因此,我在尝试使用屏幕管理器时遇到了问题。例如,由于我必须创建屏幕类,所以现在要使用屏幕管理器而不是(GridLayout)来使用屏幕管理器,所以按钮/布局管理不能再在python中控制了吗?它过去为屏幕上总共15个按钮布置了5列3行。现在,它只是显示一个大的(屏幕),而不是网格布局。
class LandingScreen(Screen):
def build(self):
return presentation
def __init__(self, **kwargs):
super(LandingScreen, self).__init__(**kwargs)
self.cols = 5
self.buttons = [] # add references to all buttons here
# Loop to make 20 different buttons on screen
for x in range(15):
self.buttons.append(Button(text='button ' + str(x))) # make a reference to the button before adding it in
self.add_widget(self.buttons[x])
self.buttons[x].background_normal = 'YOUTUBE.png'这里的按钮和列设置用于使用此循环创建3行5行按钮,因为我将(屏幕)添加到类而不是(GridLayout)中。我不希望创建.kv文件中的所有按钮,因为我认为在.py中更容易管理,而且对我来说更有意义。
这是我的.kv文件:
<GridLayout>:
cols: 5
height: 480
width: 800
spacing: 25, 20
padding: 25,25
<MyScreenManager>:
LandingScreen:
InputScreen:
<InputScreen>:
AnchorLayout:
<LandingScreen>:
GridLayout:
cols: 5
height: 480
width: 800
spacing: 25, 20
padding: 25,25这显然是多余的,因为我试图弄清楚如何使所有15个按钮再次显示,而不仅仅是一个按钮。
谢谢!
发布于 2017-06-30 11:48:02
您希望将按钮添加到GridLayout内部的Screen中,而不是直接添加到Screen。要做到这一点,请使用id引用GridLayout。
但是,您不能在__init__方法中使用ids,因为在kv文件中定义的规则在完全初始化相应的小部件之前不会被应用。Ryan在这个问题中正确地提供了解决方案:
另一方面,要在以后更改屏幕,必须在屏幕中定义name属性。
您的代码应该是:
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.uix.button import Button
from kivy.clock import Clock
kv_text='''\
<MyScreenManager>:
LandingScreen:
InputScreen:
<InputScreen@Screen>:
name: 'input_sc'
AnchorLayout:
id: anchor_1
<LandingScreen@Screen>:
name: 'landing_sc'
GridLayout:
id: grid_1
cols: 5
height: 480
width: 800
spacing: 25, 20
padding: 25,25
'''
class MyScreenManager(ScreenManager):
pass
class LandingScreen(Screen):
def __init__(self, **kwargs):
super(LandingScreen, self).__init__(**kwargs)
self.buttons = [] # add references to all buttons here
Clock.schedule_once(self._finish_init)
def _finish_init(self, dt):
self.ids.grid_1.cols = 5
# Loop to make 20 different buttons on screen
for x in range(15):
self.buttons.append(Button(text='button {}'.format(x)))
self.ids.grid_1.add_widget(self.buttons[x])
self.buttons[x].background_normal = 'YOUTUBE.png'
class MyKivyApp(App):
def build(self):
return MyScreenManager()
def main():
Builder.load_string(kv_text)
app = MyKivyApp()
app.run()
if __name__ == '__main__':
main()如果您想使用Properties而不是ids方法(请参阅文档),您应该执行如下操作:
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.uix.button import Button
from kivy.clock import Clock
from kivy.properties import ObjectProperty
kv_text='''\
<MyScreenManager>:
LandingScreen:
InputScreen:
<InputScreen@Screen>:
name: 'input_sc'
AnchorLayout:
id: anchor_1
<LandingScreen@Screen>:
name: 'landing_sc'
grid_1: grid_1
GridLayout:
id: grid_1
cols: 5
height: 480
width: 800
spacing: 25, 20
padding: 25,25
'''
class MyScreenManager(ScreenManager):
pass
class LandingScreen(Screen):
grid_1 = ObjectProperty(None) #<<<< Propertie
def __init__(self, **kwargs):
super(LandingScreen, self).__init__(**kwargs)
self.buttons = [] # add references to all buttons here
Clock.schedule_once(self._finish_init)
def _finish_init(self, dt):
self.grid_1.cols = 5
# Loop to make 20 different buttons on screen
for x in range(15):
self.buttons.append(Button(text='button{}'.format(x)))
self.grid_1.add_widget(self.buttons[x])
self.buttons[x].background_normal = 'star.png'
class MyKivyApp(App):
def build(self):
return MyScreenManager()
def main():
Builder.load_string(kv_text)
app = MyKivyApp()
app.run()
if __name__ == '__main__':
main()https://stackoverflow.com/questions/44837609
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