我在spritekit应用程序的场景转换中遇到了麻烦,它写在了快速4上
我有一个gameover.swift文件声明EndScene类:
import Foundation
import SpriteKit
class EndScene: SKScene, SKPhysicsContactDelegate {
var RestartButton : UIButton!
var HighScore : Int!
var HighScoreLabel : UILabel!
var GameOverLabel : UILabel!
override func didMove(to view: SKView) {
self.scene?.backgroundColor = SKColor.white
RestartButton = UIButton(frame: CGRect(x:0, y:0, width: view.frame.size.width/3
, height: 30))
RestartButton.titleLabel?.adjustsFontSizeToFitWidth = true
RestartButton.center = CGPoint(x: view.frame.size.width/2 , y: view.frame.size.height/1.5)
RestartButton.setTitle("restart", for: UIControlState.normal)
RestartButton.showsTouchWhenHighlighted = true
RestartButton.setTitleColor(SKColor.black, for: UIControlState.normal)
RestartButton.addTarget(self, action: #selector(EndScene.Restart), for: UIControlEvents.touchUpInside)
self.view?.addSubview(RestartButton)
GameOverLabel = UILabel (frame: CGRect(x:0, y:0, width: view.frame.size.width/3.8, height: 30))
GameOverLabel.center = CGPoint(x: view.frame.size.width/2 , y: view.frame.size.height/10)
GameOverLabel.textColor = SKColor.red
GameOverLabel.text = "Game Over"
self.view?.addSubview(GameOverLabel)
}
func Restart(){
RestartButton.removeFromSuperview()
GameOverLabel.removeFromSuperview()
self.removeAllChildren()
self.view?.presentScene(GameScene(), transition: SKTransition.reveal(with: .up, duration: 0.3))
}
}GameScene是在GameScene.swift文件中声明的类。它包含描述游戏过程的类声明。
问题是:
当游戏从GameScene开始时,它的工作原理是正确的(所有的对象都是淹没的,物理工作的),但是当我从EndScene重新启动游戏时,它的工作原理是不正确的(一个对象有时会被淹没,但是其他所有的对象都不会被淹没,甚至背景色也不会被淹没)。
一般情况下,它能带来什么呢?
发布于 2017-10-23 11:09:16
您不应该仅仅通过调用GameScene的无参数初始化器来创建它。查看GameScene是如何在生成的GameViewController.swift文件中显示的。您将看到它调用(fileNamed:)初始化程序。
因此,请更改这一行:
self.view?.presentScene(GameScene(), transition: SKTransition.reveal(with: .up, duration: 0.3))至
self.view?.presentScene(GameScene(fileNamed: "GameScene"), transition: SKTransition.reveal(with: .up, duration: 0.3))https://stackoverflow.com/questions/46887486
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