我使用TarsosDSP实时计算基音频率。它使用一个AudioDispatcher来实现Runnable,并通过handlePitch方法发布结果,以便在主线程中使用。
当SurfaceView更新时,我使用它来绘制这个值。SurfaceView还需要另一个线程在画布上绘制。所以我有两个可运行的对象。我无法管理如何通过一个线程更新表面视图,同时从另一个线程获得音调值(audiodispatcher)。
我只想使用在handlePitch()方法中得到的分值来更新表面视图上的绘图。但我的应用程序被冻结了。有什么想法吗?
In MainAcitivity.java (onCreate(.))
myView = (MySurfaceView) findViewById(R.id.myview);
int sr = 44100;//The sample rate
int bs = 2048;
AudioDispatcher d = AudioDispatcherFactory.fromDefaultMicrophone(sr,bs,0);
PitchDetectionHandler printPitch = new PitchDetectionHandler() {
@Override
public void handlePitch(final PitchDetectionResult pitchDetectionResult, AudioEvent audioEvent) {
final float p = pitchDetectionResult.getPitch();
runOnUiThread(new Runnable() {
@Override
public void run() {
if (p != -1){
float cent = (float) (1200*Math.log(p/8.176)/Math.log(2)) % 12;
System.out.println(cent);
myView.setCent(cent);
}
}
});
}
};
PitchProcessor.PitchEstimationAlgorithm algo = PitchProcessor.PitchEstimationAlgorithm.YIN; //use YIN
AudioProcessor pitchEstimator = new PitchProcessor(algo, sr,bs,printPitch);
d.addAudioProcessor(pitchEstimator);
d.run();//starts the dispatching process
AudioProcessor p = new PitchProcessor(algo, sr, bs, printPitch);
d.addAudioProcessor(p);
new Thread(d,"Audio Dispatcher").start();In SurfaceView.java (下面的代码是从构造函数触发的)
myThread = new MyThread(this);
surfaceHolder = getHolder();
bmpIcon = BitmapFactory.decodeResource(getResources(),
R.mipmap.ic_launcher);
iconWidth = bmpIcon.getWidth();
iconHeight = bmpIcon.getHeight();
density = getResources().getDisplayMetrics().scaledDensity;
setLabelTextSize(Math.round(DEFAULT_LABEL_TEXT_SIZE_DP * density));
surfaceHolder.addCallback(new SurfaceHolder.Callback(){
@Override
public void surfaceCreated(SurfaceHolder holder) {
myThread.setRunning(true);
myThread.start();
}
@Override
public void surfaceChanged(SurfaceHolder holder,
int format, int width, int height) {
// TODO Auto-generated method stub
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
boolean retry = true;
myThread.setRunning(false);
while (retry) {
try {
myThread.join();
retry = false;
} catch (InterruptedException e) {
}
}
}});
protected void drawSomething(Canvas canvas) {
updateCanvas(canvas, this.cent); //draws some lines depending on the cent value
}
public void setCent(double cent) {
if (this.cent > maxCent)
this.cent = maxCent;
this.cent = cent;
}更新:
MyThread.java
public class MyThread extends Thread {
MySurfaceView myView;
private boolean running = false;
public MyThread(MySurfaceView view) {
myView = view;
}
public void setRunning(boolean run) {
running = run;
}
@Override
public void run() {
while(running){
Canvas canvas = myView.getHolder().lockCanvas();
if(canvas != null){
synchronized (myView.getHolder()) {
myView.drawSomething(canvas);
}
myView.getHolder().unlockCanvasAndPost(canvas);
}
try {
sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}发布于 2017-03-10 01:41:43
如果我正确地理解了您的问题,那么您就有了一个独立的事件源来处理它自己的线程(PitchDetectionHandler),而当来自源的事件出现时,您希望在它自己的线程上重新绘制一个SurfaceView。如果是这样的话,那么我认为sleep(1000)的整个想法是错误的。你应该跟踪实际事件并对它们做出反应,而不是等着它们睡觉。在Android上,最简单的解决方案似乎是使用HandlerThread/Looper/Handler基础设施,如下所示:
注意以下代码中的but;我不仅没有尝试过它,而且我甚至没有编译它。
import android.graphics.Canvas;
import android.os.Handler;
import android.os.HandlerThread;
import android.os.Message;
import android.view.SurfaceHolder;
public class SurfacePitchDrawingHelper implements Handler.Callback, SurfaceHolder.Callback2 {
private static final int MSG_DRAW = 100;
private static final int MSG_FORCE_REDRAW = 101;
private final Object _lock = new Object();
private SurfaceHolder _surfaceHolder;
private HandlerThread _drawingThread;
private Handler _handler;
private float _lastDrawnCent;
private volatile float _lastCent;
private final boolean _processOnlyLast = true;
@Override
public void surfaceCreated(SurfaceHolder holder) {
synchronized (_lock) {
_surfaceHolder = holder;
_drawingThread = new HandlerThread("SurfaceDrawingThread") {
@Override
protected void onLooperPrepared() {
super.onLooperPrepared();
}
};
_drawingThread.start();
_handler = new Handler(_drawingThread.getLooper(), this); // <-- this is where bug was
_lastDrawnCent = Float.NaN;
//postForceRedraw(); // if needed
}
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
synchronized (_lock) {
// clean queue and kill looper
_handler.removeCallbacksAndMessages(null);
_drawingThread.getLooper().quit();
while (true) {
try {
_drawingThread.join();
break;
} catch (InterruptedException e) {
}
}
_handler = null;
_drawingThread = null;
_surfaceHolder = null;
}
}
@Override
public void surfaceRedrawNeeded(SurfaceHolder holder) {
postForceRedraw();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
synchronized (_lock) {
_surfaceHolder = holder;
}
postForceRedraw();
}
private void postForceRedraw() {
_handler.sendEmptyMessage(MSG_FORCE_REDRAW);
}
public void postRedraw(float cent) {
if (_processOnlyLast) {
_lastCent = cent;
_handler.sendEmptyMessage(MSG_DRAW);
} else {
Message message = _handler.obtainMessage(MSG_DRAW);
message.obj = Float.valueOf(cent);
_handler.sendMessage(message);
}
}
private void doRedraw(Canvas canvas, float cent) {
// put actual painting logic here
}
@Override
public boolean handleMessage(Message msg) {
float lastCent = _processOnlyLast ? _lastCent : ((Float) msg.obj).floatValue();
boolean shouldRedraw = (MSG_FORCE_REDRAW == msg.what)
|| ((MSG_DRAW == msg.what) && (_lastDrawnCent != lastCent));
if (shouldRedraw) {
Canvas canvas = null;
synchronized (_lock) {
if (_surfaceHolder != null)
canvas =_surfaceHolder.lockCanvas();
}
if (canvas != null) {
doRedraw(canvas, lastCent);
_surfaceHolder.unlockCanvasAndPost(canvas);
_lastDrawnCent = lastCent;
}
return true;
}
return false;
}
}然后在你的活动课上你会做一些类似的事情
private SurfaceView surfaceView;
private SurfacePitchDrawingHelper surfacePitchDrawingHelper = new SurfacePitchDrawingHelper();
...
@Override
protected void onCreate(Bundle savedInstanceState) {
...
surfaceView = (SurfaceView) findViewById(R.id.surfaceView);
surfaceView.getHolder().addCallback(surfacePitchDrawingHelper);
int sr = 44100;//The sample rate
int bs = 2048;
AudioDispatcher d = AudioDispatcherFactory.fromDefaultMicrophone(sr, bs, 0);
PitchDetectionHandler printPitch = new PitchDetectionHandler() {
@Override
public void handlePitch(final PitchDetectionResult pitchDetectionResult, AudioEvent audioEvent) {
final float p = pitchDetectionResult.getPitch();
float cent = (float) (1200 * Math.log(p / 8.176) / Math.log(2)) % 12;
System.out.println(cent);
surfacePitchDrawingHelper.postRedraw(cent);
}
};
PitchProcessor.PitchEstimationAlgorithm algo = PitchProcessor.PitchEstimationAlgorithm.YIN; //use YIN
AudioProcessor pitchEstimator = new PitchProcessor(algo, sr, bs, printPitch);
d.addAudioProcessor(pitchEstimator);
// d.run();//starts the dispatching process <-- this was another bug in the original code (see update)!
AudioProcessor p = new PitchProcessor(algo, sr, bs, printPitch);
d.addAudioProcessor(p);
new Thread(d, "Audio Dispatcher").start();
...
}请注意,SurfacePitchDrawingHelper封装了大部分与绘图相关的逻辑,您的子类MySurfaceView中没有必要(我认为这是个坏主意)。
主要思想是,当创建新的SurfacePitchDrawingHelper时,Surface创建是专用的Surface。HandlerThread + Looper + Handler提供了一个有用的基础结构,可以(以高效的方式)在单独的线程上运行一个无限循环,等待传入的消息并逐一处理它们。因此,除了SurfaceHolder.Callback2之外,它的有效公共API由单个postRedraw方法组成,该方法可用于要求绘图线程进行另一次重绘,这正是自定义PitchDetectionHandler所使用的。“询问”是通过将一条消息放入要由绘图线程处理的队列中来完成的(更具体地说,我们在该线程上的自定义Handler )。我没有费心地将真正的公共API简化为“有效的”API,因为它使代码更加复杂,而且我太懒了。当然,这两个“实现”都可以转移到内部类中。
您需要做出一个重要的决定:绘图线程是否应该生成每个入站消息(所有cent值),以便在当前发生绘图。如果PitchDetectionHandler生成的事件比“绘图线程”更新Surface的速度快得多,这可能变得特别重要。我相信,在大多数情况下,只处理PitchDetectionHandler的最后一个值是可以的,但我将这两个版本留在代码中进行说明。这一区别目前由_processOnlyLast字段在代码中实现。最有可能的是,您应该做出这个决定,只需去掉这个几乎不变的字段和不相关分支中的代码。
当然,不要忘记将实际的绘图逻辑放在doRedraw中
更新(为什么后退按钮不能工作)
TLDR版本
令人反感的是
d.run();//starts the dispatching process评论一下吧!
更长版本
查看您的示例,我们可以看到d是AudioDispatcher,哪个implements Runnable,因此run方法是一个在新线程上被调用的方法。您可能会注意到这一点很重要,因为在此方法中会执行一些IO操作,并阻塞它运行的线程。因此,在您的情况下,它阻塞了主UI线程。往下走几行就行了
new Thread(d, "Audio Dispatcher").start();这似乎是使用AudioDispatcher的正确方法
从我在注释中询问的堆栈跟踪可以很容易地看出这一点。

https://stackoverflow.com/questions/42589373
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