这是我第一次在Swift中使用SFSpeechRecognizer,其中一项功能不起作用。当我按下按钮audioButtonPressed,它似乎开始识别很好,并再次按它停止它。当我再次按下它重新开始识别时,识别不起作用,留下了一个空白的文本视图。我该怎么做?
这是我的密码
@IBAction func audioButtonPressed(_ sender: Any) {
if isRecording {
stopRecording()
delegate?.speechRecognitionComplete(query: query)
audioButton.backgroundColor = UIColor.red
isRecording = false
} else {
startRecording()
audioButton.backgroundColor = UIColor.green
isRecording = true
}
}
func stopRecording() {
audioEngine.stop()
audioEngine.inputNode?.removeTap(onBus: 0)
recognitionRequest = nil
recognitionTask = nil
}
func startRecording() {
recognitionRequest = SFSpeechAudioBufferRecognitionRequest()
guard let recognitionRequest = recognitionRequest else {
return
}
recognitionRequest.shouldReportPartialResults = true
recognitionTask = speechRecognizer?.recognitionTask(with: recognitionRequest, resultHandler: { (result, error) in
var isFinal = false
if result != nil {
self.query = result?.bestTranscription.formattedString
self.audioTextField.text = self.query
isFinal = (result?.isFinal)!
}
if error != nil || isFinal {
self.stopRecording()
}
})
let audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setCategory(AVAudioSessionCategoryRecord)
try audioSession.setMode(AVAudioSessionModeMeasurement)
try audioSession.setActive(true, with: .notifyOthersOnDeactivation)
} catch {
print("the audio session isn't configured correctly")
}
let recordingFormat = audioEngine.inputNode?.outputFormat(forBus: 0)
audioEngine.inputNode?.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) { (buffer, time) in
self.recognitionRequest?.append(buffer)
}
audioEngine.prepare()
do {
try audioEngine.start()
audioTextField.text = "How may I help you"
} catch {
print("audio engine failed to start")
}
}当我第一次按音频按钮时,开始录音被调用,它工作得很完美,再按它,停止录音被调用并且工作正常,但是再按一次并不能使识别重新开始.想法?
发布于 2017-02-03 09:17:49
我认为在释放recognitionTask.cancel()函数中的任务之前,您缺少了stopRecording。
https://stackoverflow.com/questions/42020544
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