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在visual studio buildtools 2017中使用CMAKE;无法访问UWP库
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Stack Overflow用户
提问于 2017-02-19 05:40:38
回答 1查看 1.6K关注 0票数 3

我正在尝试在2017中使用CMAKE;而无论是哪种标志组合,我都无法获得有效的编译。(我也尝试了构建工具2015 )我无法访问UWP库,特别是platform.winmd

我总是以

代码语言:javascript
复制
fatal error C1107: could not find assembly 'platform.winmd': please specify the assembly search path using /AI or by setting the LIBPATH environment variable [C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-test\build\winsearch.vcxproj]

我的CMAKELISTS.txt看起来像:

代码语言:javascript
复制
cmake_minimum_required(VERSION 3.7)
set(lib "winsearch")
file(GLOB SOURCE_FILES "src/module/winSearch/*.cpp" "src/module/winSearch/*.h")
add_library( ${lib} SHARED ${SOURCE_FILES})
set( MSVS15_COMPILE_FLAGS "/ZW" )
SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${MSVS15_COMPILE_FLAGS}" )
set_target_properties(${lib} PROPERTIES PREFIX "" SUFFIX ".node")
target_include_directories(${lib} PRIVATE ${CMAKE_JS_INC})
target_link_libraries(${lib} ${CMAKE_JS_LIB})

除了一个空白函数和一个包含#include <collection.h>的调用之外,我已经删除了所有源代码。

CMAKE本身被称为:

代码语言:javascript
复制
cmake.exe "C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-test" --no-warn-unused-cli -G"Visual Studio 15 2017 Win64" -DCMAKE_JS_VERSION="3.4.0" -DCMAKE_BUILD_TYPE="Release" -DCMAKE_RUNTIME_OUTPUT_DIRECTORY="C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-test\build" -DCMAKE_JS_INC="C:\Users\ehiller\.cmake-js\electron-x64\v1.4.5\src;C:\Users\ehiller\.cmake-js\electron-x64\v1.4.5\deps\v8\include;C:\Users\ehiller\.cmake-js\electron-x64\v1.4.5\deps\uv\include;C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-test\node_modules\nan" -DNODE_RUNTIME="electron" -DNODE_RUNTIMEVERSION="1.4.5" -DNODE_ARCH="x64" -DCMAKE_JS_LIB="C:\Users\ehiller\.cmake-js\electron-x64\v1.4.5\x64\node.lib"

执行时的全部输出是:

代码语言:javascript
复制
info TOOL Using Visual Studio 15 2017 Win64 generator, as specified from commandline.
info CMD CLEAN
info RUN C:\Users\ehiller\AppData\Local\omega\system\cmake\bin\cmake.exe -E remove_directory "C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-test\build"

> uwp-js-test@0.0.1 compile C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-test
> cmake-js build -c "C:\Users\ehiller\AppData\Local\omega\system\cmake\bin\cmake.exe" -G "Visual Studio 15 2017 Win64"

info TOOL Using Visual Studio 15 2017 Win64 generator, as specified from commandline.
info CMD CONFIGURE
info RUN C:\Users\ehiller\AppData\Local\omega\system\cmake\bin\cmake.exe "C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-test" --no-warn-unused-cli -G"Visual Studio 15 2017 Win64" -DCMAKE_JS_VERSION="3.4.0" -DCMAKE_BUILD_TYPE="Release" -DCMAKE_RUNTIME_OUTPUT_DIRECTORY="C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-test\build" -DCMAKE_JS_INC="C:\Users\ehiller\.cmake-js\electron-x64\v1.4.5\src;C:\Users\ehiller\.cmake-js\electron-x64\v1.4.5\deps\v8\include;C:\Users\ehiller\.cmake-js\electron-x64\v1.4.5\deps\uv\include;C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-test\node_modules\nan" -DNODE_RUNTIME="electron" -DNODE_RUNTIMEVERSION="1.4.5" -DNODE_ARCH="x64" -DCMAKE_JS_LIB="C:\Users\ehiller\.cmake-js\electron-x64\v1.4.5\x64\node.lib"
Not searching for unused variables given on the command line.
-- The C compiler identification is MSVC 19.10.24930.0
-- The CXX compiler identification is MSVC 19.10.24930.0
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/BuildTools/VC/Tools/MSVC/14.10.24930/bin/HostX86/x64/cl.exe
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/BuildTools/VC/Tools/MSVC/14.10.24930/bin/HostX86/x64/cl.exe -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/BuildTools/VC/Tools/MSVC/14.10.24930/bin/HostX86/x64/cl.exe
-- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/BuildTools/VC/Tools/MSVC/14.10.24930/bin/HostX86/x64/cl.exe -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Configuring done
-- Generating done
-- Build files have been written to: C:/Users/ehiller/Dev/src/github.com/erichiller/uwp-js-test/build
info CMD BUILD
info RUN C:\Users\ehiller\AppData\Local\omega\system\cmake\bin\cmake.exe --build "C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-test\build" --config Release
Microsoft (R) Build Engine version 15.1.545.13942
Copyright (C) Microsoft Corporation. All rights reserved.

Build started 2/18/2017 9:27:58 PM.
Project "C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-test\build\ALL_BUILD.vcxproj" on node 1 (default targets).
Project "C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-test\build\ALL_BUILD.vcxproj" (1) is building "C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-te st\build\ZERO_CHECK.vcxproj" (2) on node 1 (default targets).
PrepareForBuild:
  Creating directory "x64\Release\ZERO_CHECK\".
  Creating directory "x64\Release\ZERO_CHECK\ZERO_CHECK.tlog\".
InitializeBuildStatus:
  Creating "x64\Release\ZERO_CHECK\ZERO_CHECK.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
CustomBuild:
  Checking Build System
  CMake does not need to re-run because C:/Users/ehiller/Dev/src/github.com/erichiller/uwp-js-test/build/CMakeFiles/generate.stamp is up-to-date.
FinalizeBuildStatus:
  Deleting file "x64\Release\ZERO_CHECK\ZERO_CHECK.tlog\unsuccessfulbuild".
  Touching "x64\Release\ZERO_CHECK\ZERO_CHECK.tlog\ZERO_CHECK.lastbuildstate".
Done Building Project "C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-test\build\ZERO_CHECK.vcxproj" (default targets).

Project "C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-test\build\ALL_BUILD.vcxproj" (1) is building "C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-te st\build\winsearch.vcxproj" (3) on node 1 (default targets).
PrepareForBuild:
  Creating directory "winsearch.dir\Release\".
  Creating directory "C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-test\build\Release\".
  Creating directory "winsearch.dir\Release\winsearch.tlog\".
InitializeBuildStatus:
  Creating "winsearch.dir\Release\winsearch.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
CustomBuild:
  Building Custom Rule C:/Users/ehiller/Dev/src/github.com/erichiller/uwp-js-test/CMakeLists.txt
  CMake does not need to re-run because C:/Users/ehiller/Dev/src/github.com/erichiller/uwp-js-test/build/CMakeFiles/generate.stamp is up-to-date.
ClCompile:
  C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.10.24930\bin\HostX86\x64\CL.exe /c /I"C:\Users\ehiller\.cmake-js\electron-x64\v1.4.5
  \src" /I"C:\Users\ehiller\.cmake-js\electron-x64\v1.4.5\deps\v8\include" /I"C:\Users\ehiller\.cmake-js\electron-x64\v1.4.5\deps\uv\include" /I"C:\Users\ehiller\Dev\
  src\github.com\erichiller\uwp-js-test\node_modules\nan" /ZW /nologo /W3 /WX- /diagnostics:classic /O2 /Ob2 /D WIN32 /D _WINDOWS /D NDEBUG /D "CMAKE_INTDIR=\"Release
  \"" /D winsearch_EXPORTS /D _WINDLL /D _MBCS /Gm- /EHsc /MD /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /GR /Fo"winsearch.dir\Release\\" /Fd"winsearch.dir\R
  elease\vc141.pdb" /Gd /TP /errorReport:queue "C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-test\src\module\winSearch\winSearch.cpp"
  winSearch.cpp
C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-test\src\module\winSearch\winSearch.cpp : fatal error C1107: could not find assembly 'platform.winmd': please sp ecify the assembly search path using /AI or by setting the LIBPATH environment variable [C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-test\build\winsearch.vc xproj]
Done Building Project "C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-test\build\winsearch.vcxproj" (default targets) -- FAILED.

Done Building Project "C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-test\build\ALL_BUILD.vcxproj" (default targets) -- FAILED.


Build FAILED.

"C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-test\build\ALL_BUILD.vcxproj" (default target) (1) ->
"C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-test\build\winsearch.vcxproj" (default target) (3) ->
(ClCompile target) ->
  C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-test\src\module\winSearch\winSearch.cpp : fatal error C1107: could not find assembly 'platform.winmd': please
specify the assembly search path using /AI or by setting the LIBPATH environment variable [C:\Users\ehiller\Dev\src\github.com\erichiller\uwp-js-test\build\winsearch. vcxproj]

    0 Warning(s)
    1 Error(s)

Time Elapsed 00:00:00.49

我有过

  • C:\Program Files (x86)\Windows Kits\10\UnionMetadata\Windows.winmd
  • C:/Program Files (x86)/Microsoft Visual Studio/2017/BuildTools/VC/Tools/MSVC/14.10.24930/lib/x86/store/references/platform.winmd

我试着把它们作为库

代码语言:javascript
复制
target_link_libraries( ${lib} "C:/Program Files (x86)/Windows Kits/10/UnionMetadata/Windows.winmd" )

TARGET_LINK_LIBRARIES(${lib} "C:/Program Files (x86)/Microsoft Visual Studio/2017/BuildTools/VC/Tools/MSVC/14.10.24930/lib/x86/store/references/platform.winmd")

但这些也没什么用。

也不设置CMAKE_SYSTEM_NAME

代码语言:javascript
复制
set( CMAKE_SYSTEM_NAME WindowsStore )

或者CMAKE_SYSTEM_VERSION

代码语言:javascript
复制
set( CMAKE_SYSTEM_VERSION 10.0 )

我甚至尝试将库设置为我可以在sdk.bat文件中找到的每个目录:

代码语言:javascript
复制
set( sd "C:/Program Files (x86)/Windows Kits/10/" )
set( WindowsSDKVersion "10.0.14393.0" )

target_link_libraries( ${lib} "${sd}bin")
target_link_libraries( ${lib} "${sd}UnionMetadata")
target_link_libraries( ${lib} "${sd}References")
target_link_libraries( ${lib} "${sd}bin")

target_link_libraries( ${lib} "{sd}bin" )
target_link_libraries( ${lib} "${sd}UnionMetadata" )
target_link_libraries( ${lib} "${sd}References" )
target_link_libraries( ${lib} "${sd}lib/${WindowsSDKLibVersion}/um/${NODE_ARCH}" )


target_link_libraries( ${lib} "${sd}include/${WindowsSDKVersion}/shared/" )
target_link_libraries( ${lib} "${sd}include/${WindowsSDKVersion}/um/" )
target_link_libraries( ${lib} "${sd}include/${WindowsSDKVersion}/winrt/" )

target_link_libraries( ${lib} "${sd}References/CommonConfiguration/Neutral" )

但也不是这样。

所以,我现在正处于这样的时刻,我确信我遗漏了一些显而易见的东西。所以我希望有人能帮我!谢谢!

(顺便说一句,cmake-js是cmake的前端,它只是将标志直接传递给cmake,不应该影响系统,但为了确保我尝试直接运行cmake,结果是相同的)

EN

回答 1

Stack Overflow用户

发布于 2017-08-12 06:34:14

根据微软向指定元数据目录提供的文档,您必须为winmd库传递编译器选项-AI"directory-path"。对于VisualC++ 2017的情况,请尝试增强CMakeLists.txt文件中的C++选项,如下所示:

代码语言:javascript
复制
# windows.winmd search path:
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -AI\"C:/Program Files (x86)/Windows Kits/10/UnionMetadata\"" )

# platform.winmd search path for MSVC 2017:
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -AI\"C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/Common7/IDE/VC/vcpackages\"" )

我只在Visual 2017和Windows 10上测试过这两个搜索路径。如果您有不同的版本,则必须修改其中一个或可能同时修改两个路径。

票数 0
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/42324052

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