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社区首页 >问答首页 >OpenGL / GLUT许多未定义的引用

OpenGL / GLUT许多未定义的引用
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Stack Overflow用户
提问于 2018-01-05 17:34:43
回答 1查看 4.3K关注 0票数 1

我从OpenGL和C++ (MinGW)的过剩开始。我尝试了大量的过剩文件,但目前,我正在使用这些文件。我已经遵循了它说的所有的指令,但我仍然得到这些错误(见输出)。

代码语言:javascript
复制
#include<windows.h>
#include<GL/glut.h>
#include<dos.h> // i know I shouldn't be using this

void render(void);
void keyboard(unsigned char c, int x, int y);
void mouse(int button, int state, int x, int y);

int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
    glutInitWindowPosition(10, 10);
    glutInitWindowSize(800, 600);
    glutCreateWindow("Parmu Game Engine (Yes I didn't think of a better name.)");

//    glutClearColor(0.0, 0.0, 0.0, 0.0);

    glutDisplayFunc(render);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);

    glutMainLoop();
}

void render(void)
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glBegin(GL_TRIANGLES); // ORIGIN AT  CENTRE
        glColor3f(1, 0, 0);
        glVertex2f(0.3, 0.1);
        glColor3f(0, 1, 0);
        glVertex2f(0.8, 0.1);
        glColor3f(0, 0, 1);
        glVertex2f(0.5, 0.5);
    glEnd();

  //  glFlush();
    glutSwapBuffers();
}

void keyboard(unsigned char c, int x, int y)
{
    if(c == 'q')
        exit(0);
}
void mouse(int button, int state, int x, int y)
{
    if(button == GLUT_RIGHT_BUTTON)
        exit(0);
}

这是从cmd运行时的输出:

代码语言:javascript
复制
E:\Workspace_CPP\Atom\Parmu_Game_Engine>g++ main.cpp
C:\Users\Public\Documents\Wondershare\CreatorTemp/ccMBcaaa.o:main.cpp:(.text+0x1c): undefined reference to `__glutInitWithExit@12'
C:\Users\Public\Documents\Wondershare\CreatorTemp/ccMBcaaa.o:main.cpp:(.text+0x3d): undefined reference to `__glutCreateWindowWithExit@8'
C:\Users\Public\Documents\Wondershare\CreatorTemp/ccMBcaaa.o:main.cpp:(.text+0x5d): undefined reference to `__glutCreateMenuWithExit@8'
C:\Users\Public\Documents\Wondershare\CreatorTemp/ccMBcaaa.o:main.cpp:(.text+0xaf): undefined reference to `glutInitDisplayMode@4'
C:\Users\Public\Documents\Wondershare\CreatorTemp/ccMBcaaa.o:main.cpp:(.text+0xc6): undefined reference to `glutInitWindowPosition@8'
C:\Users\Public\Documents\Wondershare\CreatorTemp/ccMBcaaa.o:main.cpp:(.text+0xdd): undefined reference to `glutInitWindowSize@8'
C:\Users\Public\Documents\Wondershare\CreatorTemp/ccMBcaaa.o:main.cpp:(.text+0xfb): undefined reference to `glutDisplayFunc@4'
C:\Users\Public\Documents\Wondershare\CreatorTemp/ccMBcaaa.o:main.cpp:(.text+0x10a): undefined reference to `glutKeyboardFunc@4'
C:\Users\Public\Documents\Wondershare\CreatorTemp/ccMBcaaa.o:main.cpp:(.text+0x119): undefined reference to `glutMouseFunc@4'
C:\Users\Public\Documents\Wondershare\CreatorTemp/ccMBcaaa.o:main.cpp:(.text+0x121): undefined reference to `glutMainLoop@0'
C:\Users\Public\Documents\Wondershare\CreatorTemp/ccMBcaaa.o:main.cpp:(.text+0x13a): undefined reference to `glClear@4'
C:\Users\Public\Documents\Wondershare\CreatorTemp/ccMBcaaa.o:main.cpp:(.text+0x149): undefined reference to `glBegin@4'
C:\Users\Public\Documents\Wondershare\CreatorTemp/ccMBcaaa.o:main.cpp:(.text+0x16b): undefined reference to `glColor3f@12'
C:\Users\Public\Documents\Wondershare\CreatorTemp/ccMBcaaa.o:main.cpp:(.text+0x184): undefined reference to `glVertex2f@8'
C:\Users\Public\Documents\Wondershare\CreatorTemp/ccMBcaaa.o:main.cpp:(.text+0x1a6): undefined reference to `glColor3f@12'
C:\Users\Public\Documents\Wondershare\CreatorTemp/ccMBcaaa.o:main.cpp:(.text+0x1bf): undefined reference to `glVertex2f@8'
C:\Users\Public\Documents\Wondershare\CreatorTemp/ccMBcaaa.o:main.cpp:(.text+0x1e1): undefined reference to `glColor3f@12'
C:\Users\Public\Documents\Wondershare\CreatorTemp/ccMBcaaa.o:main.cpp:(.text+0x1fa): undefined reference to `glVertex2f@8'
C:\Users\Public\Documents\Wondershare\CreatorTemp/ccMBcaaa.o:main.cpp:(.text+0x202): undefined reference to `glEnd@0'
C:\Users\Public\Documents\Wondershare\CreatorTemp/ccMBcaaa.o:main.cpp:(.text+0x207): undefined reference to `glutSwapBuffers@0'
collect2: ld returned 1 exit status

应该注意的是,我没有在代码中使用任何IDE。我用原子来编码,用cmd来运行。

我已经把E:/mingw/bin包含在PATH中了。

以下是我尝试过的命令:

代码语言:javascript
复制
E:\Workspace_CPP\Atom\Parmu_Game_Engine>g++ main.cpp

E:\Workspace_CPP\Atom\Parmu_Game_Engine>g++ main.cpp -lglut

E:\Workspace_CPP\Atom\Parmu_Game_Engine>g++ main.cpp -lglut -lGLU
E:\MinGW\bin\..\lib\gcc\mingw32\3.4.5\..\..\..\..\mingw32\bin\ld.exe: cannot find -lGLU
collect2: ld returned 1 exit status

E:\Workspace_CPP\Atom\Parmu_Game_Engine>g++ main.cpp -lglut -lGLU - lGL
g++: lGL: No such file or directory
g++: -E or -x required when input is from standard input

E:\Workspace_CPP\Atom\Parmu_Game_Engine>g++ main.cpp -m32

E:\Workspace_CPP\Atom\Parmu_Game_Engine>g++ -c main.cpp -lglut32win
g++: -lglut32win: linker input file unused because linking not done
EN

回答 1

Stack Overflow用户

回答已采纳

发布于 2018-01-05 18:13:06

作为文档化的这里,要链接的正确库包括

  • opengl32.lib -用于Windows OpenGL API的导入库(使用-lopengl32)。
  • glu32.lib -用于GLU的Windows实现的导入库(使用-lglu32)。
  • “过剩库”不随Windows一起提供,因此它取决于您从哪里获得的“Windows过剩”。在链接的版本中,您需要链接到Glu32.lib,并确保在应用程序中包含you 32.dll。
票数 1
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/48118553

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