当有硬件加速的内容(一些特定的赌场游戏运行在iframe内)时,我在拍摄WKWebview内容的屏幕截图时遇到了严重的问题。到目前为止,我按照每个人的建议,使用了截图的标准方式:
UIGraphicsBeginImageContextWithOptions(containerView.frame.size, true, 0.0)
containerView.layer.render(in: UIGraphicsGetCurrentContext()!)
//This line helps to fix view rendering for taking screenshot on older iOS devices
containerView.drawHierarchy(in: containerView.bounds, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()这个方法非常好地工作,直到我在我的WKWebview中得到一些由GPU呈现的内容。GPU呈现的内容在屏幕截图上显示为黑色。我尝试了使用这种方法可以使用的所有技巧,但是没有任何帮助。即使是XCode视图层次结构调试器也不能显示硬件加速的内容。因此,与安卓类似,需要另一种方式来截图。我已经解决了Android上的类似问题,开始记录屏幕上发生的一切,并在获得第一张图像后停止屏幕记录。
我已经经历了无数的堆栈溢出问题和解决方案,但它们都是在Obj(我完全不擅长的),过时或只是不够具体的我的需要。
现在我发现,我可以使用glReadPixels直接读取OpenGL中的像素(如果我的内容被硬件加速了,那么我就可以从显卡读取这些像素了,对吧?)
到目前为止,我已经成功地创建了一个Swift片段,可以执行类似于renderBuffer -> frameBuffer -> glReadPixels ->映像的操作。
let width = Int(containerView.frame.size.width)
let height = Int(containerView.frame.size.height)
//BeginImageContext code was run above
let api = EAGLRenderingAPI.openGLES3
let context2 = EAGLContext(api: api)
EAGLContext.setCurrent(context2)
// Setup render buffer
var renderBuffer : GLuint = GLuint()
let size = GLsizei(10)
glGenRenderbuffers(size, &renderBuffer)
glBindRenderbuffer(GLenum(GL_RENDERBUFFER), renderBuffer)
let bufferWidth = GLsizei(width * 1)
let bufferHeight = GLsizei(height * 1)
let bufferFormat = GLenum(GL_RGBA8)
glRenderbufferStorage(GLenum(GL_RENDERBUFFER), bufferFormat, bufferWidth, bufferHeight)
// Setup frame buffer
var frameBuffer = GLuint()
glGenFramebuffers(GLsizei(10), &frameBuffer)
glBindFramebuffer(GLenum(GL_FRAMEBUFFER), frameBuffer)
glFramebufferRenderbuffer(GLenum(GL_FRAMEBUFFER), GLenum(GL_COLOR_ATTACHMENT0), GLenum(GL_RENDERBUFFER), renderBuffer)
// Draw
glReadBuffer(GLenum(GL_RENDERBUFFER))
glClearColor(0.1, 0.2, 0.3, 0.2)
glClear(GLbitfield(GL_COLOR_BUFFER_BIT))
//--------------
let bytes = malloc(width*height*4)
let bytes2 = malloc(width*height*4)
let x : GLint = GLint(0)
let y : GLint = GLint(0)
let w : GLsizei = GLsizei(width)
let h : GLsizei = GLsizei(height)
glReadPixels(x, y, w, h, GLenum(GL_RGBA), GLenum(GL_UNSIGNED_BYTE), bytes)
let data = NSData(bytes: bytes, length: width * height * 4)
let dataProvider = CGDataProvider(data: data)
//let dataProvider2 = CGDataProvider(dataInfo: nil, data: bytes!, size: width * height * 4, releaseData: )
let colorspace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo: CGBitmapInfo = [.byteOrder32Little, CGBitmapInfo(rawValue: CGImageAlphaInfo.last.rawValue)]
let aCGImage = CGImage(
width: Int(width),
height: Int(height),
bitsPerComponent: 8,
bitsPerPixel: 32,
bytesPerRow: 4 * Int(width),
space: colorspace,
bitmapInfo: bitmapInfo,
provider: dataProvider!,
decode: nil,
shouldInterpolate: true,
intent: .defaultIntent
)!
let imaag = UIImage(cgImage: aCGImage)
//I get the image of the same color that is defined at clearColor现在我的问题是,我走的路对不对?我是否有可能以某种方式将我的WKWebview (或对其进行快照并将其制作为UIView)发送到renderBuffer / frameBuffer,以便glReadPixels能够真正读取屏幕上的?
PS!我已经看到了许多关于如何让UIImage退出CAEAGLView的问题,但在我的例子中,不是CAEGLView,而是WKWebview。非常感谢。
发布于 2018-11-13 01:51:21
我有一个简单的方法来拍摄快照,这是代码。
- (void)screenLoogShoot:(void (^)(UIImage *fullImage))snapShotHandler {
WKWebView *webView = self.webView;
UIScrollView *scrollView = webView.scrollView;
CGFloat boundsWidth = scrollView.bounds.size.width;
CGFloat contentHeight = scrollView.contentSize.height;
CGFloat scale = [UIScreen mainScreen].scale;
CGRect oldFrame = self.webView.frame;
if (@available(iOS 11.0, *)) {
self.webView.frame = CGRectMake(0, 0, boundsWidth, contentHeight);
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.3 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
WKSnapshotConfiguration *configuration = [WKSnapshotConfiguration new];
configuration.rect = CGRectMake(0, 0, boundsWidth, contentHeight);
configuration.snapshotWidth = @(boundsWidth);
[self.webView takeSnapshotWithConfiguration:configuration completionHandler:^(UIImage * _Nullable snapshotImage, NSError * _Nullable error) {
UIGraphicsBeginImageContextWithOptions(CGSizeMake(boundsWidth, contentHeight), NO, scale);
[snapshotImage drawInRect:CGRectMake(0, 0, boundsWidth, contentHeight)];
UIImage *fullImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
self.webView.frame = oldFrame;
snapShotHandler(fullImage);
}];
});
} else {
self.webView.frame = CGRectMake(0, 0, boundsWidth, contentHeight);
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.3 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
UIGraphicsBeginImageContextWithOptions(CGSizeMake(webView.bounds.size.width, webView.bounds.size.height), NO, scale);
[webView drawViewHierarchyInRect:CGRectMake(0, 0, boundsWidth, contentHeight) afterScreenUpdates:YES];
UIImage *fullImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
self.webView.frame = oldFrame;
!snapShotHandler ? : snapShotHandler(fullImage);
});
}
}https://stackoverflow.com/questions/45690932
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