我想在一个场景中改变玩家的精灵。我有一个脚本,可以管理当您从一个播放器切换到另一个播放器时,哪个脚本被激活。我想增加一个功能,当切换不活跃的玩家变得黑白,锻造一个精灵和活跃的玩家对有色的雪碧。谁能帮上忙,因为第一位玩家和第二位玩家GameObject上没有改变精灵?
以下是代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class switchCharacter : MonoBehaviour {
public GameObject Psyco1;
public GameObject Psyco2;
public PlayerControllerPsyco1 script1;
public PlayerControllerPsyco2 script2;
public Sprite sprite1; // Psyco1 color
public Sprite sprite2; // Psyco2 decolorized
public SpriteRenderer spriteRendererPsyco1;
public SpriteRenderer spriteRendererPsyco2;
void Start (){
script1 = Psyco1.GetComponent<PlayerControllerPsyco1>();
script2 = Psyco2.GetComponent<PlayerControllerPsyco2>();
script1.enabled = true;
script2.enabled = false;
spriteRendererPsyco1 = GetComponent<SpriteRenderer>();
spriteRendererPsyco2 = GetComponent<SpriteRenderer>();
if (spriteRendererPsyco1.sprite == null) // if the sprite on spriteRenderer is null then
spriteRendererPsyco1.sprite = sprite1; // set the sprite to Psyco1 Color
}
void Update (){
if (Input.GetButtonDown("switch1")){
script1.enabled = !script1.enabled;
script2.enabled = !script2.enabled;
//spriteRendererPsyco1.sprite = sprite2;
DesaturizePsyco (); // call method to change Psyco sprite
}
}
public void changeCharacterBtn() {
if (script1.enabled = !script1.enabled) // if the spriteRenderer sprite = sprite1 then change to sprite2
{
GameObject.Find ("PlayerFirst").GetComponent<SpriteRenderer> ().sprite = sprite2;
}
//script1.enabled = !script1.enabled;
if (script2.enabled = !script2.enabled;) // if the spriteRenderer sprite = sprite1 then change to sprite2
{
GameObject.Find ("PlayerSecond").GetComponent<SpriteRenderer> ().sprite = sprite1;
}
//script2.enabled = !script2.enabled;
DesaturizePsyco ();
}
void DesaturizePsyco ()
{
if (spriteRendererPsyco1.sprite == sprite1) // if the spriteRenderer sprite = sprite1 then change to sprite2
{
GameObject.Find ("PlayerFirst").GetComponent<SpriteRenderer> ().sprite = sprite2;
}
else
{
spriteRendererPsyco1.sprite = sprite1; // otherwise change it back to sprite1
}
}
}发布于 2017-02-16 09:40:00
首先,尝试始终发布一个最小化的剥离脚本:在这里,changeCharacterBtn()方法是没有用的(我已经建议对您的帖子进行编辑)。此外,在if (script2.enabled = !script2.enabled;)中也有一个错误。此外,我猜您的代码在播放时会抛出错误:您检查控制台了吗?
关于您的脚本,下面是我看到的错误:
spriteRendererPsyco1 = GetComponent<SpriteRenderer>();而不是spriteRendererPsyco1 = Psyco1.GetComponent<SpriteRenderer>(); (Psyco2也是一样)script1、script2、spriteRendererPsyco1和spriteRendererPsyco2应该设置为私有,因为您在Start()中引用了它们(不需要它们出现在检查器上)下面是您的脚本的更正版本:
public class switchCharacter : MonoBehaviour
{
public GameObject Psyco1;
public GameObject Psyco2;
private PlayerControllerPsyco1 script1;
private PlayerControllerPsyco1 script2;
public Sprite sprite1; // Psyco1 color
public Sprite sprite2; // Psyco2 decolorized
private SpriteRenderer spriteRendererPsyco1;
private SpriteRenderer spriteRendererPsyco2;
void Start()
{
script1 = Psyco1.GetComponent<PlayerControllerPsyco1>();
script2 = Psyco2.GetComponent<PlayerControllerPsyco1>();
script1.enabled = true;
script2.enabled = false;
spriteRendererPsyco1 = Psyco1.GetComponent<SpriteRenderer>();
spriteRendererPsyco2 = Psyco2.GetComponent<SpriteRenderer>();
if(spriteRendererPsyco1.sprite == null) // if the sprite on spriteRenderer is null then
spriteRendererPsyco1.sprite = sprite1; // set the sprite to Psyco1 Color
}
void Update()
{
if(Input.GetButtonDown("switch1"))
{
script1.enabled = !script1.enabled;
script2.enabled = !script2.enabled;
//spriteRendererPsyco1.sprite = sprite2;
DesaturizePsyco(); // call method to change Psyco sprite
}
}
void DesaturizePsyco()
{
if(spriteRendererPsyco1.sprite == sprite1) // if the spriteRenderer sprite = sprite1 then change to sprite2
{
GameObject.Find("PlayerFirst").GetComponent<SpriteRenderer>().sprite = sprite2;
}
else
{
spriteRendererPsyco1.sprite = sprite1; // otherwise change it back to sprite1
}
}
}作为附带说明,下面是一些关于一般编程建议的内容:
bool变量)Psyco1但script1,.)希望这能帮上忙
https://stackoverflow.com/questions/42262641
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