我想用QStateMachine创建一个没完没了的循环,其中我也需要动画。
QColor leastTransparent, mostTransparent = color();
leastTransparent.setAlpha(250);
mostTransparent.setAlpha(150);
QState *s1 = new QState();
s1->assignProperty(this, "color", leastTransparent);
QState *s2 = new QState();
s2->assignProperty(this, "color", mostTransparent);
QSignalTransition *transition = s1->addTransition( this, SIGNAL(triggerSignal()),s2);
QSignalTransition *transition2 = s2->addTransition(s2, SIGNAL(entered),s1);
QPropertyAnimation* animation = new QPropertyAnimation( this, "color");
animation->setDuration( 5000 );
transition->addAnimation(animation);
QPropertyAnimation* animation2 = new QPropertyAnimation( this, "color");
animation2->setDuration(10000);
transition2->addAnimation(animation2);
m_stateMachineAnimation->addState(s1);
m_stateMachineAnimation->addState(s2);
m_stateMachineAnimation->setInitialState(s1);
m_stateMachineAnimation->setGlobalRestorePolicy(QStateMachine::RestoreProperties);
m_stateMachineAnimation->start();我希望这里的颜色在"triggerSignal“之后的前5秒会变得更加不透明。州将是"s2“。并且超过"s2“的进入信号被触发,它将获得越来越多的透明度在10秒内。
但是,我现在有s2触发器,而不需要在"triggerSignal“之后等待5秒,而不是立即触发s1,而不需要等待10秒。
为什么QStateMachine没有考虑到我的持续时间。如何使用QStateMachine实现这样的动画?
发布于 2017-03-08 22:33:30
你似乎希望动画能创造出某种介于两者之间的状态。它不会做这样的事。这种转变只会触发动画。您立即从s2过渡到s1,没有时间完成动画。相反,在设置属性的最终值时,需要显式地触发后续的转换。QState::propertiesAssigned信号在这方面是最有用的。或者,您可以使用动画的finished()信号。
在下面的示例中,单击窗口内启动动画循环:
// https://github.com/KubaO/stackoverflown/tree/master/questions/statemachine-animation-42682462
#include <QtWidgets>
const char kColor[] = "color";
class Widget : public QWidget {
Q_OBJECT
Q_PROPERTY(QColor color MEMBER m_color NOTIFY colorChanged)
QColor m_color{Qt::blue};
QStateMachine m_machine{this};
QState s0{&m_machine}, s1{&m_machine}, s2{&m_machine};
QEventTransition t01{this, QEvent::MouseButtonPress};
QPropertyAnimation anim_s1{this, kColor}, anim_s2{this, kColor};
void paintEvent(QPaintEvent *) override {
QPainter{this}.fillRect(rect(), m_color);
}
Q_SIGNAL void colorChanged(const QColor &);
public:
Widget() {
connect(this, &Widget::colorChanged, [this]{ update(); });
s1.assignProperty(this, kColor, QColor{Qt::red});
s2.assignProperty(this, kColor, QColor{Qt::green});
t01.setTargetState(&s1);
s0.addTransition(&t01); t01.addAnimation(&anim_s1);
s1.addTransition(&s1, &QState::propertiesAssigned, &s2)->addAnimation(&anim_s2);
s2.addTransition(&s2, &QState::propertiesAssigned, &s1)->addAnimation(&anim_s1);
anim_s1.setDuration(1000);
anim_s2.setDuration(2000);
m_machine.setInitialState(&s0);
m_machine.start();
}
};
int main(int argc, char ** argv) {
QApplication app{argc, argv};
Widget w;
w.setFixedSize(300, 200);
w.show();
return app.exec();
}
#include "main.moc"顺便说一下,这说明动画插入了RGB值,使red和blue之间的颜色在从(1,0,0)到(.5,.5,0)到(0,1,0)之间变暗。对于人类的消费来说,插值HSV会更有意义,这样就可以保持不变的值(亮度),只有色调(我们人类真正称之为“颜色”)才会改变。
https://stackoverflow.com/questions/42682462
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