这是我的第一个问题,也是我注册这个网站的原因。我正在开发一个使用QT5.9的游戏,我使用QTimer在屏幕上生成敌人。每次计时器的超时功能被调用时,都会产生敌人。我想做的是,如果一个玩家杀死了10个敌人,时间间隔就会缩短,这样敌人就会更频繁地产卵,从而使游戏更具挑战性。第一次设置定时器间隔时,游戏运行良好,但是第二次调用setInterval()方法时,当玩家杀死10个敌人时,游戏突然崩溃。我试着调试它以找出导致它的原因,而且当我试图设置spawnInterval时,它似乎崩溃了。我是相当新的编码,所以任何建议都是感激的!以下是我代码中的相关源文件和代码:
main.cpp
#include <QApplication>
#include <game.h>
Game * game;
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
game = new Game();
game->show();
return a.exec();
}游戏:
#include <QGraphicsScene>
#include <QWidget>
#include <QGraphicsView>
#include "Player.h"
#include "score.h"
#include "Health.h"
class Game: public QGraphicsView{
public:
Game(QWidget * parent=0);
QGraphicsScene * scene;
Player * player;
Score * score;
Health * health;
void setSpawnInterval(int spawnValue);
int getSpawnInterval();
void setTimerInterval();
private:
int spawnInterval = 1000;
};
#endif // GAME_Hgame.cpp:
QTimer * timer1 = new QTimer();
QObject::connect(timer1,SIGNAL(timeout()),player,SLOT(spawn()));
timer1->start(getSpawnInterval());
}
void Game::setSpawnInterval(int spawnValue){
//this is the part where it crashes
spawnInterval = spawnValue;
}
int Game::getSpawnInterval(){
return spawnInterval;
}score.h
#ifndef SCORE_H
#define SCORE_H
#include <QGraphicsTextItem>
class Score: public QGraphicsTextItem{
public:
Score(QGraphicsItem * parent=0);
void increase();
int getScore();
private:
int score;
};
#endif // SCORE_Hscore.cpp
#include "score.h"
#include <QFont>
#include "game.h"
#include <QTimer>
void Score::increase()
{
score++;
if(score > 3){
Game * game;
game->setSpawnInterval(200);}
//Draw the text to the display
setPlainText(QString("Score: ") + QString::number(score));
}
int Score::getScore()
{
return score;
}player.h
#ifndef PLAYER_H
#define PLAYER_H
#include <QGraphicsRectItem>
#include <QEvent>
#include <QObject>
class Player: public QObject, public QGraphicsRectItem{
Q_OBJECT
public:
Player(QGraphicsItem * parent=0);
void keyPressEvent(QKeyEvent * event);
int jumpPhaseNumber = 0;
bool jumpRun = false;
public slots:
void spawn();
void jumpPhase();
};
#endifplayer.cpp
void Player::spawn()
{
Enemy * enemy = new Enemy();
scene()->addItem(enemy);
}发布于 2017-09-30 19:10:06
似乎您正在创建类game的两个实例。
我建议您使用静态变量从多个类访问。
将该类添加到项目中:
.cpp
#include "settings.h"
int Settings::spawnInterval = 1000;
Settings::Settings(QObject *parent) : QObject(parent)
{
}.h
#ifndef SETTINGS_H
#define SETTINGS_H
#include <QObject>
#include <QString>
class Settings : public QObject
{
Q_OBJECT
public:
explicit Settings(QObject *parent = 0);
static int spawnInterval;
};
#endif // SETTINGS_H现在我们有了一个静态变量名spawnInterval,您可以从包括以下设置类的任何类中访问它(set/get):
#include <settings.h>
Settings::spawnInterval = 100; // set
int value = Settings::spawnInterval; //get发布于 2017-09-30 19:30:40
这一行:Game * game; game->setSpawnInterval(200)会导致程序崩溃:您必须初始化游戏指针;例如,要修复这个问题,您可以在Score类中保存一个游戏引用(指针),从而可以调用setSpawnInterval;我将在game的构造函数中构造Score,将this作为参数传递;这将避免创建一个新类,正如@aghilpro所建议的那样。实际上,struct会更好,因为您的信息是公开的,并且可以从其他类访问,而不需要实现better /setter。
https://stackoverflow.com/questions/46505828
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