我有一个问题,我的防火墙ios应用程序。我的应用程序没有收到通知,甚至没有调用didReceiveRemoteNotification。我最近为这个应用程序做了两个目标。在我创建单独的目标之前,这些通知过去运行良好。
需要澄清的事项:
Google-Info.plist和Info.plist文件。这是经过验证的,因为我可以访问2个不同的数据库,甚至可以对其中任何一个数据库执行显式操作。在执行了所有这些操作之后,我将执行以下代码:
AppDelegate.swift
import UIKit
import CoreData
import Firebase
import UserNotifications
import FirebaseInstanceID
import FirebaseMessaging
import IQKeyboardManagerSwift
import Fabric
import Crashlytics
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate, MessagingDelegate {
var window: UIWindow?
let gcmMessageIDKey = "gcm.message_id"
var tokenExists = false
override init() {
super.init()
#if DEVELOPMENT
print("Development Mode Started")
let filePath = Bundle.main.path(forResource: "GoogleServiceDev-Info", ofType: "plist")
guard let fileopts = FirebaseOptions.init(contentsOfFile: filePath!)
else { assert(false, "Couldn't load config file") }
FirebaseApp.configure(options: fileopts)
#else
print("Production Mode Started")
FirebaseApp.configure()
#endif
}
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
Messaging.messaging().delegate = self
IQKeyboardManager.sharedManager().enable = true
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self as? UNUserNotificationCenterDelegate
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
Fabric.with([Crashlytics.self])
return true
}
func messaging(_ messaging: Messaging, didRefreshRegistrationToken fcmToken: String) {
print("Firebase registration token: \(fcmToken)")
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
application.applicationIconBadgeNumber = 0
let token = Messaging.messaging().fcmToken
if token != nil {
tokenExists = true
let currUser = Auth.auth().currentUser?.uid
if currUser != nil {
let ref = FBDataservice.ds.REF_CURR_USER.child("notificationTokens")
let val = [token! : tokenExists] as [String : Any]
ref.setValue(val)
}
}
print("FCM token: \(token ?? "")")
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable : Any]) {
print("ADX: Hey")
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
print("foreground ------------------------ \(userInfo)")
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) {
print("ADX: Hey2")
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
if Auth.auth().canHandleNotification(userInfo) {
completionHandler(.noData)
}
print("foreground ------------------------ \(userInfo)")
completionHandler(UIBackgroundFetchResult.newData)
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
@available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {
// Receive displayed notifications for iOS 10 devices.
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
// Change this to your preferred presentation option
completionHandler([])
}
func userNotificationCenter(_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse,
withCompletionHandler completionHandler: @escaping () -> Void) {
let userInfo = response.notification.request.content.userInfo
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler()
}
}完成所有这些工作后,我突然停止接收应用程序的通知。我尝试过控制台和云功能,两者都无法工作。
我在这个论坛上搜索了大量的问题,但没有找到答案。
任何解决这一问题的帮助都将不胜感激。
发布于 2017-11-07 19:16:47
因此,我最终联系了firebase支持部门,结果发现我不得不在didFinishLaunchingWithOptions()中移动didFinishLaunchingWithOptions()。
https://stackoverflow.com/questions/47133259
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