我使用AWS (v3.3.50.0):S3 SDK (AWSSDK-S3.3.3.5.4.unitypackage)从https://aws.amazon.com/mobile/sdk/下载。我的统一版本是5.5.1。
我想下载一个放在S3桶上的映像,存储桶是配置好的,可以下载。我将字符串视为响应的数据。
但我无法将返回的StreamReader转换为S3示例GetObject()函数中的UnityEngine.UI.Image.sprite或UnityEngine.UI.RawImage.texture。
private void GetObject()
{
ResultText.text = string.Format("fetching {0} from bucket {1}", SampleFileName, S3BucketName);
Client.GetObjectAsync(S3BucketName, SampleFileName, (responseObj) =>
{
string data = null;
var response = responseObj.Response;
if (response.ResponseStream != null)
{
using (StreamReader reader = new StreamReader(response.ResponseStream))
{
data = reader.ReadToEnd();
}
ResultText.text += "\n";
ResultText.text += data;
}
Debug.Log("GetObject: " + data);
});
}在这方面需要帮助:)
S3桶上的图像采用PNG格式。但是在未来的JPG中,JPEG格式支持必须启用。
发布于 2017-02-15 10:42:34
StreamReader用于文本,而不是像要下载的图像那样的二进制数据。我可以告诉您为什么要使用它,也不能告诉您为什么要在图像上执行Debug.Log("GetObject: " + data);。
下载图像,然后使用Texture2D.LoadImage将其转换为Texture2D,然后将其加载到RawImage中以显示。
public RawImage displayTexture;
private void GetObject()
{
ResultText.text = string.Format("fetching {0} from bucket {1}", SampleFileName, S3BucketName);
Client.GetObjectAsync(S3BucketName, SampleFileName, (responseObj) =>
{
byte[] data = null;
var response = responseObj.Response;
if (response.ResponseStream != null)
{
using (StreamReader reader = new StreamReader(response.ResponseStream))
{
using (var memstream = new MemoryStream())
{
var buffer = new byte[512];
var bytesRead = default(int);
while ((bytesRead = reader.BaseStream.Read(buffer, 0, buffer.Length)) > 0)
memstream.Write(buffer, 0, bytesRead);
data = memstream.ToArray();
}
}
//Display Image
displayTexture.texture = bytesToTexture2D(data);
}
});
}
public Texture2D bytesToTexture2D(byte[] imageBytes)
{
Texture2D tex = new Texture2D(2, 2);
tex.LoadImage(imageBytes);
return tex;
}正如我前面提到的,使用StreamReader并不适合二进制数据。您只需使用MemoryStream就可以做到这一点。在这种情况下,新的GetObject函数应该如下所示:
private void GetObject()
{
ResultText.text = string.Format("fetching {0} from bucket {1}", SampleFileName, S3BucketName);
Client.GetObjectAsync(S3BucketName, SampleFileName, (responseObj) =>
{
byte[] data = null;
var response = responseObj.Response;
Stream input = response.ResponseStream;
if (response.ResponseStream != null)
{
byte[] buffer = new byte[16 * 1024];
using (MemoryStream ms = new MemoryStream())
{
int read;
while ((read = input.Read(buffer, 0, buffer.Length)) > 0)
{
ms.Write(buffer, 0, read);
}
data = ms.ToArray();
}
//Display Image
displayTexture.texture = bytesToTexture2D(data);
}
});
}https://stackoverflow.com/questions/42244755
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