因此,我有一个C++项目,我想把它放到一个框架中,作为C++代码的包装器(用Objective/C++编写),这样以后我就可以在Swift或Objective项目中使用它,只需将该框架添加到应用程序中即可。
到目前为止我所取得的成就:
#include "LocalHeader.h",而不是当前如何将其写成#include "CppRootFolder/Subfolder/Header.h"。而且,我不想这样做,因为我想保持C++文件不变。问题:
除了在构建实际的应用程序时,xcode会错误地说它找不到文件结构中的文件,一切看起来都很好。为了说明我的意思,我有以下几点:
#include "CppRootFolder/umbrella.h" ( c++伞式文件)。#include "CppRootFolder/Subfolder/Header.h"我对此的看法:
在我看来,问题是编译器需要从c++代码的根文件夹中查找标头。因此,在实际的应用程序中,在构建设置中,我向:$BUILT_PRODUCTS_DIR/FrameworkName.framework/Headers,添加了一个头搜索路径,这是我用脚本复制所有标头的地方。但是,构建失败并产生许多随机错误,无法识别已经定义的类型。
我有什么办法让这件事起作用吗?
谢谢
更新(日志):
<module-includes>:1:9: note: in file included from <module-includes>:1:
#import "Headers/Box2D.h"
^
/Users/luis/Library/Developer/Xcode/DerivedData/Project-dgathvjusrdgslfvqqcvkeqyjzcb/Build/Products/Debug-iphoneos/Box2D.framework/Headers/Box2D.h:17:9: note: in file included from /Users/luis/Library/Developer/Xcode/DerivedData/Project-dgathvjusrdgslfvqqcvkeqyjzcb/Build/Products/Debug-iphoneos/Box2D.framework/Headers/Box2D.h:17:
#import "World.h"
^
/Users/luis/Library/Developer/Xcode/DerivedData/Project-dgathvjusrdgslfvqqcvkeqyjzcb/Build/Products/Debug-iphoneos/Box2D.framework/Headers/World.h:10:9: note: in file included from /Users/luis/Library/Developer/Xcode/DerivedData/Project-dgathvjusrdgslfvqqcvkeqyjzcb/Build/Products/Debug-iphoneos/Box2D.framework/Headers/World.h:10:
#import "Box2D/Box2D.h"
^
/Users/luis/Library/Developer/Xcode/DerivedData/Project-dgathvjusrdgslfvqqcvkeqyjzcb/Build/Products/Debug-iphoneos/Box2D.framework/Headers/Box2D/Box2D.h:34:10: note: in file included from /Users/luis/Library/Developer/Xcode/DerivedData/Project-dgathvjusrdgslfvqqcvkeqyjzcb/Build/Products/Debug-iphoneos/Box2D.framework/Headers/Box2D/Box2D.h:34:
#include "Box2D/Common/b2Settings.h"
^
/Users/luis/Library/Developer/Xcode/DerivedData/Project-dgathvjusrdgslfvqqcvkeqyjzcb/Build/Products/Debug-iphoneos/Box2D.framework/Headers/Box2D/Common/b2Settings.h:153:8: error: must use 'struct' tag to refer to type 'b2Version'
extern b2Version b2_version;
^
<module-includes>:1:9: note: in file included from <module-includes>:1:
#import "Headers/Box2D.h"
^
/Users/luis/Library/Developer/Xcode/DerivedData/Project-dgathvjusrdgslfvqqcvkeqyjzcb/Build/Products/Debug-iphoneos/Box2D.framework/Headers/Box2D.h:17:9: note: in file included from /Users/luis/Library/Developer/Xcode/DerivedData/Project-dgathvjusrdgslfvqqcvkeqyjzcb/Build/Products/Debug-iphoneos/Box2D.framework/Headers/Box2D.h:17:
#import "World.h"
^
/Users/luis/Library/Developer/Xcode/DerivedData/Project-dgathvjusrdgslfvqqcvkeqyjzcb/Build/Products/Debug-iphoneos/Box2D.framework/Headers/World.h:10:9: note: in file included from /Users/luis/Library/Developer/Xcode/DerivedData/Project-dgathvjusrdgslfvqqcvkeqyjzcb/Build/Products/Debug-iphoneos/Box2D.framework/Headers/World.h:10:
#import "Box2D/Box2D.h"
^
/Users/luis/Library/Developer/Xcode/DerivedData/Project-dgathvjusrdgslfvqqcvkeqyjzcb/Build/Products/Debug-iphoneos/Box2D.framework/Headers/Box2D/Box2D.h:35:10: note: in file included from /Users/luis/Library/Developer/Xcode/DerivedData/Project-dgathvjusrdgslfvqqcvkeqyjzcb/Build/Products/Debug-iphoneos/Box2D.framework/Headers/Box2D/Box2D.h:35:
#include "Box2D/Common/b2Draw.h"
^
/Users/luis/Library/Developer/Xcode/DerivedData/Project-dgathvjusrdgslfvqqcvkeqyjzcb/Build/Products/Debug-iphoneos/Box2D.framework/Headers/Box2D/Common/b2Draw.h:22:10: note: in file included from /Users/luis/Library/Developer/Xcode/DerivedData/Project-dgathvjusrdgslfvqqcvkeqyjzcb/Build/Products/Debug-iphoneos/Box2D.framework/Headers/Box2D/Common/b2Draw.h:22:
#include "Box2D/Common/b2Math.h"
^
/Users/luis/Library/Developer/Xcode/DerivedData/Project-dgathvjusrdgslfvqqcvkeqyjzcb/Build/Products/Debug-iphoneos/Box2D.framework/Headers/Box2D/Common/b2Math.h:28:31: error: unexpected type name 'int32': expected expression
int32 ix = *reinterpret_cast<int32*>(&x);发布于 2017-08-10 21:01:00
当您编写包装器时,C++不应该在外部可见。因此,不能在包装器之外访问#include "cppHedarFile.h",否则在目标C代码中使用C++会出现错误。
因此,不应该有C++头的伞式头文件。
请提供技术细节:复制粘贴错误信息,您正在看到。你对错误的解释可能有误导性。
除了这一行之外,你没有粘贴所有内容:
/Box2D.framework/Headers/Box2D/Common/b2Math.h:28:31: error: unexpected type name 'int32': expected expression
int32 ix = *reinterpret_cast<int32*>(&x);告诉我我是对的。很可能您正在包括目标C文件中的C++头,*.m。对于这样的文件,C++标准标头是不可到达的,这就是为什么不能识别int32类型的原因。
就像我在乞讨时写的一样。当您围绕C++编写目标C包装时,禁止从公共标头中包含C++头。您只能从仅由*.mm使用的内部标头中从表单*.mm文件中执行此操作。通过这种方式,包装器可以完成他们的工作,并从包装器的用户手中传递C++。
示例
公共头KXSomeClass.h
@interface KXSomeClass : NSObject
@property (nonatomic, readonly) BOOL allowed;
- (NSUInteger)someAction:(NSString *)s;
@end私有报头KXSomeClass+Internal.h
// this header is used only by wrappers
#import "KXSomeClass.h"
#include <memory>
@interface KXSomeClass ()
- (instancetype)initWithNativeSomeClass:(const std::shared_ptr<SomeClass>&)nativeObject;
@end实现KXSomeClass.mm
#import "KXSomeClass+Internal.h"
@interface KXSomeClass ()
@property (assign, nonatomic) std::shared_ptr<SomeClass> native;
@end
#import "KXSomeClass+Internal.h"
#include "cpp/SomeClass.h"
@implementation CSCapability
- (instancetype)initWithNativeSomeClass:(const std::shared_ptr<SomeClass>&)nativeObject
{
if (self = [super init]) {
_native = nativeObject;
}
return self;
}
- (NSUInteger)someAction:(NSString *)s
{
return _native->SomeAction(s.UTF8String);
}
- (BOOL)allowed
{
return _native->Allowed();
}
@endhttps://stackoverflow.com/questions/45622538
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