首页
学习
活动
专区
圈层
工具
发布
社区首页 >问答首页 >这段代码在pc浏览器上运行得很好,但在移动设备上却不起作用

这段代码在pc浏览器上运行得很好,但在移动设备上却不起作用
EN

Stack Overflow用户
提问于 2016-12-19 07:39:29
回答 1查看 84关注 0票数 1
代码语言:javascript
复制
<!doctype html>  
<html lang="en">  
<head>  
    <meta charset="UTF-8" />  
    <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />  
    <title> canvas  </title>  
    <style type="text/css">  
        #canvasId {  
            background-color: #FFFFcc;  
        }  
    </style>  

</head>  
<body>  

    <canvas id="canvasId" width="700" height="500"></canvas><br />  
    <input type="button" value="clear" onclick="hw.clear();" /> 
    <script type="text/javascript">  
        function Handwriting(id) {  
            this.canvas = document.getElementById(id);  
            this.ctx = this.canvas.getContext("2d");  
            this.ctx.fillStyle = "rgba(0,0,0,0.25)";  
            var _this = this;  
            this.canvas.onmousedown = function (e) { _this.downEvent(e)};  
            this.canvas.onmousemove = function (e) { _this.moveEvent(e)};  
            this.canvas.onmouseup = function (e) { _this.upEvent(e)};  
            this.canvas.onmouseout = function (e) { _this.upEvent(e)}; 
            this.canvas.addEventListener('touchstart', function (e) { _this.downEvent(e)});  
            this.canvas.addEventListener('touchmove ', function (e) { _this.moveEvent(e)});  
            this.canvas.addEventListener('touchend ', function (e) { _this.upEvent(e)}); 
            this.moveFlag = false;  
            this.upof = {};  
            this.radius = 0;  
            this.has = [];  
            this.lineMax = 15;  
            this.lineMin = 1;  
            this.linePressure = 1;  
            this.smoothness = 80;  
        }            
        Handwriting.prototype.clear = function () {  
            this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);  
        }  
        Handwriting.prototype.downEvent = function (e) {  
            this.moveFlag = true;  
            this.has = [];  
            this.upof = this.getXY(e);  
        }            
        Handwriting.prototype.moveEvent = function (e) {  
            if (!this.moveFlag)  
                return;  
            var of = this.getXY(e);  
            var up = this.upof;  
            var ur = this.radius;  
            this.has.unshift({time:new Date().getTime() ,dis:this.distance(up,of)});  
            var dis = 0;  
            var time = 0;  
            for (var n = 0; n < this.has.length-1; n++) {  
                dis += this.has[n].dis;  
                time += this.has[n].time-this.has[n+1].time;  
                if (dis>this.smoothness)  
                    break;  
            }  
            var or = Math.min(time/dis*this.linePressure+this.lineMin , this.lineMax) / 2;  
            this.radius = or;  
            this.upof = of;  
            if (this.has.length<=4)  
                return;  
            var len = Math.round(this.has[0].dis/2)+1;  
            for (var i = 0; i < len; i++) {  
                var x = up.x + (of.x-up.x)/len*i;  
                var y = up.y + (of.y-up.y)/len*i;  
                var r = ur + (or-ur)/len*i;  
                this.ctx.beginPath();  
                this.ctx.arc(x,y,r,0,2*Math.PI,true);  
                this.ctx.fill();  
            }  
        }            
        Handwriting.prototype.upEvent = function (e) {  
            this.moveFlag = false;  
        }            
        Handwriting.prototype.getXY = function (e)  
        {  
            return {  
                x : e.clientX - this.canvas.offsetLeft + (document.body.scrollLeft || document.documentElement.scrollLeft),  
                y : e.clientY - this.canvas.offsetTop  + (document.body.scrollTop || document.documentElement.scrollTop)  
            }  
        }            
        Handwriting.prototype.distance = function (a,b)  
        {  
            var x = b.x-a.x , y = b.y-a.y;  
            return Math.sqrt(x*x+y*y);  
        }   
        var hw = new Handwriting("canvasId");  
        hw.lineMax = 40;  
        hw.lineMin = 5;  
        hw.linePressure = 2.5;  
        hw.smoothness = 100;    
    </script>  
</body>  
</html>

我的老板想让我使用画布实现签名功能,但我不擅长,所以我找到了这段代码,但我不知道为什么它不是工作--我添加了代码this.canvas.addEventListener('touchstart', function (e) { _this.downEvent(e)});,但它仍然不工作,所以你们会知道的?太棒了!

EN

回答 1

Stack Overflow用户

回答已采纳

发布于 2016-12-19 09:00:16

首先,'touchmove ''touchend '不应该有这样的空间。

所以你需要修复

代码语言:javascript
复制
this.canvas.addEventListener('touchmove', function (e) { _this.moveEvent(e)});  
this.canvas.addEventListener('touchend', function (e) { _this.upEvent(e)}); 

那么getXY函数也需要getXY来处理触摸事件。

代码语言:javascript
复制
Handwriting.prototype.getXY = function(e) {
    var x, y;
    if (e.changedTouches && e.changedTouches[0]) {
        var offsety = this.canvas.offsetTop || 0;
        var offsetx = this.canvas.offsetLeft || 0;
        x = e.changedTouches[0].pageX - offsetx;
        y = e.changedTouches[0].pageY - offsety;
    } else if (e.layerX || 0 == e.layerX) {
        x = e.layerX;
        y = e.layerY;
    } else if (e.offsetX || 0 == e.offsetX) {
        x = e.offsetX;
        y = e.offsetY;
    }
    return {
        x: x,
        y: y
    };
}
票数 1
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/41217873

复制
相关文章

相似问题

领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档