问题:
为了在我的测试/prod之间切换,我已经根据我使用的构建进行了注释。此外,我无法找到在两个平台的存储中为我的应用程序签名设置自定义项的最佳方法(例如:如果我使用测试构建,我希望在Xcode的Bundle标识符中包含".dev“)。
我尝试过的:
Cordova文档讨论了如何使用build.json来声明签署应用程序所需的信息。为iOS而来和为Android而来。我试着使用它(甚至尝试使用没有文件的标志),但是当我构建应用程序时,每个平台的构建文件夹中似乎没有使用这些标志。这是我使用的build.json。
{
"android": {
"debug": {
"keystore": "../android.keystore",
"storePassword": "android",
"alias": "mykey1",
"password" : "password",
"keystoreType": ""
,
"release": {
"keystore": "../android.keystore",
"storePassword": "",
"alias": "mykey2",
"password" : "password",
"keystoreType": ""
}
},
"ios": {
"debug": {
"codeSignIdentity": "iPhone Developer",
"developmentTeam": "IDENTIFIER",
"packageType": "debug",
"buildFlag": [
"PRODUCT_BUNDLE_IDENTIFIER=org.name.dev.product_name",
"EMBEDDED_CONTENT_CONTAINS_SWIFT=YES",
"ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES=NO",
"LD_RUNPATH_SEARCH_PATHS = \"@executable_path/Frameworks\""
]
},
"release": {
"codeSignIdentity": "iPhone Developer",
"developmentTeam": "IDENTIFIER",
"packageType": "app-store",
"buildFlag": [
"PRODUCT_BUNDLE_IDENTIFIER=org.name.product_name",
"EMBEDDED_CONTENT_CONTAINS_SWIFT=YES",
"ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES=NO",
"LD_RUNPATH_SEARCH_PATHS = \"@executable_path/Frameworks\""
]
}
}
}下面是我运行cordova run ios --target="iPad-2" --debug时来自CLI的一些输出
Reading build config file:
Building for iPad 2 Simulator
Building project: /path/product_name/platforms/ios/product_name.xcworkspace
Configuration: Debug
Platform: emulator
Adding xcodebuildArg: PRODUCT_BUNDLE_IDENTIFIER=org.name.dev.product_name
Build settings from command line:
CONFIGURATION_BUILD_DIR = /path/product_name/platforms/ios/build/emulator
PRODUCT_BUNDLE_IDENTIFIER = org.name.dev.product_name
SDKROOT = iphonesimulator10.3
SHARED_PRECOMPS_DIR = /path/product_name/platforms/ios/build/sharedpch
Build settings from configuration file '/path/product_name/platforms/ios/cordova/build-debug.xcconfig':
CLANG_ALLOW_NON_MODULAR_INCLUDES_IN_FRAMEWORK_MODULES = YES
CODE_SIGN_ENTITLEMENTS = $(PROJECT_DIR)/$(PROJECT_NAME)/Entitlements-$(CONFIGURATION).plist
CODE_SIGN_IDENTITY = iPhone Developer
ENABLE_BITCODE = NO
GCC_PREPROCESSOR_DEFINITIONS = DEBUG=1
HEADER_SEARCH_PATHS = "$(TARGET_BUILD_DIR)/usr/local/lib/include" "$(OBJROOT)/UninstalledProducts/include" "$(OBJROOT)/UninstalledProducts/$(PLATFORM_NAME)/include" "$(BUILT_PRODUCTS_DIR)"
OTHER_LDFLAGS = -ObjC
SWIFT_OBJC_BRIDGING_HEADER = $(PROJECT_DIR)/$(PROJECT_NAME)/Bridging-Header.h
=== BUILD TARGET CordovaLib OF PROJECT CordovaLib WITH CONFIGURATION Debug ===所以..。看起来build.json正在工作,但我看不出我的xcode构建参数在哪里!
我这样做对吗?我该跳进钩子还是cordova-custom-config?我不知所措。
我想避免的.
如果这真的是必须的,我可以尝试用一个Gulpfile来处理不同的构建,但是我觉得有一种正确的方法可以用Cordova来完成。
发布于 2017-07-14 21:46:32
最后,我使用https://github.com/dpa99c/cordova-custom-config来处理build.json没有正确处理的所有方面。
https://stackoverflow.com/questions/44338795
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