this是正确绑定的。在调用mike.bounce(10)或elia.bounce(2)时会出现这种情况,但当您开始将bounce方法分配给另一个变量并调用该其他变量时,会遇到一些缺陷。在这种情况下,this将是未定义的。
类符号
您还可以使用class语法编写上述代码:
class Kid {
constructor(name) {
this.name=name;
console.log(`${this.name} arrived in the garden. The kid wants to play with a balloon....`);
}
bounce(force1To10) {
var balloon = new Balloon(this.name);
balloon.bounce(force1To10);
balloon.on('balloonStopped',(kidnameWrittenOnIt)=>{
console.log(`${this.name}'s balloon has stopped bouncing... The name written on it is ${kidnameWrittenOnIt}.`);
});
}
}https://stackoverflow.com/questions/48589509
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