我正在使用下面的脚本来拖动游戏对象上/下和左/右在一个固定的区域,这是很好的编辑器和移动滑动,但由于某些原因,我似乎不能放慢它使用一个速度变量。知道我该怎么做吗?我希望能够控制对象被拖动的速度。
using UnityEngine;
using System.Collections;
public class drag : MonoBehaviour {
public float maxXValue = 9f;
Vector3 dist;
float posX;
float posY;
void OnMouseDown(){
dist = Camera.main.WorldToScreenPoint(transform.position);
posX = Input.mousePosition.x - dist.x;
posY = Input.mousePosition.y - dist.y;
}
void OnMouseDrag(){
Vector3 curPos = new Vector3(Input.mousePosition.x - posX, Input.mousePosition.y - posY, dist.z);
Vector3 worldPos = Camera.main.ScreenToWorldPoint(curPos);
if (GameManager.instance.gameStart == false) {
worldPos.x = Mathf.Clamp (worldPos.x, -5f, 5f);
worldPos.y = Mathf.Clamp (worldPos.y, -13.2f, -13.2f);
} else {
worldPos.x = Mathf.Clamp (worldPos.x, -maxXValue, maxXValue);
worldPos.y = Mathf.Clamp (worldPos.y, -17.2f, -13.2f);
}
transform.position = worldPos;
}
}发布于 2017-10-17 06:22:57
您可以使用一个速度变量和Lerp transform.position。改变速度变量将改变拖动速度。如下所示:
using UnityEngine;
using System.Collections;
public class drag : MonoBehaviour {
public bool gameStart = false;
public float maxXValue = 9f;
public float speed = 1.0f;
Vector3 dist;
float posX;
float posY;
void OnMouseDown(){
dist = Camera.main.WorldToScreenPoint(transform.position);
posX = Input.mousePosition.x - dist.x;
posY = Input.mousePosition.y - dist.y;
}
void OnMouseDrag(){
Vector3 curPos = new Vector3(Input.mousePosition.x - posX, Input.mousePosition.y - posY, dist.z);
Vector3 worldPos = Camera.main.ScreenToWorldPoint(curPos);
if (gameStart == false) {
worldPos.x = Mathf.Clamp (worldPos.x, -5f, 5f);
worldPos.y = Mathf.Clamp (worldPos.y, -13.2f, -13.2f);
} else {
worldPos.x = Mathf.Clamp (worldPos.x, -maxXValue, maxXValue);
worldPos.y = Mathf.Clamp (worldPos.y, -17.2f, -13.2f);
}
//transform.position = worldPos;
transform.position = Vector3.Lerp(transform.position,worldPos,speed*Time.deltaTime);
}
}https://stackoverflow.com/questions/46779870
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