如果这个标题没有意义的话,让我详细说明一下。
我有两个物体,一个叫区域,一个叫敌人。
每个区域都有自己的敌人,所以我为每个地区制作了敌人原型。
接下来,我对每个区域原型做了一个array.push();函数,所以如果用户单击一个按钮,就会显示一个“区域”列表,他们基本上可以探索。
给我一个错误的主要部分是如果我尝试任何像alert(areas[0].enemies[0].name);这样的函数
如何使用按钮显示特定的敌人名称?
没有jQuery请
function area(name, enemies) {
this.name = name;
this.enemies = enemies;
}
function enemy(name, type) {
this.name = name;
this.type = type;
}
var cave = new area("Cave", {
bat: new enemy("Bat", "Flying"),
snake: new enemy("Snake", "Ground"),
});
var forest = new area("Forest", {
bear: new enemy("Bear", "Animal"),
coyote: new enemy("Coyote", "Wolf"),
});
areas = [];
areas.push(cave, forest);
var thatBtn = document.getElementById('thatBtn'),
display = document.getElementById('display');
thatBtn.addEventListener('click', function() {
for (i = 0; i < areas.length; i++) {
var li = document.createElement('li'),
liBtn = document.createElement('button');
liBtn.textContent = areas[i].name;
li.appendChild(liBtn);
display.appendChild(li);
liBtn.addEventListener('click', function() {
for (j = 0; j < areas.length; j++) {
if (areas[j].name == event.target.textContent) {
alert(areas[j].name);
for (k = 0; k < Object.keys(areas[j].enemies).length; k++) {
alert(areas[j].enemies[k].name);
}
}
}
});
}
});
<button id="thatBtn">click here</button>
<ul id="display">
</ul>发布于 2017-08-20 08:57:26
它给出了一个错误,因为areas[0].enemies不是一个数组--它是一个对象。
{
bat: new enemy("Bat", "Flying"),
snake: new enemy("Snake", "Ground"),
}把它改成
for(var key in areas[j].enemies) {
alert(areas[j].enemies[key].name);
}发布于 2017-08-20 09:01:56
enemies是一个对象,而不是一个数组,因此您需要遍历keys并从中获取,而不是从索引中获取,只需用它更新您的代码片段,但是代码可能会更好。
function area(name, enemies){
this.name = name;
this.enemies = enemies;
}
function enemy(name, type){
this.name = name;
this.type = type;
}
var cave = new area ("Cave", {
bat: new enemy("Bat", "Flying"),
snake: new enemy("Snake", "Ground"),
});
var forest = new area ("Forest", {
bear: new enemy("Bear", "Animal"),
coyote: new enemy("Coyote", "Wolf"),
});
areas = [];
areas.push(cave, forest);
var thatBtn = document.getElementById('thatBtn'),
display = document.getElementById('display');
thatBtn.addEventListener('click', function(){
for(i=0; i < areas.length; i++){
var li = document.createElement('li'),
liBtn = document.createElement('button');
liBtn.textContent = areas[i].name;
li.appendChild(liBtn);
display.appendChild(li);
liBtn.addEventListener('click', function(){
for(j=0; j < areas.length; j++){
if (areas[j].name == event.target.textContent){
alert(areas[j].name);
var keys = Object.keys(areas[j].enemies);
for(k=0; k < Object.keys(areas[j].enemies).length; k++){
alert(areas[j].enemies[keys[k]].name);
}
}
}
});
}
});<button id="thatBtn">click here</button>
<ul id="display">
</ul>
发布于 2017-08-20 09:01:58
将敌人作为数组添加,不需要在对象中使用“命名键”。
function area(name, enemies){
this.name = name;
this.enemies = enemies;
}
function enemy(name, type){
this.name = name;
this.type = type;
}
var cave = new area ("Cave", [
new enemy("Bat", "Flying"),
new enemy("Snake", "Ground"),
]);
var forest = new area ("Forest",[
new enemy("Bear", "Animal"),
new enemy("Coyote", "Wolf"),
]);
areas = [];
areas.push(cave, forest);
var thatBtn = document.getElementById('thatBtn'),
display = document.getElementById('display');
thatBtn.addEventListener('click', function(){
for(i=0; i < areas.length; i++){
var li = document.createElement('li'),
liBtn = document.createElement('button');
liBtn.textContent = areas[i].name;
li.appendChild(liBtn);
display.appendChild(li);
liBtn.addEventListener('click', function(){
for(j=0; j < areas.length; j++){
if (areas[j].name == event.target.textContent){
alert(areas[j].name);
for(k=0; k < Object.keys(areas[j].enemies).length; k++){
alert(areas[j].enemies[k].name);
}
}
}
});
}
});<button id="thatBtn">click here</button>
<ul id="display">
</ul>
https://stackoverflow.com/questions/45780258
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