尽管我看到了类似的答案,我还是不知道这是怎么回事。我已经做了一个自定义的UIImageview,它应该一创建就开始动画:
class HeaderAnimator: UIImageView {
var travelUp = Bool(false)
var img = UIImage()
override init(frame: CGRect) {
super.init(frame: frame)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func layoutSubviews() {
//init
//ALWAYS SAME COLOR - black with less opacity, just change shapes randomly via parent
self.image = img
UIView.animate(withDuration: 1,
delay: 0.2,
options: UIViewAnimationOptions.curveEaseIn,
animations: { () -> Void in
//animate
if(self.travelUp)
{
self.center.y += screenSize.height * (50/screenSize.height)
}
else {
self.center.y -= screenSize.height * (50/screenSize.height)
}
}, completion: { (finished) -> Void in
// ....
print("done")
self.removeFromSuperview()
})然后,我试图在另一个视图中的计时器上生成这些视图:
let rand = Double(arc4random_uniform(4))
var bgTimer = Timer.scheduledTimer(timeInterval: 3, target: self, selector: #selector(self.animateInBg), userInfo: nil, repeats: true)
func animateInBg()
{
var randPos = CGPoint()
var upOrDown = Int(arc4random_uniform(UInt32(2)))
//print(upOrDown)
let h = HeaderAnimator(frame: CGRect(x: 0, y: 0, width: self.bounds.width * (40/self.bounds.width), height: self.bounds.width * (40/self.bounds.width)))
h.img = UIImage(named: "rocket")!
switch upOrDown {
case 0: //down
randPos = CGPoint(x: CGFloat(arc4random()).truncatingRemainder(dividingBy: ( self.bounds.width)), y: self.bounds.height * 0.9)
h.travelUp = false
//h.transform = CGAffineTransform(scaleX: 1, y: -1)
case 1: //up
randPos = CGPoint(x: CGFloat(arc4random()).truncatingRemainder(dividingBy: ( self.bounds.width)), y: self.bounds.height * 0)
h.travelUp = true
default:
randPos = CGPoint(x: CGFloat(arc4random()).truncatingRemainder(dividingBy: ( self.bounds.width)), y: self.bounds.height * 0)
h.travelUp = true
}
h.center = CGPoint(x: self.bounds.width * 0.5, y: 0)
self.addSubview(h)
}这些视图应该显示,然后向上或向下移出视图,然后删除。然而,在一次产卵之后不久,我得到了错误:CALayerInvalidGeometry CALayer bounds contains NaN: [nan nan; nan nan]
这是什么意思?我做错了什么仅仅创建这些观点?
发布于 2017-06-12 01:55:53
每台苹果,您不应该子类UIImageView。相反,他们建议您将UIView子类并在那里进行绘图。
不要将图像视图用于自定义绘图。TheUIImageView类不使用(_:)方法绘制其内容。只使用图像视图来显示图像。若要进行涉及图像的自定义绘图,请直接将UIView子类并在那里绘制图像。
https://stackoverflow.com/questions/44490342
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