我正在寻找轻量级内置系统跨平台音响播放器。类似于System.Console.Beep的东西,我可以直接从视图模型中调用。
我知道我可以使用提供者(策略)模式来构建平台特定的实现,或者使用像XamarinMediaManager这样的媒体播放器。
发布于 2017-04-04 07:48:08
可以使用依赖关系服务。
ANDROID
public class AudioService : IAudio
{
private MediaPlayer _mediaPlayer;
public bool PlayFile()
{
_mediaPlayer = MediaPlayer.Create(global::Android.App.Application.Context, Resource.Raw.test);
_mediaPlayer.Start();
return true;
}
}IOS
public class AudioService : IAudio
{
private AVAudioPlayer _ringtoneAudioPlayer;
public AudioService()
{
_ringtoneAudioPlayer = AVAudioPlayer.FromUrl(NSUrl.FromFilename("call.caf"));
_ringtoneAudioPlayer.NumberOfLoops = -1; // infinite
}
public void PlayFile()
{
if (_ringtoneAudioPlayer != null)
{
_ringtoneAudioPlayer.Stop();
}
_ringtoneAudioPlayer.Play();
}
} UWP
public class AudioService : IAudio
{
public async Task PlayAudioUWP(string fileName)
{
StorageFolder Folder = await Package.Current.InstalledLocation.GetFolderAsync("Assets");
StorageFile sf = await Folder.GetFileAsync(fileName);
var PlayMusic = new MediaElement();
PlayMusic.AudioCategory = Windows.UI.Xaml.Media.AudioCategory.Media;
PlayMusic.SetSource(await sf.OpenAsync(FileAccessMode.Read), sf.ContentType);
PlayMusic.Play();
}
}如果你愿意的话,你可以试试这个插件
https://stackoverflow.com/questions/43185359
复制相似问题