我前几天刚开始编码。我现在正尝试用FruitNinja来制作一个JPanel类型的游戏,我已经做了很多事情(除了让游戏继续进行的循环和其他的水果/炸弹动画)。
到目前为止,我只对Apple.png进行了动画化(一旦我完成了这一工作,就可以将其他的水果动画化)。
我正在尝试创建一个checkHit方法,以检查鼠标是否检查图像(切割水果),从而检查需要使用的MouseMotionListener。如果老鼠真的翻了果子,我需要它消失/移出框架。
那么,我如何从MouseMotionListener中检索坐标,检查它是否在距我的水果40像素以内,如果是的话,移动帧的水果?如果可能的话,不仅要做到这一点,而且要在这样做的时候播放一个声音。
我有另一个用户帮我解决这个问题,但我仍然不能完全弄清楚。
import javax.swing.*;//imports JPanel class
import java.awt.*;//imports the Graphics class
import java.awt.event.*;
import java.awt.event.MouseMotionListener;
import java.awt.event.MouseEvent;
import java.awt.event.ActionListener;
//imports packages needed for the hovering
public class FruitNinja extends JPanel{
private Image dojo;
private Image apple;
private Image orange;
private Image pear;
private Image strawberry;
private Image banana;
private Image bomb;
//declares the import image variables
private javax.swing.Timer timer;
private int dx, dy;
private int vx =40;
//velocity of the object moving in the x direction
private int x=-10;
private int vy=40;
//velocity of the object moving in the y direction
private int y=770;
private int divide=(int)(2*Math.random())+1;//sets random number
//determines when the fruit will bounce off
public FruitNinja() { // a constructor to set up graphics windo
super();
setBackground(Color.WHITE);
loadImage();
dx = 25;
dy = 25;
timer = new javax.swing.Timer( 30, new TimerListener() );
//interval of 10 milliseconds
timer.start();
//timer is a facility for threads to schedule tasks for future execution in a background thread.
}
private void loadImage() {
ImageIcon ii = new ImageIcon("Dojo.jpg");
dojo = ii.getImage();
ImageIcon oo = new ImageIcon("Orange.ico");
orange = oo.getImage();
ImageIcon ss = new ImageIcon("Strawberry.png");
strawberry = ss.getImage();
ImageIcon bb = new ImageIcon("Banana.png");
banana = bb.getImage();
ImageIcon pp = new ImageIcon("Pear.png");
pear = pp.getImage();
ImageIcon aa = new ImageIcon("Apple.png");
apple = aa.getImage();
ImageIcon bo=new ImageIcon("Bomb.png");
bomb=bo.getImage();
//loads neccaseary images for this game
}@Override
public void paintComponent(Graphics g){ // draw graphics in the panel
super.paintComponent(g);// to make panel display correctly
g.drawImage(dojo, 0,0, this);
//draws out dojo
g.drawImage(apple, x,y, this);
g.drawImage(orange, -300,-300, this);
g.drawImage(pear, -300,-300, this);
g.drawImage(banana, -300,-300, this);
g.drawImage(strawberry, -300,-300, this);
//draws out the fruits somewhere
g.drawImage(bomb,-300,-300,this);
//draws out the bomb that will make the player lose
}
private class TimerListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
//implements the ActionListenter
x+=vx; //adds velocity to the x, which makes it travel in x direction
if (x<0){
vx=(-1*vx);
//tells the velocity to change direction
}
y+=vy; //adds velocity to the y, which makes it travel in y direction
if (y>=getHeight()||y<=getHeight()/4){
vy=(-1*vy);
//tells the velocity to change direction
}
repaint(); // causes paintComponent to be called by the JVM
}
}
public static void main(String[] args) {
FruitNinja panel = new FruitNinja(); // window for drawing
JFrame f = new JFrame(); // the program itself
f.setTitle("Fruit Ninja");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//when the X button is clicked, the program quits
f.setSize(1280,800);//size of the frame
Container pane = f.getContentPane();//pane refers to the interior of the JFrame
FruitNinja p1 = new FruitNinja();
pane.add(p1);//add the FacePanel object to the interior of the frame
f.setVisible(true);
}
}如果我做错了什么,或者/以及如何在其中使用这个MouseMotionListner,请告诉我。我对此仍然很陌生,所以我不知道如何检索坐标或设置'MouseMotionListener‘。如果我的问题不清楚,可以随意发表意见,如果是这样,请告诉我;我愿意更彻底地解释这个问题。
谢谢
编辑:
这就是方法吗?
private class HandleMouse extends MouseAdapter {
//extends MouseAdapter rather than implement Mouse Adapter
public void mousePressed( MouseEvent e ){
Rectangle hitBox = new Rectangle(e.getX() - 20, e.getY() - 20, 40, 40);
Rectangle appleHitBox=new Rectangle(ax-128,ay-128,256,256);
Area area = new Area(hitBox);
area.intersect(new Area(appleHitBox));
if(!area.isEmpty()){
ax=-500;
ay=-500;
avx=0;
avy=0;
}
else{
numOfMisses++;
}
}
}
发布于 2017-05-29 09:04:37
那么我如何从MouseMotionListener中检索坐标,
MouseMotionListener将一个MouseEvent传递给方法,该方法包含事件的各种属性,这包括组件坐标上下文中事件的坐标。
检查它是否在我水果的40像素以内,如果是的话。
因此,这是基本的碰撞检测,有许多可能的方法,但由于我很懒,我可能会考虑使用Rectangle来表示用户点击框
Rectangle hitBox = new Rectangle(e.getX() - 20, e.getY() - 20, 40, 40);这将在MouseEvent的中心点周围生成一个20像素的框。
“但是为什么呢?”你问我?因为Rectangle有许多有用的方法可用于碰撞检测,包括
intersectionintersectsunion举几个例子
因此,鉴于水果的x/y位置和大小,您可以简单地创建第二个Rectangle,并确定第一个是否击中第二个Rectangle。
如果是的话,把水果从框架里移开?
这是一个设置标志的过程,“主循环”(你的TimerListener)告诉它水果被击中了,现在由“主循环”从“油漆”列表中删除它,并设置下一个对象
如果可能的话,不仅要这样做,而且要在完成时播放一个声音。
一般的答案是。一旦您能够检测到发生了碰撞,播放声音相对简单,我会再次诱惑您使用“主循环”进行此操作,当它检测到发生了命中时。
https://stackoverflow.com/questions/44238231
复制相似问题