你能告诉我为什么在我的例子中CATransform3DRotate不适合图层,它的蓝色图层在图像上。

我有自定义视图,在那里我画自然视图,我想动画改变月亮相位,将做在白色的圆层作为它的面具。我想在这里应用3D旋转是个好主意,但是由于某些原因,即使没有动画,它也不能工作,请给我建议一下我做错了什么?
func drawMoonPhase(inRect rect:CGRect, inContext context: CGContext) {
let moonShape = UIBezierPath(ovalIn: rect)
moonShape.lineWidth = 4.0
UIColor.white.setStroke()
moonShape.stroke()
moonShape.close()
let moonLayer = CAShapeLayer()
moonLayer.path = moonShape.cgPath
moonLayer.opacity = 0
self.layer.addSublayer(moonLayer)
let circlePath = UIBezierPath(ovalIn: rect)
UIColor.blue.setFill()
circlePath.fill()
circlePath.close()
let circleShape = CAShapeLayer()
circleShape.path = circlePath.cgPath
circleShape.opacity = 0
var transform = CATransform3DIdentity
transform.m34 = -1 / 500.0
transform = CATransform3DRotate(transform, (CGFloat(Double.pi * 0.3)), 0, 1, 0)
circleShape.transform = transform
moonLayer.mask = circleShape}
提前感谢
编辑:也许我想弄清楚,我想要的效果如下:

发布于 2017-04-07 16:16:34
转换发生在默认情况下位于中心的层的锚点周围。因此,在那里正在发生的事情是,形状围绕着自身旋转,没有可见的结果。:)
在这个层的布局中,你应该做的是使用cos和sin数学函数来确定你的月亮的x和y位置。
让我知道,如果你需要更多的洞察力,我将乐意帮助。
此外,请注意,您不需要2 shapeLayers的蓝月亮与白色的笔画。CAShapeLayer具有填充和笔画的属性,因此您可以简化代码。
根据新的信息,这是我的新答案:
我无法通过使用转换获得一个很好的效果,所以我决定手动编写掩码。其结果是:
/**
Draw a mask based on the moon phase progress.
- parameter rect: The rect where the mon will be drawn
- parameter progress: The progress of the moon phase. This value must be between 0 and 1
*/
func moonMask(in rect: CGRect, forProgress progress: CGFloat)->CALayer {
let path = CGMutablePath()
let center = CGPoint(x: rect.midX, y: rect.midY)
path.move(to: CGPoint(x: rect.midX, y: 0))
let relativeProgress = (max(min(progress, 1), 0) - 0.5) * 2
let radius = rect.width/2
let tgX = rect.midX+(relativeProgress * (radius*4/3))
path.addCurve(to: CGPoint(x: rect.midX, y: rect.maxY), control1: CGPoint(x: tgX, y: 0), control2: CGPoint(x: tgX, y: rect.maxY))
path.addArc(center: center, radius: rect.width/2, startAngle: .pi/2, endAngle: .pi*3/2, clockwise: false)
//path.closeSubpath()
let mask = CAShapeLayer()
mask.path = path
mask.fillColor = UIColor.black.cgColor
return mask
}上面的函数绘制了一个造型器,可用作moonLayer的掩码。这一层将与一个进度参数相关,该参数将在函数中传递,其中1是满月,0是新月。
您可以将所有内容组合在一起以获得所需的效果,并且可以提取路径创建代码,以便在需要的情况下制作一个很好的动画。
我希望这能回答你的问题。为了快速测试,我写了这个操场:
import UIKit
let rect = CGRect(origin: .zero, size: CGSize(width: 200, height: 200))
let view = UIView(frame: rect)
view.backgroundColor = .black
let layer = view.layer
/**
Draw a mask based on the moon phase progress.
- parameter rect: The rect where the mon will be drawn
- parameter progress: The progress of the moon phase. This value must be between 0 and 1
*/
func moonMask(in rect: CGRect, forProgress progress: CGFloat)->CALayer {
let path = CGMutablePath()
let center = CGPoint(x: rect.midX, y: rect.midY)
path.move(to: CGPoint(x: rect.midX, y: 0))
let relativeProgress = (max(min(progress, 1), 0) - 0.5) * 2
let radius = rect.width/2
let tgX = rect.midX+(relativeProgress * (radius*4/3))
path.addCurve(to: CGPoint(x: rect.midX, y: rect.maxY), control1: CGPoint(x: tgX, y: 0), control2: CGPoint(x: tgX, y: rect.maxY))
path.addArc(center: center, radius: rect.width/2, startAngle: .pi/2, endAngle: .pi*3/2, clockwise: false)
//path.closeSubpath()
let mask = CAShapeLayer()
mask.path = path
mask.fillColor = UIColor.white.cgColor
return mask
}
let moonLayer = CAShapeLayer()
moonLayer.path = UIBezierPath(ovalIn: rect).cgPath
moonLayer.fillColor = UIColor.clear.cgColor
moonLayer.strokeColor = UIColor.white.cgColor
moonLayer.lineWidth = 2
moonLayer.shadowColor = UIColor.white.cgColor
moonLayer.shadowOpacity = 1
moonLayer.shadowRadius = 10
moonLayer.shadowPath = moonLayer.path
moonLayer.shadowOffset = .zero
layer.addSublayer(moonLayer)
let moonPhase = moonMask(in: rect, forProgress: 0.3)
moonPhase.shadowColor = UIColor.white.cgColor
moonPhase.shadowOpacity = 1
moonPhase.shadowRadius = 10
moonPhase.shadowPath = moonLayer.path
moonPhase.shadowOffset = .zero
layer.addSublayer(moonPhase)
view

https://stackoverflow.com/questions/43282661
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