因此,我使用新的UIViewPropertyAnimator和UIVisualEffectView来实现与聚光灯搜索相同的功能,当你在主屏幕上滚动时,它会模糊背景。
我使用fractionComplete属性来设置当摇摄UIView时要模糊多少内容的过程。
animator = UIViewPropertyAnimator(duration: 1, curve: .linear) {
self.blurEffectView.effect = nil
}模糊度的变化范围为0.0 ~ 1.0。
animator?.fractionComplete = blurValue但是,当我取消pan手势时,我希望模糊状态从原来的位置恢复到无模糊状态(例如,-> 1.0),持续时间大约为0.4毫秒。
现在,当pan手势被取消时,我只是将fractionComplete设置为1.0。相反,我想把它动画化。
我试过UIView.animate(withDuration..。但它不会影响UIViewPropertyAnimators fractionComplete,这是模糊UIVisualEffectView的唯一方法。
有什么想法吗?
发布于 2017-03-05 11:54:20
fractionComplete似乎有一个bug (我在Stackoverflow上的问题:UIViewPropertyAnimator不会在预期的情况下更新视图),雷达://30856746。该属性只将状态从inactive设置为active,但不更新视图,因为(我假设)还有另一个不触发的内部状态。
要解决这个问题,您可以这样做:
animator.startAnimation() // This will change the `state` from inactive to active
animator.pauseAnimation() // This will change `isRunning` back to false, but the `state` will remain as active
// Now any call of `fractionComplete` should update your view correctly!
animator.fractionComplete = /* your value here */这里有一个游乐场片段可供游玩:
let liveView = UIView(frame: CGRect(x: 0, y: 0, width: 400, height: 50))
liveView.backgroundColor = .white
PlaygroundPage.current.needsIndefiniteExecution = true
PlaygroundPage.current.liveView = liveView
let square = UIView(frame: CGRect(x: 0, y: 0, width: 50, height: 50))
square.backgroundColor = .red
liveView.addSubview(square)
let animator = UIViewPropertyAnimator.init(duration: 5, curve: .linear)
animator.addAnimations {
square.frame.origin.x = 350
}
let blurView = UIVisualEffectView(effect: UIBlurEffect(style: .dark))
blurView.frame = liveView.bounds
liveView.addSubview(blurView)
animator.addAnimations {
blurView.effect = nil
}
// If you want to restore the blur after it was animated, you have to
// safe a reference to the effect which is manipulated
let effect = blurView.effect
animator.addCompletion {
// In case you want to restore the blur effect
if $0 == .start { blurView.effect = effect }
}
animator.startAnimation()
animator.pauseAnimation()
DispatchQueue.main.asyncAfter(deadline: .now() + 2) {
animator.fractionComplete = 0.5
}
DispatchQueue.main.asyncAfter(deadline: .now() + 4) {
// decide the direction you want your animation to go.
// animator.isReversed = true
animator.startAnimation()
}发布于 2017-12-06 02:51:53
如果您仍然在寻找一种不使用滑块或手势来实际实现fractionComplete动画的方法,我对使用CADisplayLink的结果非常满意。您可以在这里看到我的结果:https://gist.github.com/vegather/07993d15c83ffcd5182c8c27f1aa600b
发布于 2020-06-26 19:44:16
我使用延迟循环来减少"fractionComplete“
func resetAnimator(){
let duration = 1.0 / 60.0
if self.animator.fractionComplete > 0 {
self.animator.fractionComplete -= 0.06
delay(duration, closure: {
self.resetAnimator()
})
}
}
func delay(_ delay:Double, closure:@escaping ()->()) {
DispatchQueue.main.asyncAfter(
deadline: DispatchTime.now() + Double(Int64(delay * Double(NSEC_PER_SEC))) / Double(NSEC_PER_SEC), execute: closure)
}https://stackoverflow.com/questions/41189776
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