我已经将我的项目导入到Bitbucket,并试图为它设置。一切看起来都很好,云试图为iOS目标编译项目,但没有成功。
以下是日志的一部分:
37284: [Unity] Ignoring 'Assets/UnityCloud/Scripts/Editor/UnityEditor.CloudBuild.dll' because we're compiling for iOSSupport 37285: [Unity] Plugin 'libeveryplay.so' is used from several locations: 37286: [Unity] Assets/Plugins/Everyplay/AndroidDynamicLibraries/armeabi-v7a/libeveryplay.so would be copied to /libeveryplay.so 37287: [Unity] Assets/Plugins/Everyplay/AndroidDynamicLibraries/x86/libeveryplay.so would be copied to /libeveryplay.so 37288: [Unity] Please fix plugin settings and try again. 37289: [Unity] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) 37290: [Unity] UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
字符串37285和37288为红色,无法编译该项目。文件libeveryplay.so只在项目中标记为android,但据我所知,云试图同时包含tham,但编译失败。
发布于 2017-04-28 14:50:30
我也遇到了同样的问题,结果发现这是由于.meta文件与我们存储库中的版本没有正确同步所致。本地文件看起来很好,但是存储库中的文件( UCB下载的文件)没有正确的插件导入程序设置,从而导致了相同的错误。


https://stackoverflow.com/questions/43110714
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