对于摩托车赛车游戏,我想要一些部分的赛道,以提高摩托车的速度。
我有一个用于速度的公共浮标,它显示了检查员的速度。
我添加了一架带有对撞机的飞机,它是一个触发器,上面有“快速场”标签,现在我想,一些简单的代码,附在下面的摩托车记录上,就可以做到了:
void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag ("speedfield")) {
Speed = Speed + 50;
}
}但什么都没发生。我想我漏掉了一些显而易见的东西。希望你能帮忙!德国的问候:)
void FixedUpdate (){
Inputs();
Engine();
}
void Inputs (){
Speed = rigid.velocity.magnitude * 3.6f;
//Freezing rotation by Z axis.
transform.eulerAngles = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, 0);
//If crashed...
if(!crashed){
if(!changingGear)
motorInput = Input.GetAxis("Vertical");
else
motorInput = Mathf.Clamp(Input.GetAxis("Vertical"), -1, 0);
steerInput = Input.GetAxis("Horizontal");
}else{
motorInput = 0;
steerInput = 0;
}
//Reverse bool
if(motorInput < 0 && transform.InverseTransformDirection(rigid.velocity).z < 0)
reversing = true;
else
reversing = false;
}
void Engine (){
//Steer Limit.
SteerAngle = Mathf.Lerp(defsteerAngle, highSpeedSteerAngle, (Speed / highSpeedSteerAngleAtSpeed));
FrontWheelCollider.steerAngle = SteerAngle * steerInput;
//Engine RPM.
EngineRPM = Mathf.Clamp((((Mathf.Abs((FrontWheelCollider.rpm + RearWheelCollider.rpm)) * gearShiftRate) + MinEngineRPM)) / (currentGear + 1), MinEngineRPM, MaxEngineRPM);
// Applying Motor Torque.
if(Speed > maxSpeed){
RearWheelCollider.motorTorque = 0;
}else if(!reversing && !changingGear){
RearWheelCollider.motorTorque = EngineTorque * Mathf.Clamp(motorInput, 0f, 1f) * engineTorqueCurve[currentGear].Evaluate(Speed);
}
if(reversing){
if(Speed < 10){
RearWheelCollider.motorTorque = (EngineTorque * motorInput) / 5f;
}else{
RearWheelCollider.motorTorque = 0;
}
}
}发布于 2017-06-07 13:22:58
覆盖速度变量:
void FixedUpdate (){
Inputs();
Engine();
}
void Inputs (){
Speed = rigid.velocity.magnitude * 3.6f;
...
}改为:
[SerializeField] float speedMultiplier = 3.6f;
[SerializeField] float speedMultiplierChange = 2;
void Inputs (){
Speed = rigid.velocity.magnitude * speedMultiplier;
...
}和
void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag ("speedfield")) {
speedMultiplier += speedMultiplierChange;
}
}发布于 2017-06-07 12:01:58
确保本清单中的所有项目都得到满足:
Rigidbody组件。Rigidbody组件(这是没用的,它可以减慢速度)。Mesh Collider将Convex和isTrigger设置为true。OnTriggerEnter方法在摩托车脚本中。Rigidbody的Rigidbody设置为Continuous和/或在时间项目设置中稍微减少Fixed Timestep。最可能的问题是由于最后两个要点。
https://stackoverflow.com/questions/44410891
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