我在ViewController中为一行定义了以下变量。
var scanlineRect = CGRect.zero
var scanlineStartY: CGFloat = 0
var scanlineStopY: CGFloat = 0
var topBottomMargin: CGFloat = 30
var scanLine: UIView = UIView()我可以用UIView画一条线,也可以用UIView.animate方法向垂直方向移动。如何移动一条用手指拖动的线?
func drawLine()
{
self.view.addSubview(scanLine)
scanLine.backgroundColor = UIColor.black
scanlineRect = CGRect(x: 15, y: 0, width: self.view.frame.width - 30, height: 5)
scanlineStartY = topBottomMargin
scanlineStopY = self.view.frame.height - topBottomMargin
scanLine.frame = scanlineRect
scanLine.center = CGPoint(x: scanLine.center.x, y: scanlineStartY)
scanLine.isHidden = false
}
func Move(Location : CGPoint)
{
scanLine.isHidden = false
weak var weakSelf = scanLine
UIView.animate(withDuration: 3.0, animations: {
weakSelf!.center = CGPoint(x: weakSelf!.center.x, y: Location.y)
}, completion: nil)
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?)
{
var lastPoint = CGPoint.zero
if let touch = touches.first
{
lastPoint = touch.location(in: self.view)
}
Move(Location: lastPoint)
}
override func viewDidLoad()
{
super.viewDidLoad()
drawLine()
}发布于 2017-08-26 14:15:48
尝试使用touchesMoved而不是touchesBegan
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch = touches.first
guard let location = touch?.location(in: self.view) else{
return
}
scanLine.frame.origin = CGPoint(x: location.x-scanLine.frame.size.width/2, y: location.y-scanLine.frame.size.height/2)
}已更新
如果只想在y轴中移动,只需在中移动,则需要更改这一行。
scanLine.frame.origin = CGPoint(x: location.x-scanLine.frame.size.width/2, y: location.y-scanLine.frame.size.height/2)使用这个代替,注意scanline.frame.origin.x没有变化
scanLine.frame.origin = CGPoint(x: scanLine.frame.origin.x, y: location.y-scanLine.frame.size.height/2)https://stackoverflow.com/questions/45895160
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