如何在x3dom中旋转气缸?
但是,在API文档中:API接口中,只有如何创建垂直柱面。如何创建水平圆柱?
这是代码:
myCanvas.addCylinder({
id: item.coil_no,
x:row, y: tier , z:(Math.abs(column)),
radius: 0.5,
height:1,
color:warna,
onclick:'ClickHandler(this)', 'data-description' : item.coil_no, 'data-lokasi' : item.lokasi_terakhir
}); 最新情况:
这是我的js:
$.fn.addCylinder = function( oArg) {
this.find('scene').append( $( drawCylinder( oArg ) ) );
};drawCylinder是:
function drawCylinder ( oArg) {
var oAttr = {
x:0, y:0, z:0, radius:.1, height:1, color:NODE_COLOR,
label:'', labeloffset: 0.1,
fontFamily:FONT_FAMILY, fontColor:FONT_COLOR, fontSize:FONT_SIZE
};
$.extend(true, oAttr, oArg);
var label = (oAttr.label.length > 0) ? setLabel ( oAttr ) : '';
var gObj = $('\
<transform translation="' + oAttr.x + ' ' + oAttr.y + ' ' + oAttr.z + '">\
<shape><appearance><material diffuseColor="'+hex2rgb(oAttr.color)+'"></material></appearance>\
<Cylinder radius="'+oAttr.radius+' "height="'+oAttr.height+'"></Cylinder></shape>\
</transform>'+label);
if (oAttr.id) { $(gObj).find('shape').attr("id", oAttr.id); }
if (oAttr.onclick) { $(gObj).find('shape').attr("onclick", oAttr.onclick); }
$.each( oAttr, function( key, value ) {
if (key.match("^data-")) { $(gObj).find('shape').attr(key, value); }
});
return gObj;
}在xml中,生成的结果如下所示:
<transform translation="1 1 1" render="true" bboxcenter="0,0,0" bboxsize="-1,-1,-1" center="0,0,0" rotation="0,0,0,0"
scale="1,1,1" scaleorientation="0,0,0,0">
<shape id="DNA07X1A518081734A" onclick="ClickHandler(this)" data-description="DNA07X1A518081734A" data-lokasi="111"
render="true" bboxcenter="0,0,0" bboxsize="-1,-1,-1" ispickable="true">
<appearance sorttype="auto" alphaclipthreshold="0.1">
<material diffusecolor="1,0,1" ambientintensity="0.2" emissivecolor="0,0,0" shininess="0.2"
specularcolor="0,0,0"></material>
</appearance>
<cylinder radius="0.5 " height="1" solid="true" ccw="true" usegeocache="true" lit="true" bottom="true"
top="true" subdivision="32" side="true"></cylinder>
</shape>
请给我建议。
发布于 2017-09-27 07:49:34
您可以使用转换节点并将其旋转90度。由于我不知道您的外部函数addCylinder和XML是什么样子,所以我只添加了XML:
<x3d id="x3dElement" style="width:100%; height:100%; border:0" width="1355px" height="826px">
<scene>
<transform rotation="1 0 0 -1.57">
<transform rotation="0 0 1 1.57">
<shape>
<appearance>
<material diffusecolor="0 1 1" ambientintensity="0.2" emissivecolor="0,0,0" shininess="0.2" specularcolor="0,0,0"></material>
</appearance>
<cylinder radius="1" height="2"></cylinder>
</shape>
</transform>
</transform>
</scene>
</x3d>我把汽缸旋转了两次。首先是围绕X轴的90度(PI/2),然后是围绕Z轴的90度的第二次旋转(PI/2)。
https://stackoverflow.com/questions/46423513
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