我想让背景音频,而应用程序是不对焦。我目前有这样的代码,它应该允许:
do {
try AKSettings.setSession(category: .playback, with: .mixWithOthers)
} catch {
print("error")
}
AKSettings.playbackWhileMuted = true我还在功能设置中启用了“Audio,Airplay和Picture in Picture”设置。然而,当我按下我的设备上的主按钮时,音频不再继续播放。我做错了什么?如果这件事重要的话,我正在使用AudioKit来发出声音。
我使用一个单例来容纳我命名为AudioKit的所有AudioPlayer.swift组件。下面是我的AudioPlayer.swift单例文件中的内容:
class AudioPlayer: NSObject {
var currentFrequency = String()
var soundIsPlaying = false
var leftOscillator = AKOscillator()
var rightOscillator = AKOscillator()
var rain = try! AKAudioFile()
var rainPlayer: AKAudioPlayer!
var envelope = AKAmplitudeEnvelope()
override init() {
super.init()
do {
try AKSettings.setSession(category: .playback, with: .mixWithOthers)
} catch {
print("error")
}
AKSettings.playbackWhileMuted = true
AudioKit.output = envelope
AudioKit.start()
}
func setupFrequency(left: AKOscillator, right: AKOscillator, frequency: String) {
currentFrequency = frequency
leftOscillator = left
rightOscillator = right
let leftPanner = AKPanner(leftOscillator)
leftPanner.pan = -1
let rightPanner = AKPanner(rightOscillator)
rightPanner.pan = 1
//Set up rain and rainPlayer
do {
rain = try AKAudioFile(readFileName: "rain.wav")
rainPlayer = try AKAudioPlayer(file: rain, looping: true, deferBuffering: false, completionHandler: nil)
} catch { print(error) }
let mixer = AKMixer(leftPanner, rightPanner, rainPlayer)
//Put mixer in sound envelope
envelope = AKAmplitudeEnvelope(mixer)
envelope.attackDuration = 2.0
envelope.decayDuration = 0
envelope.sustainLevel = 1
envelope.releaseDuration = 0.2
//Start AudioKit stuff
AudioKit.output = envelope
AudioKit.start()
leftOscillator.start()
rightOscillator.start()
rainPlayer.start()
envelope.start()
soundIsPlaying = true
}
}下面是我的一个声音效果视图控制器的示例,它引用AudioKit单例将其发送到特定的频率(我有大约十几个这样的视图控制器,每个控制器都有自己的频率设置):
class CalmView: UIViewController {
let leftOscillator = AKOscillator()
let rightOscillator = AKOscillator()
override func viewDidLoad() {
super.viewDidLoad()
leftOscillator.amplitude = 0.3
leftOscillator.frequency = 220
rightOscillator.amplitude = 0.3
rightOscillator.frequency = 230
}
@IBAction func playSound(_ sender: Any) {
if shared.soundIsPlaying == false {
AudioKit.stop()
shared.setupFrequency(left: leftOscillator, right: rightOscillator, frequency: "Calm")
} else if shared.soundIsPlaying == true && shared.currentFrequency != "Calm" {
AudioKit.stop()
shared.leftOscillator.stop()
shared.rightOscillator.stop()
shared.rainPlayer.stop()
shared.envelope.stop()
shared.setupFrequency(left: leftOscillator, right: rightOscillator, frequency: "Calm")
} else {
shared.soundIsPlaying = false
shared.envelope.stop()
}
}
}我在我的AudioPlayer文件中实例化了ViewController.swift单例。
发布于 2017-10-21 08:53:35
这取决于您何时进行配置,以及何时启动AudioKit。如果您使用的是AudioKit,您应该使用它的AKSettings来管理会话类别。基本上,不仅是播放类别,还包括mixWithOthers。默认情况下,这样做是:
/// Set the audio session type
@objc open static func setSession(category: SessionCategory,
with options: AVAudioSessionCategoryOptions = [.mixWithOthers]) throws {所以你可以在你的ViewController里做这样的事情:
do {
if #available(iOS 10.0, *) {
try AKSettings.setSession(category: .playAndRecord, with: [.defaultToSpeaker, .allowBluetooth, .allowBluetoothA2DP])
} else {
// Fallback on earlier versions
}
} catch {
print("Errored setting category.")
}所以我认为这是一个理直气壮的问题。它也可能有助于设置应用程序间音频。如果你仍然有麻烦,并提供更多的信息,我可以帮助更多,但这是一个很好的答案,因为我可以收集根据你提供的信息到目前为止。
https://stackoverflow.com/questions/46861515
复制相似问题