为了教自己javascript (以及在天文学领域获得/提供更多的洞察力),我正在建立一个显示太阳和月亮相对位置的页面。现在,太阳和月亮的移动速度仍然是固定的,但我真的想让这个动态用户通过输入字段定义。所以,最初的速度是'30',用户可以加快速度或减慢速度。显然,太阳和月亮的比率必须保持不变。我尝试了很多东西(见代码中的一些遗物,但我无法让它工作。)
谁有更多的javascript经验可以帮助我这样做?此外,我注意到CPU的使用率在这个动画中变得非常高。是否有简单的步骤来提高这个脚本的效率?
var dagen = 0;
function speed($this){
var speedSetting = $this.value;
//alert(speedSetting);
//return per;
}
function periode(bolletje, multiplier=30){
if (bolletje == 'zon'){var per = (multiplier*24/2);}
if (bolletje == 'maan'){var per = (multiplier*24*29.5/2);}
return per;
}
function step(delta) {
elem.style.height = 100*delta + '%'
}
function animate(opts) {
var start = new Date
var id = setInterval(function() {
var timePassed = new Date - start
var progress = timePassed / opts.duration
if (progress > 1) progress = 1
var delta = opts.delta(progress)
opts.step(delta)
if (progress == 1) {
clearInterval(id)
}
}, opts.delay || 10)
}
function terugweg(element, delta, duration) {
var to = -300;
var bolletje = element.getAttribute('id');
per = periode(bolletje);
document.getElementById(bolletje).style.background='transparent';
animate({
delay: 0,
duration: duration || per,
//1 sec by default
delta: delta,
step: function(delta) {
element.style.left = ((to*delta)+300) + "px"
}
});
if(bolletje == 'zon'){
dagen ++;
}
bolletje = element;
document.getElementById('dagen').innerHTML = dagen;
//setInterval(function (element) {
setTimeout(function (element) {
move(bolletje, function(p) {return p})
}, per);
}
function move(element, delta, duration) {
var to = 300;
var bolletje = element.getAttribute('id');
per = periode(bolletje);
document.getElementById(bolletje).style.background='yellow';
animate({
delay: 0,
duration: duration || per,
//1 sec by default
delta: delta,
step: function(delta) {
element.style.left = to*delta + "px"
}
});
bolletje = element;
//setInterval(function (element) {
setTimeout(function (element) {
terugweg(bolletje, function(p) {return p})
}, per);
}hr{clear: both;}
form{display: block;}
form label{width: 300px; float: left; clear: both;}
form input{float: right;}
.aarde{width: 300px; height: 300px; border-radius: 150px; background: url('https://domain.com/img/aarde.png');}
#zon{width: 40px; height: 40px; background: yellow; border: 2px solid yellow; border-radius: 20px; position: relative; margin-left: -20px; top: 120px;}
#maan{width: 30px; height: 30px; background: yellow; border: 2px solid yellow; border-radius: 16px; position: relative; margin-left: -15px; top: 115px;}<form>
<div onclick="move(this.children[0], function(p) {return p}), move(this.children[1], function(p) {return p})" class="aarde">
<div id="zon"></div>
<div id="maan"></div>
</div>
Dagen: <span id="dagen">0</span>
</form>
<form>
<label><input id="snelheid" type="range" min="10" max="300" value="30" oninput="speed(this)">Snelheid: <span id="snelheidDisplay">30</span></label>
</form>
发布于 2017-02-10 03:04:43
首先,在速度输入标签中将onlick更改为oninput。
<input id="snelheid" type="number" value="30" oninput="speed(this)">在您的speed()函数中,设置multiplier = $this.value。multiplier应该是全球性的:
var multiplier = 30;
function speed($this){
console.log($this.value);
multiplier = $this.value;
//alert(speedSetting);
//return per;
}
function periode(bolletje){
if (bolletje == 'zon'){var per = (multiplier*24/2);}
if (bolletje == 'maan'){var per = (multiplier*24*29.5/2);}
return per;
}下面是一个例子:https://jsfiddle.net/do4n9L03/2/
注意:multiplier不是速度,而是延迟。如果你增加它,它会变慢。
https://stackoverflow.com/questions/42150572
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