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社区首页 >问答首页 >新建立的联合崩溃中的APK

新建立的联合崩溃中的APK
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Stack Overflow用户
提问于 2018-01-09 04:05:07
回答 1查看 67关注 0票数 1

在我的日志中错误上写着

代码语言:javascript
复制
version 100
01-09 11:34:55.899 23467-23515/? D/Unity: #ifndef SHADER_TARGET
01-09 11:34:55.899 23467-23515/? D/Unity: #define SHADER_TARGET 30
01-09 11:34:55.899 23467-23515/? D/Unity: #endif
01-09 11:34:55.899 23467-23515/? D/Unity: #ifndef UNITY_NO_DXT5nm
01-09 11:34:55.899 23467-23515/? D/Unity: #define UNITY_NO_DXT5nm 1
01-09 11:34:55.899 23467-23515/? D/Unity: #endif
01-09 11:34:55.899 23467-23515/? D/Unity: #ifndef UNITY_NO_RGBM
01-09 11:34:55.899 23467-23515/? D/Unity: #define UNITY_NO_RGBM 1
01-09 11:34:55.899 23467-23515/? D/Unity: #endif
01-09 11:34:55.899 23467-23515/? D/Unity: #ifndef 
     UNITY_ENABLE_REFLECTION_BUFFERS
01-09 11:34:55.899 23467-23515/? D/Unity: #define 
     UNITY_ENABLE_REFLECTION_BUFFERS 1
01-09 11:34:55.899 23467-23515/? D/Unity: #endif
01-09 11:34:55.899 23467-23515/? D/Unity: #ifndef 
     UNITY_FRAMEBUFFER_FETCH_AVAILABLE
01-09 11:34:55.899 23467-23515/? D/Unity: #define 
     UNITY_FRAMEBUFFER_FETCH_AVAILABLE 1
01-09 11:34:55.899 23467-23515/? D/Unity: #endif
01-09 11:34:55.899 23467-23515/? D/Unity: #ifndef         UNITY_NO_SCREENSPACE_SHADOWS
01-09 11:34:55.899 23467-23515/? D/Unity: #define     UNITY_NO_SCREENSPACE_SHADOWS 1
01-09 11:34:55.899 23467-23515/? D/Unity: #endif
01-09 11:34:55.899 23467-23515/? D/Unity: #ifndef UNITY_PBS_USE_BRDF2
01-09 11:34:55.899 23467-23515/? D/Unity: #define UNITY_PBS_USE_BRDF2 1
01-09 11:34:55.899 23467-23515/? D/Unity: #endif
01-09 11:34:55.899 23467-23515/? D/Unity: #ifndef SHADER_API_MOBILE
01-09 11:34:55.899 23467-23515/? D/Unity: #define SHADER_API_MOBILE 1
01-09 11:34:55.899 23467-23515/? D/Unity: #endif
01-09 11:34:55.899 23467-23515/? D/Unity: #ifndef UNITY_HARDWARE_TIER2
01-09 11:34:55.899 23467-23515/? D/Unity: #define UNITY_HARDWARE_TIER2 1
01-09 11:34:55.899 23467-23515/? D/Unity: #endif
01-09 11:34:55.899 23467-23515/? D/Unity: #ifndef UNITY_COLORSPACE_GAMMA
01-09 11:34:55.899 23467-23515/? D/Unity: #define UNITY_COLORSPACE_GAMMA 1
01-09 11:34:55.899 23467-23515/? D/Unity: #endif
01-09 11:34:55.899 23467-23515/? D/Unity: #ifndef UNITY_VERSION
01-09 11:34:55.899 23467-23515/? D/Unity: #define UNITY_VERSION 561
01-09 11:34:55.899 23467-23515/? D/Unity: #endif
01-09 11:34:55.899 23467-23515/? D/Unity: #ifndef SHADER_STAGE_VERTEX
01-09 11:34:55.899 23467-23515/? D/Unity: #define SHADER_STAGE_VERTEX 1
01-09 11:34:55.899 23467-23515/? D/Unity: #endif
01-09 11:34:55.899 23467-23515/? D/Unity: #ifndef SHADER_API_GLES
01-09 11:34:55.899 23467-23515/? D/Unity: #define SHADER_API_GLES 1
01-09 11:34:55.899 23467-23515/? D/Unity: #endif
01-09 11:34:55.899 23467-23515/? D/Unity: #define gl_Vertex _glesVertex
01-09 11:34:55.899 23467-23515/? D/Unity: attribute vec4 _glesVertex;
01-09 11:34:55.899 23467-23515/? D/Unity: #define gl_MultiTexCoord0 _glesMultiTexCoord0
01-09 11:34:55.899 23467-23515/? D/Unity: attribute vec4     _glesMultiTexCoord0;
01-09 11:34:55.899 23467-23515/? D/Unity: #line 440
01-09 11:34:55.899 23467-23515/? D/Unity: struct v2f_vertex_lit {
01-09 11:34:55.899 23467-23515/? D/Unity:     highp vec2 uv;
01-09 11:34:55.899 23467-23515/? D/Unity:     lowp vec4 diff;
01-09 11:34:55.899 23467-23515/? D/Unity:     lowp vec4 spec;
01-09 11:34:55.899 23467-23515/? D/Unity: };
01-09 11:34:55.899 23467-23515/? D/Unity: #line 728
01-09 11:34:55.899 23467-23515/? D/Unity: struct v2f_img {
01-09 11:34:55.899 23467-23515/? D/Unity:     highp vec4 pos;
01-09 11:34:55.899 23467-23515/? D/Unity:     mediump vec2 uv;
01-09 11:34:55.899 23467-23515/? D/Unity: };
01-09 11:34:55.899 23467-23515/? D/Unity: #line 722
01-09 11:34:55.899 23467-23515/? D/Unity: struct appdata_img {
01-09 11:34:55.899 23467-23515/? D/Unity:     highp vec4 vertex;
01-09 11:34:55.899 23467-23515/? D/Unity:     mediump vec2 texcoord;
01-09 11:34:55.899 23467-23515/? D/Unity: };
01-09 11:34:55.899 23467-23515/? D/Unity: #line 20
01-09 11:34:55.899 23467-23515/? D/Unity: struct v2f {
01-09 11:34:55.899 23467-23515/? D/Unity:     highp vec4 pos;
01-09 11:34:55.899 23467-23515/? D/Unity:     mediump vec2 uv;
01-09 11:34:55.899 23467-23515/? D/Unity: };

而且太长了。看上去像是个暗码。

我使用的设备是三星Galaxy S7。在模拟器上,它工作得很好。任何人谁知道是怎么回事,为什么有一个着色代码出现在我的逻辑猫。

顺便说一下,我的BuildEditor.cs上有一个代码,因为我想它会影响崩溃?

代码语言:javascript
复制
//Setup Graphics for Android only!
QualitySettings.antiAliasing = 0;
Application.targetFrameRate = 30;
QualitySettings.vSyncCount = 0;

if(qualityLevel == 0){
    QualitySettings.shadowCascades = 0;
    QualitySettings.shadowDistance = 15;
} else if(qualityLevel == 5){
    QualitySettings.shadowCascades = 2;
    QualitySettings.shadowDistance = 50;
}
Screen.sleepTimeout = SleepTimeout.NeverSleep;

还是不想?

EN

回答 1

Stack Overflow用户

回答已采纳

发布于 2018-01-09 08:28:55

我发现在我的设备上使用OpenGl es2.0会让我的新版本apk崩溃,所以我使用的不是OpenGLES2.0,而是使用了OpenGLES3.0,它现在工作得很好。

票数 0
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/48161277

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