我有一个svg,在这里我通过D3.js实现了缩放。当使用鼠标轮时,我对变焦系数不满意。如何调整变焦因子?
我制作了一个JSfiddle,并举例说明了如何实现缩放。
我以为我需要这样的东西,但这是错误的:
zoom.scaleBy()我想把我的问题弄得更清楚一点:
我想设置一个因子,作为一个鼠标轮革命的变焦因子。插图附图:
SVG没有缩放:

在一次鼠标轮革命之后:

我想在一场口耳相传的革命之后:

我知道这在较早版本的D3.js中是如何工作的,但是有人能帮助我完成当前的版本吗?
发布于 2016-12-01 17:46:45
你在你的JS Fiddle非常接近!
这里问题的症结在于,当调用事件回调时,缩放因子k会自动更新。这里的目标是当我们从以前的k (old_k)更改为新k时,我们需要缩放更改,delta,并重新应用它来获得新的k值。
因此,代码更改如下.
和var zoomFactor = .7;玩一玩,看看它是否有效。
console.clear()
//movement and controls
var stepLR = 30;
var controller;
var speed = 0.007;
//pendulum vertical
var cx = 609, cy = 0;
var radius = 350; // cm
var g = 981; // cm/s^2
var angle = Math.PI/8; // radians
var vel = 0; // cm/s
var dx = 0.02; // s
var acc, vel, penx, peny;
//svg and d3.js
var sphere;
var string;
var string2;
var sphere2;
//timing
var start;
var old_k = 1;
var zoomFactor = .7;
$( document ).ready(function() {
start = (new Date()).getTime(); //start time on page load
var svg = d3.select("body")
.append("svg")
.attr("width", '100%')
.attr("height", '600px')
.call(d3.zoom().on("zoom", function () {
var delta = d3.event.transform.k - old_k
d3.event.transform.k = old_k + zoomFactor*delta
svg.attr("transform", d3.event.transform);
old_k = d3.event.transform.k
}))
.append("g");
var viewport = svg.append('g')
var layer1 = viewport.append('g');
var layer2 = viewport.append('g');
sphere = layer2.append("circle")
.attr("cx", 30)
.attr("cy", 30)
.attr("r", 20)
.attr('fill', '#FF0000');
string = layer1.append("rect")
.attr("x", 27)
.attr("y", 0)
.attr("width", 6)
.attr("height", 10);
//The vertical pendulum
sphere2 = layer2.append("circle")
.attr("cx", 609)
.attr("cy", 300)
.attr("r", 20)
.attr('fill', '#FF0000');
string2 = layer1.append("line")
.attr("x1", 609.5)
.attr("y1", 0)
.attr("x2", 609.5)
.attr("y2", 310)
.attr("stroke-width", 4)
.attr("stroke", "black");
var roof = layer1.append("rect")
.attr("x", -100000)
.attr("y", -60)
.attr("height", 55)
.attr("width", 200000)
.attr('fill', 'url(#diagonal-stripe-3)');
var border = layer1.append("rect")
.attr("x", -100000)
.attr("y", -10)
.attr("height", 10)
.attr("width", 200000)
.attr('fill', '#000000');
controller = setInterval(controller, 30); //start controller
});
function controller(){
//horizontal pendulum
sphere.attr('cy', Math.sin(start-(new Date()).getTime()/400-(Math.PI/4))*310+350);
string.attr('height', Math.sin(start-(new Date()).getTime()/400-(Math.PI/4))*310+337);
string.attr('width', Math.sin((start-(new Date()).getTime()/400-(Math.PI/4))-Math.PI)*3+6);
string.attr('x', Math.sin((start-(new Date()).getTime()/400-(Math.PI/4)))*1.5-3+stepLR);
//vertical pendulum
acc = g * Math.cos(angle) * dx;
vel += acc * dx;
angle += vel * dx;
setPenPos();
document.addEventListener("keydown", function (e) {
if([e.keyCode] == 37){
left();
}
if([e.keyCode] == 39){
right();
}
});
}
function left(){
stepLR=stepLR-speed;
sphere.attr('cx', stepLR);
string.attr('x', stepLR);
}
function right(){
stepLR=stepLR+speed;
sphere.attr('cx', stepLR);
string.attr('x', stepLR);
}
function setPenPos(){
penx = cx + radius * Math.cos(angle);
peny = cy + radius * Math.sin(angle);
string2.attr("x2", penx);
string2.attr("y2", peny);
sphere2.attr("cx", penx);
sphere2.attr("cy", peny);
}<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<script src="https://d3js.org/d3.v4.js"></script>
<svg height="10" width="10" xmlns="http://www.w3.org/2000/svg" version="1.1"> <defs> <pattern id="diagonal-stripe-3" patternUnits="userSpaceOnUse" width="10" height="10"> <image xlink:href="data:image/svg+xml;base64,PHN2ZyB4bWxucz0naHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmcnIHdpZHRoPScxMCcgaGVpZ2h0PScxMCc+CiAgPHJlY3Qgd2lkdGg9JzEwJyBoZWlnaHQ9JzEwJyBmaWxsPSd3aGl0ZScvPgogIDxwYXRoIGQ9J00tMSwxIGwyLC0yCiAgICAgICAgICAgTTAsMTAgbDEwLC0xMAogICAgICAgICAgIE05LDExIGwyLC0yJyBzdHJva2U9J2JsYWNrJyBzdHJva2Utd2lkdGg9JzMnLz4KPC9zdmc+" x="0" y="0" width="10" height="10"> </image> </pattern> </defs> </svg>
https://stackoverflow.com/questions/40696963
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