我正在学习3d模型和libgdx。我试图旋转我的模型在三个轴取决于一个按键。我的问题是,我可以在一个轴上旋转,而不能在另外两个轴上旋转。
有问题行为的视频如下:https://www.youtube.com/watch?v=IIVDB0DCWNk&feature=youtu.be
代码是jruby,但是应该很容易理解。下面是我的模型实例化:
def setup_3d_models
@modelBatch = ModelBatch.new
jsonReader = UBJsonReader.new
modelLoader = G3dModelLoader.new(jsonReader)
model = modelLoader.loadModel(fh('models3d/space_cruiser_4.g3db'))
$cruiser = ModelInstance.new(model)
end目前,我正在处理输入处理器中模型的旋转:
class InputMuxer < InputAdapter
INCREMENT = 15
def keyDown(keycode)
puts "keyDown: #{keycode}"
if $desktop
case keycode
when Input::Keys::J
$cruiser.transform.rotate(1, 0, 0, -INCREMENT);
when Input::Keys::K
puts 'pressed K'
$cruiser.transform.rotate(1, 0, 0, INCREMENT);
when Input::Keys::U
puts 'pressed U'
$cruiser.transform.rotate(1, 0, -INCREMENT, 0);
when Input::Keys::I
puts 'pressed I'
$cruiser.transform.rotate(1, 0, INCREMENT, 0);
when Input::Keys::N
puts 'pressed N'
$cruiser.transform.rotate(1, INCREMENT, 0, 0);
when Input::Keys::M
puts 'pressed M'
$cruiser.transform.rotate(1, -INCREMENT, 0, 0);
end
end我还有一些代码可以沿着这三个轴打印视觉指南。以下是最终结果:

然而,我只得到一个轴的旋转。我很快就会上传一个带有当前行为的视频。
为什么model.transform.rotate调用被搞砸了?我想我误解了matrix4几何。
编辑:嗯,我肯定是不正确地处理matrix4。不管我按了什么键,16个细胞中只有两个被修改了。那好像是baaaaad
def keyDown(keycode)
puts "keyDown: #{keycode}"
if $desktop
print $cruiser.transformkeyDown: 41
[1.0|0.0|0.0|0.0]
[0.0|5.6177378E-6|0.9999998|0.0]
[0.0|-0.9999998|5.6177378E-6|0.0]
[0.0|0.0|0.0|1.0]
pressed M
keyDown: 39
[1.0|0.0|0.0|0.0]
[0.0|5.6177378E-6|0.9999998|0.0]
[0.0|-0.9999998|5.6177378E-6|0.0]
[0.0|0.0|0.0|1.0]
pressed K
keyDown: 39
[1.0|0.0|0.0|0.0]
[0.0|0.25882444|0.9659242|0.0]
[0.0|-0.9659242|0.25882444|0.0]
[0.0|0.0|0.0|1.0]发布于 2017-04-15 16:02:41
天呐,快修好了!!我确实是在搞砸matrix4。相反,我需要通过一个与Matrix4成度的vec3:
when Input::Keys::J
$cruiser.transform.rotate(rotation_vec3(:x), -INCREMENT);
when Input::Keys::K
puts 'pressed K'
$cruiser.transform.rotate(rotation_vec3(:x), INCREMENT);
when Input::Keys::U
puts 'pressed U'
$cruiser.transform.rotate(rotation_vec3(:y), -INCREMENT);
when Input::Keys::I
puts 'pressed I'
$cruiser.transform.rotate(rotation_vec3(:y), INCREMENT);
when Input::Keys::N
puts 'pressed N'
$cruiser.transform.rotate(rotation_vec3(:z), INCREMENT);
when Input::Keys::M
puts 'pressed M'
$cruiser.transform.rotate(rotation_vec3(:z), -INCREMENT);def rotation_vec3(axis)
vs = {
:x => [1.0,0.0,0.0],
:y => [0.0,1.0,0.0],
:z => [0.0,0.0,1.0]
}
Vector3.new(vs[axis].to_java(:float))
end相关libgdx代码:https://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/math/Matrix4.html
https://stackoverflow.com/questions/43427827
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