我异步调用ReadDirectoryChangesW来监视后台线程中的目录更改。
这是打开目录(basePath)和启动“读取”线程的方式:
m_hDIR = CreateFileW(
basePath,
FILE_LIST_DIRECTORY | GENERIC_READ,
FILE_SHARE_WRITE | FILE_SHARE_READ,
NULL,
OPEN_EXISTING,
FILE_FLAG_BACKUP_SEMANTICS | FILE_FLAG_OVERLAPPED,
NULL);
if (m_hDIR == INVALID_HANDLE_VALUE)
throw CrException(CrWin32ErrorString());
//Start reading changes in background thread
m_Callback = std::move(a_Callback);
m_Reading = true;
m_ReadThread = std::thread(&CrDirectoryWatcher::StartRead, this);我是StartRead():(注:m_Reading是atomic<bool>)
void StartRead()
{
DWORD dwBytes = 0;
FILE_NOTIFY_INFORMATION fni{0};
OVERLAPPED o{0};
//Be sure to set the hEvent member of the OVERLAPPED structure to a unique event.
o.hEvent = CreateEvent(0, 0, 0, 0);
while(m_Reading)
{
if (!ReadDirectoryChangesW(m_hDIR,
&fni, sizeof(fni),
TRUE, FILE_NOTIFY_CHANGE_LAST_WRITE,
&dwBytes, &o, NULL))
{
CrAssert(0, CrWin32ErrorString());
}
if (!GetOverlappedResult(m_hDIR, &o, &dwBytes, FALSE))
CrAssert(0, CrWin32ErrorString());
if (fni.Action != 0)
{
std::wstring fileName(fni.FileName, fni.FileNameLength);
m_Callback(fileName);
fni.Action = 0;
}
}
}基本上,我是“轮询”每一个框架的新变化。现在,当我调用GetOverlappedResult()时,它会失败并产生以下错误:
重叠I/O事件不处于信号状态。
我是不是遗漏了什么?ReadDirectoryChangesW是否意味着每一个“滴答”都被称为“滴答”?或者只是在检测到新的变化时?
注意:当我省略OVERLAPPED结构(和GetOverlappedResult)时,它可以工作,但是阻塞线程直到读取更改为止。这会阻止我的应用程序正确终止。(也就是说,我不能加入线程)
发布于 2017-04-27 18:16:45
当调用GetOverlappedResult()时,如果您将bWait参数设置为FALSE,而I/O操作尚未完成,则GetOverlappedResult()将在ERROR_IO_INCOMPLETE错误代码中失败:
bWait in 如果此参数为
TRUE,且lpOverlapped结构的Internal成员为STATUS_PENDING,则该函数在操作完成之前不会返回。如果此参数为FALSE,且操作仍未完成,则函数返回FALSE,GetLastError函数返回ERROR_IO_INCOMPLETE.
这不是致命的错误,所以只需忽略该错误并继续前进。
是的,请确保在ReadDirectoryChangesW()报告之前,不要再次调用GetOverlappedResult(),因为之前的I/O操作已经完成。
现在,尽管如此,您的代码还有另一个问题。您的线程正在堆栈上分配一个FILE_NOTIFY_INFORMATION实例。如果您查看FILE_NOTIFY_INFORMATION的定义,它的FileName字段是可变长度:
typedef struct _FILE_NOTIFY_INFORMATION {
DWORD NextEntryOffset;
DWORD Action;
DWORD FileNameLength;
WCHAR FileName[1];
} FILE_NOTIFY_INFORMATION, *PFILE_NOTIFY_INFORMATION;FileName 包含相对于目录句柄的文件名的variable-length字段。文件名为Unicode字符格式,不以空结尾.
这意味着静态分配FILE_NOTIFY_INFORMATION将太小,而且dwBytes几乎总是为0,因为ReadDirectoryChangesW()无法向您返回完整的FILE_NOTIFY_INFORMATION (除非FileName长度正好为1个字符):
当您第一次调用
ReadDirectoryChangesW时,系统会分配一个缓冲区来存储更改信息。此缓冲区与目录句柄相关联,直到其关闭,且其大小在其生存期内不发生变化。在调用此函数之间发生的目录更改将添加到缓冲区,然后在下一次调用时返回。如果缓冲区溢出,则会丢弃缓冲区的全部内容,lpBytesReturnedReadDirectoryChangesW参数包含0,而错误代码ERROR_NOTIFY_ENUM_DIR.导致ReadDirectoryChangesW函数失败。
ERROR_NOTIFY_ENUM_DIR 1022 (0x3FE) 正在完成通知更改请求,并且调用方的缓冲区中没有返回该信息。调用方现在需要枚举文件以查找更改。
因此,您需要动态分配一个大字节缓冲区来接收FILE_NOTIFY_INFORMATION数据,然后每当GetOverlappedResult()报告该数据可用时,您就可以遍历该缓冲区。
您的线程应该更像这样:
void StartRead()
{
DWORD dwBytes = 0;
std::vector<BYTE> buffer(1024*64);
OVERLAPPED o{0};
bool bPending = false;
//Be sure to set the hEvent member of the OVERLAPPED structure to a unique event.
o.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
if (!o.hEvent) {
CrAssert(0, CrWin32ErrorString());
}
while (m_Reading)
{
bPending = ReadDirectoryChangesW(m_hDIR,
&buffer[0], buffer.size(),
TRUE, FILE_NOTIFY_CHANGE_LAST_WRITE,
&dwBytes, &o, NULL);
if (!bPending)
{
CrAssert(0, CrWin32ErrorString());
}
while (m_Reading)
{
if (GetOverlappedResult(m_hDIR, &o, &dwBytes, FALSE))
{
bPending = false;
if (dwBytes != 0)
{
FILE_NOTIFY_INFORMATION *fni = reinterpret_cast<FILE_NOTIFY_INFORMATION*>(&buffer[0]);
do
{
if (fni->Action != 0)
{
std::wstring fileName(fni->FileName, fni->FileNameLength);
m_Callback(fileName);
}
if (fni->NextEntryOffset == 0)
break;
fni = reinterpret_cast<FILE_NOTIFY_INFORMATION*>(reinterpret_cast<BYTE*>(fni) + fni->NextEntryOffset);
}
while (true);
}
break;
}
if (GetLastError() != ERROR_IO_INCOMPLETE) {
CrAssert(0, CrWin32ErrorString());
}
Sleep(10);
}
if (bPending)
{
CancelIo(m_hDIR);
GetOverlappedResult(m_hDIR, &o, &dwBytes, TRUE);
}
}
CloseHandle(o.hEvent);
}另一种不定期轮询I/O状态的实现方法是摆脱m_Reading并使用可等待事件。让操作系统在应该调用GetOverlappedResult()或终止时向线程发出信号,这样它就可以在其余时间睡觉,而不是忙着做什么:
m_hDIR = CreateFileW(
basePath,
FILE_LIST_DIRECTORY | GENERIC_READ,
FILE_SHARE_WRITE | FILE_SHARE_READ,
NULL,
OPEN_EXISTING,
FILE_FLAG_BACKUP_SEMANTICS | FILE_FLAG_OVERLAPPED,
NULL);
if (m_hDIR == INVALID_HANDLE_VALUE)
throw CrException(CrWin32ErrorString());
m_TermEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
if (!m_TermEvent)
throw CrException(CrWin32ErrorString());
//Start reading changes in background thread
m_Callback = std::move(a_Callback);
m_ReadThread = std::thread(&CrDirectoryWatcher::StartRead, this);
...
SetEvent(m_TermEvent);
m_ReadThread.join();
void StartRead()
{
DWORD dwBytes = 0;
std::vector<BYTE> buffer(1024*64);
OVERLAPPED o{0};
bool bPending = false, bKeepRunning = true;
//Be sure to set the hEvent member of the OVERLAPPED structure to a unique event.
o.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
if (!o.hEvent) {
CrAssert(0, CrWin32ErrorString());
}
HANDLE h[2] = {o.hEvent, h_TermEvent};
do
{
bPending = ReadDirectoryChangesW(m_hDIR,
&buffer[0], buffer.size(),
TRUE, FILE_NOTIFY_CHANGE_LAST_WRITE,
&dwBytes, &o, NULL);
if (!bPending)
{
CrAssert(0, CrWin32ErrorString());
}
switch (WaitForMultipleObjects(2, h, FALSE, INFINITE))
{
case WAIT_OBJECT_0:
{
if (!GetOverlappedResult(m_hDIR, &o, &dwBytes, TRUE)) {
CrAssert(0, CrWin32ErrorString());
}
bPending = false;
if (dwBytes == 0)
break;
FILE_NOTIFY_INFORMATION *fni = reinterpret_cast<FILE_NOTIFY_INFORMATION*>(&buffer[0]);
do
{
if (fni->Action != 0)
{
std::wstring fileName(fni->FileName, fni->FileNameLength);
m_Callback(fileName);
}
if (fni->NextEntryOffset == 0)
break;
fni = reinterpret_cast<FILE_NOTIFY_INFORMATION*>(reinterpret_cast<BYTE*>(fni) + fni->NextEntryOffset);
}
while (true);
break;
}
case WAIT_OBJECT_0+1:
bKeepRunning = false;
break;
case WAIT_FAILED:
CrAssert(0, CrWin32ErrorString());
break;
}
}
while (bKeepRunning);
if (bPending)
{
CancelIo(m_hDIR);
GetOverlappedResult(m_hDIR, &o, &dwBytes, TRUE);
}
CloseHandle(o.hEvent);
}https://stackoverflow.com/questions/43664998
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