我试图通过返回一个Splat.IBitmap将布局数据呈现到与平台无关的位图中,并且输出结果有困难。我的WPF平台代码如下所示:
MemoryStream stream = new MemoryStream();
try
{
RenderTargetBitmap target = new RenderTargetBitmap(1024, 1024, 300, 300, PixelFormats.Default);
PreviewView preview = new PreviewView(); // this does sizing and placement
target.Render(preview);
previewViewModel.Dispose();
BitmapEncoder encoder = new BmpBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(target));
encoder.Save(stream);
stream.Flush();
IBitmap bitmap = BitmapLoader.Current.Load(stream, 1024, 1024).Result;
stream.Dispose();
return bitmap;
}
catch (Exception e)
{
// TODO: log error
return null;
}
finally
{
stream.Dispose();
}我一直在BitmapLoader.Current.Load call.The上点击一个NotSupportedException,内部例外是一个带有消息No imaging component suitable to complete this operation was found.的NotSupportedException,我没有找到任何相关的文档来解释这意味着什么或者我做错了什么。作为一种测试,我尝试将位图编码器保存到一个FileStream中,它工作得很好。
编辑
有人指出,这个问题可能是对this issue的重复。它们当然是相关的,但在这种情况下,我想知道为什么保存到MemoryStream中不能创建FileStream工作的有效图像数据。
编辑2
应要求,以下是我在输出中看到的例外情况:
Exception thrown: 'System.NotSupportedException' in PresentationCore.dll
Exception thrown: 'System.NotSupportedException' in PresentationCore.dll
Exception thrown: 'System.AggregateException' in mscorlib.dllNotSupportedException的内部AggregateException具有以下消息和堆栈跟踪:
No imaging component suitable to complete this operation was found.
at System.Windows.Media.Imaging.BitmapDecoder.SetupDecoderFromUriOrStream(Uri uri, Stream stream, BitmapCacheOption cacheOption, Guid& clsId, Boolean& isOriginalWritable, Stream& uriStream, UnmanagedMemoryStream& unmanagedMemoryStream, SafeFileHandle& safeFilehandle)
at System.Windows.Media.Imaging.BitmapDecoder.CreateFromUriOrStream(Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy, Boolean insertInDecoderCache)
at System.Windows.Media.Imaging.BitmapImage.FinalizeCreation()
at System.Windows.Media.Imaging.BitmapImage.EndInit()
at Splat.PlatformBitmapLoader.withInit(BitmapImage source, Action`1 block) in y:\\code\\paulcbetts\\splat\\Splat\\Xaml\\Bitmaps.cs:line 80
at Splat.PlatformBitmapLoader.<>c__DisplayClass2.<Load>b__0() in y:\\code\\paulcbetts\\splat\\Splat\\Xaml\\Bitmaps.cs:line 25
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()虽然该异常内部NotSupportedException只具有此消息,但没有堆栈跟踪:
The component cannot be found. (Exception from HRESULT: 0x88982F50)发布于 2017-04-29 13:03:41
这不能回答我最初的问题,所以我不会接受这个正确的答案,但我找到了一个更正确的方法来处理我想要的东西。我写信给一个MemoryStream是因为我认为这是必要的,但我所需要的只是在WPF中看到一个布局好的视图,并获得一个IBitmap,我可以在其他地方使用。事实证明,要做到这一点比我想象的要容易得多:
try
{
RenderTargetBitmap target = new RenderTargetBitmap(1024, 1024, 300, 300,
PixelFormats.Default);
PreviewView preview = new PreviewView(); // this does sizing and placement
target.Render(preview);
// HERE IS AN IMPORTANT BIT. This allows me to access the RenderTargetBitmap from
// another thread, for example if calling IBitmap.Save() which happens on another
// in a separate Task
target.Freeze();
previewViewModel.Dispose();
// HERE IS ANOTHER IMPORTANT BIT. There's no need to capture a frame and save to a
// Stream through an Encoder. Splat lets you create bitmaps from a native
// implementation
IBitmap bitmap = target.FromNative();
return bitmap;
}
catch (Exception e)
{
// TODO: log error
return null;
}https://stackoverflow.com/questions/43453837
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